Unity Abandoned Delivery Pilot Dreams and Debts [v0.8] [Acac]

2.70 star(s) 6 Votes

acac

Newbie
Game Developer
Jun 22, 2018
87
209
While there is certainly a lot of grind to be found here, there's ample opportunity for it to get fleshed out (via locations or encounters) over time. At the very least the groundwork is being set, which is often one of the most difficult bits to get made.

I suppose it would be against the standard vibe of the game, but any chance that the MC can learn to enjoy flaunting the goods, or just straight up deck someone for getting too handsy? The first dozen or so times makes sense, but after getting harassed constantly at every turn, if this gal has been spending her off time at the gym every bit of downtime it may just be time to make an example of somebody.

Also, do friendly officers get any play whatsoever? I know the standard expression is nice guys and gals finish last, but dang.
Thanks for the kind feedback!

Unfortunately, there are no plans for the MC to flaunt the good or deck someone. I really like both ideas, but I think the writing load would be too much. I'm on the same boat as you on this one. Actually, I really like the idea of her decking someone, lol. Maybe in another game.

As for the friendly officers, one thing I thought about and would have liked to add are scenes in higher relationship levels that actually reduce stress instead of increase it. For example, she considers a relationship level 4 friendly officer a good friend, and they chit chat for a while, before getting down to business. I also thought about maybe the MC marrying a relationship level 10 friendly officer as part of the ending, or becoming business partners. I think that's the direction I'd want to go with the friendly officers, if I get the time. Currently, my plan is to write scenes for the 4 non-friendly officer types, which I suspect will take 8 months, at my current pace.

Thanks again for asking!
 

Laughingfox

Active Member
Apr 2, 2017
844
807
Good things take time, especially if it's a project of love built by a not-at-all-large team. It'll take the time it takes, no?

On the topic of unlikely to make it in, and time consuming prospects-- any shot of an alien or third bodytype being added in the mix (a.k.a. gals with a bit of surprise downstairs when it's time to 'debrief' 'em)? Asking for a frien.. actually, nope, that ones all me. (True) Futa is my jam, haha.

Three semi realistic questions, which may have been in the game but I also may have simply missed it in the haze of text:

1) is it ever explained why the protagonist herself is such a knockout despite being on the shy and socially awkward side? She clearly has a build and proportions designed to make others lust after her. In my head that was due to spending off hours in the gym and pool, but I was curious all the same.

2) On a similar theme, why is nobody *else* ever being harassed aside from our plucky protagonist?

It'd probably be a nightmare to write, but it could be kinda neat to have a fellow spacer trying to make it big, but running into the same hazards (mostly wangs of various origins and sizes) as the MC. So there would be a potential friendship/rivalry/relationship that could bloom over time, where our heroine could throw them to the wolves, try and help them out, succumb to the same traps, or my personal favorite -- a bit of everything to ultimately become slooty partners in every way plausible, haha.

3) Why are there no female loadmasters/crew? Or at least in the leading position. The ones getting handsy is typically the same garden variety neckbreather.

Best of fortune to your creative project!
 
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acac

Newbie
Game Developer
Jun 22, 2018
87
209
Good things take time, especially if it's a project of love built by a not-at-all-large team. It'll take the time it takes, no?

On the topic of unlikely to make it in, and time consuming prospects-- any shot of an alien or third bodytype being added in the mix (a.k.a. gals with a bit of surprise downstairs when it's time to 'debrief' 'em)? Asking for a frien.. actually, nope, that ones all me. (True) Futa is my jam, haha.

Three semi realistic questions, which may have been in the game but I also may have simply missed it in the haze of text:

1) is it ever explained why the protagonist herself is such a knockout despite being on the shy and socially awkward side? She clearly has a build and proportions designed to make others lust after her. In my head that was due to spending off hours in the gym and pool, but I was curious all the same.

2) On a similar theme, why is nobody *else* ever being harassed aside from our plucky protagonist?

It'd probably be a nightmare to write, but it could be kinda neat to have a fellow spacer trying to make it big, but running into the same hazards (mostly wangs of various origins and sizes) as the MC. So there would be a potential friendship/rivalry/relationship that could bloom over time, where our heroine could throw them to the wolves, try and help them out, succumb to the same traps, or my personal favorite -- a bit of everything to ultimately become slooty partners in every way plausible, haha.

3) Why are there no female loadmasters/crew? Or at least in the leading position. The ones getting handsy is typically the same garden variety neckbreather.

Best of fortune to your creative project!
Yeah, those are all great questions. Actually, I quite like futas too, lol, especially if they are assertive and confident. I've thought about making games with futas before, but I never really figured out how to do it. I think the main reason is because futas are a story concept, and not really a mechanical concept. I'm pretty weak on the former and stronger on the latter. You know what's funny? I've worked for years with MutantPrawn, who does the drawings for my games, and I think he quite enjoys drawing futanari! Check out his HentaiFoundry page! But somehow, it never made it to my games (yet?).

