Good things take time, especially if it's a project of love built by a not-at-all-large team. It'll take the time it takes, no?
On the topic of unlikely to make it in, and time consuming prospects-- any shot of an alien or third bodytype being added in the mix (a.k.a. gals with a bit of surprise downstairs when it's time to 'debrief' 'em)? Asking for a frien.. actually, nope, that ones all me. (True) Futa is my jam, haha.
Three semi realistic questions, which may have been in the game but I also may have simply missed it in the haze of text:
1) is it ever explained why the protagonist herself is such a knockout despite being on the shy and socially awkward side? She clearly has a build and proportions designed to make others lust after her. In my head that was due to spending off hours in the gym and pool, but I was curious all the same.
2) On a similar theme, why is nobody *else* ever being harassed aside from our plucky protagonist?
It'd probably be a nightmare to write, but it could be kinda neat to have a fellow spacer trying to make it big, but running into the same hazards (mostly wangs of various origins and sizes) as the MC. So there would be a potential friendship/rivalry/relationship that could bloom over time, where our heroine could throw them to the wolves, try and help them out, succumb to the same traps, or my personal favorite -- a bit of everything to ultimately become slooty partners in every way plausible, haha.
3) Why are there no female loadmasters/crew? Or at least in the leading position. The ones getting handsy is typically the same garden variety neckbreather.
Best of fortune to your creative project!
Yeah, those are all great questions. Actually, I quite like futas too, lol, especially if they are assertive and confident. I've thought about making games with futas before, but I never really figured out how to do it. I think the main reason is because futas are a story concept, and not really a mechanical concept. I'm pretty weak on the former and stronger on the latter. You know what's funny? I've worked for
years with MutantPrawn, who does the drawings for my games, and I think he quite enjoys drawing futanari! Check out his HentaiFoundry page! But somehow, it never made it to my games (yet?).
1) Not really. I have friends who like to world build and tie things together. I think I'm the opposite, and I like to leave as many gaps and be as vague as possible. I think the inspiration comes from Hidetaka Miyazaki, who made Dark Souls. He said in an interview that when he was a kid, he loved western fantasy novels. But, his English skills weren't that great, so sometimes whole chapters go by where he didn't get what happened. Instead, he filled in the blanks with his own imagination. I think he brought that effect into Dark Souls, and I liked it a lot, so I try to do the same in my game. So in this case, it's totally up to you what her history is, and why she is the way she is.
2) I like where you're going with this, and I think we're pretty eye-to-eye. Currently, I'm creating a bunch of scenes for sleazy male officers, which should be in the next release, probably around late December. After that, I plan to make scenes for the sleazy female officers, and I think that might somewhat cover what you're talking about. Each officer personality type will have their own themes. The sleazy male officers will be pretty neckbeardy and focus on taking photos of the MC. The sleazy female officer is referred in my documents as "bisexual slut", and will focus on orgies and her being used sexually, as well. At least that's my hope!
3) It's mostly a limitation of time and the development of this game. I think of this game as a prototype or a proof of concept, to see what I can do and what I enjoy. One big complaint a lot of people have is that there is a lot of clicking around. There's a couple of reasons why it's like that, but one of them is because I gave myself a lot of extra room to potentially add scenes or mechanics, into different parts of MC's day to day activities. I'm learning as I go, and I tried to keep the scope small in the beginning. This includes limiting the variety of scenes, and that meant that in the beginning, there weren't many scenes with other women. I may or may not circle back and add female loadmasters and personnel to be transported, but it's not really high on my list. There are VIPs you can transport later in the game, and they do include other women. But, that was definitely an addition later in development, after I became more comfortable with where development is going.
On a different topic, if I may ramble on a bit, I'd like to talk about something else I've been thinking about, mainly what the next game I work on might be. For a long time, I've been thinking about making a fantasy RPG, again. I've worked on a couple before, including Mournholm Castle, and Darkmorrow Arena. I haven't committed to any specifics yet, but working on Delivery Pilot made me think about what I want to focus on. I think for the next game, the main focus will be 1) Fashion Souls (or Elden Bling), 2) interesting item mods, and 3) interesting character bonuses. I think big influences for me are Dark Souls, Dungeons and Dragons, and Path of Exile, and I'm really aching to make a game that focuses on some of their core concepts, lol. I still want my games to have some sexual content. If there isn't any, then I think I'd get bored, myself. But, I think it won't be as prominent. I think it will be more part of the tone and art of the game. There will definitely be nudity and sexy outfits, but probably a lot less scenes. We'll see, I guess, lol. It might be interesting to have a game with a futa protagonist, but without a focus on sex scenes! Or heck, how niche would it be if I made it futa on male? Maybe a half-orc futa who beats up dragons, just so she could boast at taverns and then maybe corner some dewy eyed fans...