1) Not really. I have friends who like to world build and tie things together. I think I'm the opposite, and I like to leave as many gaps and be as vague as possible. I think the inspiration comes from Hidetaka Miyazaki, who made Dark Souls. He said in an interview that when he was a kid, he loved western fantasy novels. But, his English skills weren't that great, so sometimes whole chapters go by where he didn't get what happened. Instead, he filled in the blanks with his own imagination. I think he brought that effect into Dark Souls, and I liked it a lot, so I try to do the same in my game. So in this case, it's totally up to you what her history is, and why she is the way she is. :)

2) I like where you're going with this, and I think we're pretty eye-to-eye. Currently, I'm creating a bunch of scenes for sleazy male officers, which should be in the next release, probably around late December. After that, I plan to make scenes for the sleazy female officers, and I think that might somewhat cover what you're talking about. Each officer personality type will have their own themes. The sleazy male officers will be pretty neckbeardy and focus on taking photos of the MC. The sleazy female officer is referred in my documents as "bisexual slut", and will focus on orgies and her being used sexually, as well. At least that's my hope!

3) It's mostly a limitation of time and the development of this game. I think of this game as a prototype or a proof of concept, to see what I can do and what I enjoy. One big complaint a lot of people have is that there is a lot of clicking around. There's a couple of reasons why it's like that, but one of them is because I gave myself a lot of extra room to potentially add scenes or mechanics, into different parts of MC's day to day activities. I'm learning as I go, and I tried to keep the scope small in the beginning. This includes limiting the variety of scenes, and that meant that in the beginning, there weren't many scenes with other women. I may or may not circle back and add female loadmasters and personnel to be transported, but it's not really high on my list. There are VIPs you can transport later in the game, and they do include other women. But, that was definitely an addition later in development, after I became more comfortable with where development is going.

On a different topic, if I may ramble on a bit, I'd like to talk about something else I've been thinking about, mainly what the next game I work on might be. For a long time, I've been thinking about making a fantasy RPG, again. I've worked on a couple before, including Mournholm Castle, and Darkmorrow Arena. I haven't committed to any specifics yet, but working on Delivery Pilot made me think about what I want to focus on. I think for the next game, the main focus will be 1) Fashion Souls (or Elden Bling), 2) interesting item mods, and 3) interesting character bonuses. I think big influences for me are Dark Souls, Dungeons and Dragons, and Path of Exile, and I'm really aching to make a game that focuses on some of their core concepts, lol. I still want my games to have some sexual content. If there isn't any, then I think I'd get bored, myself. But, I think it won't be as prominent. I think it will be more part of the tone and art of the game. There will definitely be nudity and sexy outfits, but probably a lot less scenes. We'll see, I guess, lol. It might be interesting to have a game with a futa protagonist, but without a focus on sex scenes! Or heck, how niche would it be if I made it futa on male? Maybe a half-orc futa who beats up dragons, just so she could boast at taverns and then maybe corner some dewy eyed fans...
 
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Laughingfox

Active Member
Apr 2, 2017
844
807
Haha, I'm currently (very, very slowly) attempting to tackle the RPG bit myself. It's.. a lot. Dare to dream and all that. I think I've ended up rewritting and scrapping the script at least twenty or so times within the last year or two, not to mention the art style or character designs.

But imagination and the will for creation run rampant all the same. It's actually pretty fun/useful to sample and surf various games and concepts and see what inspires. For example, in the process of goofing around on this one, I started pondering about potential questlines on how to tweak the traditionally painful escort or transport cargo style missions, and the various bells and whistles that'd be involved. A useful thought excersize, if nothing else.

Balancing the sexy times is tricky indeed. Too much and it'd just be simpler to make it a visual novel. Too little and as you say, I'd get bored dang quick. An idea I'm toying with is to have an arrary of saucy scenes that require a bit of exploration to discover, and each and every one makes the cast just a wee bit stronger (but the reward is gained regardless if the scene is skipped or avoided, so not to punish the player).

But at the end of the day, I'm just going to focus on creating something I would have loved to see as my younger self, and if it jives with others, great. If not, that's fine too. And if it inspires others? So much the better.

Best of luck to all of us dewey eyed dreamers out there.
 
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kaine3d

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Sep 16, 2017
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not getting a plugins directory tryied bepinex before and that time you had to start the game before it would load it up and make a plugins directory and that one worked fine maybe im missing a step?

edit: nevermind i had the 32 bit version
 

acac

Newbie
Game Developer
Jun 22, 2018
87
209
Hi All,

I've updated my game to version 0.8. The 2 big changes are A) an additional 3rd view angle for the paper doll art, and B) 9 new scenes specifically for sleazy male officers. The scenes go all the way up to vaginal sex. Because these scenes are random and many are late game, I've added a Scenes List section (spoilers) on the OP. You can use that as a reference on how to access the new scenes.

This update was an interesting challenge for me, because I haven't really written hentai sex scenes before. It was kind of awkward, but I think it might get more natural over time and practice. Let me know what you think!

Thanks!
 

Nerkahl

Newbie
Oct 2, 2021
25
43
it looks very promising good work but take breaks when you need it good health and good work goes hand in hand well and just asking maybe some incest scene pref father/daugther blood related incest. (i strictly like this kind of stuff in fictional works the one who force it in real life can go to super mega hell) even when is just mentioned it in a dialog or something with the mc. (personaly i hate rape stuff but when it goes to character development is tolerable) just asking no demand or something i know everone like something else and is not right to force it to others or demand it.
 
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rageaholic

Member
Jan 1, 2019
154
234
Thanks for the kind feedback!

Unfortunately, there are no plans for the MC to flaunt the good or deck someone. I really like both ideas, but I think the writing load would be too much. I'm on the same boat as you on this one. Actually, I really like the idea of her decking someone, lol. Maybe in another game.
Why not incorporate those two things into endings? First one would be if you end up having too many sleazy relationships, so it'll influence the character towards that direction in an ending after debt is paid off. Decking someone should be done at critically low morale, which can lead to additional debt, wasted days, or if the issue's big enough, an outright game over. First one's easier to implement than the second, but that's what I'd do from a game mechanics perspective based on what you have already.
 
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dv8r

Newbie
Aug 31, 2016
78
95
I've played through a bit when it first came out and again recently on a custom (mostly sleazy, some stern, no friendly, mostly male, 9 days between payoffs) run to see all the possible scenes and reach a relationship to 10. Good job on adding the custom settings as well as the newer art/scenes by the way. I'd say this is a game that has real potential, and it's about 2/3rds of the way to something great. I'd say three things could be done to reach that greatness, firstly expand the gameplay, secondly broaden the appeal, and lastly reduce the click/keypress grind. If you don't want to reduce the number of steps along the way at all, at least add a single keybind like spacebar that will do the suggested or fastest next action (whether that's next or finished or skip or whatever).

To elaborate there are elements of the game that could lead to some gameplay (decisions or sex scenes), but don't like how the morale counter doesn't actually affect how she acts/reacts just being a binary of is the game over yet or not, or visiting the various morale improving locations (like the bar) and sleep loop which could lead to a scene but don't and just take up clicks/time which should likely be trimmed down if not expanded upon. Or how there's a little map of the stations, but it could just as well be a list since for gameplay purposes there's no difference in travel times or anything else one could encounter or obstacles to have to avoid.

Besides acting differently when very stressed out or not stressed out, I feel like a progression where she eventually evolves to behave differently in response to how her life is turning out may significantly broaden appeal of the game. So she could become an assertive and confident femme fatale type, who sees it as just business and maybe even shuts down the lower end molesters like the dock workers with a tazer. Or maybe she becomes more submissive and a sexual masochist who gets off on the abuse that's thrown her way. Or maybe she pretends this is not who she really she, and struggles to resist all the changes and actions done to her.

As for the general gameloop (go to place, drop off goods, relax, sleep, introduce or improve relations with captains, then do a delivery all while occasionally or often being molested at most steps along the way), it's quite decent despite being rather repetitive but of course could be improved with a bit more variety. Perhaps something goes wrong along the way, and she has a run in with pirates, who will steal all her cargo unless she somehow convinces them to let her go. Perhaps a smuggler in the bar asks her to move something illegal, but very profitable, but if she's caught by a patrolship, then she's arrested and jailed unless she somehow convinces them to let her go. Perhaps something goes wrong with her ship and she has to pay or somehow convince a space trucker to help her out or a mechanic to replace a part.

Having overall relationships with the law, with pirates, with smugglers, and with the loan shark might add another dimension to the game and lead to more obvious endings or further variety/replayability.

Suggestions for some possible endings include becoming a mistress/pet of the loanshark/mafia boss, or becoming close to a high ranking captain like the general who then uses his influence to arrest the loan shark for some crime and thus effectively clears her debts, or if you choose to include them, joining with the pirates and using your extensive knowledge of delivery routes to prey on others and become rich.

Oh and lastly, I suggest adding the option to customize the name of the pilot.

I realize that all of this involves a ton of work and significantly increases the games complexity, but it may be worth it depending on how far you want to take this game. Good job so far and hope you keep making updates.
 

sappho

Member
Aug 31, 2017
169
207
I really enjoyed this, grind and all.

It would be nice to see some click reduction though, as much as I enjoyed it my forearm did not lol. It's not going to stop me playing.

I'm torn on the lack of corruption system. On one hand people to tend to adjust and adapt to unpleasant circumstances just to survive. On the other hand you never really come to enjoy being groped and catcalled. You learn to tolerate it, which I guess could be used to argue for a reduction overtime of the morale loss of the harassment. But this is a game not real life so whatever.

In some ways this might be the best sex work simulator game I've ever played. It's not relentlessly brutal nor is it "teehee! all the boys give me money for naughty things!" guff. It's just kind of mundane.

The balance between income and debt payments seems about right to me. I'm at day 220 and while I got close to missing a payment some strategic targeting of officers to unlock higher paid missions and a higher ranking officer with better pay has meant I've been able to get 4 weeks payments as a buffer and missions that give 50-60% of the weekly payment each. But with the repayment increasing each week it still feels like I can't risk being complacent.

I really respect the dev setting boundaries and saying "that's a great idea but I'm not going to do it" to paraphrase an earlier comment so the following are not requests, just what I'd do if I were making a game like this:

Captain is a smart girl. Her little operation is registered as a small business. Business defaults on the loan, declares bankruptcy, ship is reposessed. Captain is left with nothing. She needs to raise enough money for a deposit on a new ship so she:
a) hits up some of the officers she knows for some help, leading a minigame or montage of her being a party girl/escort for the elites while she saves up some cash (dependent uponlocking high relations with colonel+)
b) applies for government assistance but while she is waiting for the bureaucracy turns to survival sex work (basic "game over")
c) criminal organisation offers to give her a months repayments + ongoing income if she works for them (unlocks high risk, high reward smuggling misions)
So almost like new game + where you keep your existing relationships and whatnot but start from scratch (new loan). Could limit it to one or two extra chances before an actual gameover

Mission variety. Stern officer sends you to drop off supplies from a distant garrison and report in, requires MC "socialising" with some of the soldiers.
Friendly officer wants you to drop off supplies and raise morale at a military installation

Fashion variety: While being increasingly stripped of clothing is fine, having some worlds or officers demand increasingly sexualised and outlandish costumes appeals to be more. But it also means more art so I can understand why this wouldn't be a priority lol

I had some more ideas but I've forgotten them since I started writing lol
 
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acac

Newbie
Game Developer
Jun 22, 2018
87
209
I've played through a bit when it first came out and again recently on a custom (mostly sleazy, some stern, no friendly, mostly male, 9 days between payoffs) run to see all the possible scenes and reach a relationship to 10. Good job on adding the custom settings as well as the newer art/scenes by the way. I'd say this is a game that has real potential, and it's about 2/3rds of the way to something great. I'd say three things could be done to reach that greatness, firstly expand the gameplay, secondly broaden the appeal, and lastly reduce the click/keypress grind. If you don't want to reduce the number of steps along the way at all, at least add a single keybind like spacebar that will do the suggested or fastest next action (whether that's next or finished or skip or whatever).

To elaborate there are elements of the game that could lead to some gameplay (decisions or sex scenes), but don't like how the morale counter doesn't actually affect how she acts/reacts just being a binary of is the game over yet or not, or visiting the various morale improving locations (like the bar) and sleep loop which could lead to a scene but don't and just take up clicks/time which should likely be trimmed down if not expanded upon. Or how there's a little map of the stations, but it could just as well be a list since for gameplay purposes there's no difference in travel times or anything else one could encounter or obstacles to have to avoid.

Besides acting differently when very stressed out or not stressed out, I feel like a progression where she eventually evolves to behave differently in response to how her life is turning out may significantly broaden appeal of the game. So she could become an assertive and confident femme fatale type, who sees it as just business and maybe even shuts down the lower end molesters like the dock workers with a tazer. Or maybe she becomes more submissive and a sexual masochist who gets off on the abuse that's thrown her way. Or maybe she pretends this is not who she really she, and struggles to resist all the changes and actions done to her.

As for the general gameloop (go to place, drop off goods, relax, sleep, introduce or improve relations with captains, then do a delivery all while occasionally or often being molested at most steps along the way), it's quite decent despite being rather repetitive but of course could be improved with a bit more variety. Perhaps something goes wrong along the way, and she has a run in with pirates, who will steal all her cargo unless she somehow convinces them to let her go. Perhaps a smuggler in the bar asks her to move something illegal, but very profitable, but if she's caught by a patrolship, then she's arrested and jailed unless she somehow convinces them to let her go. Perhaps something goes wrong with her ship and she has to pay or somehow convince a space trucker to help her out or a mechanic to replace a part.

Having overall relationships with the law, with pirates, with smugglers, and with the loan shark might add another dimension to the game and lead to more obvious endings or further variety/replayability.

Suggestions for some possible endings include becoming a mistress/pet of the loanshark/mafia boss, or becoming close to a high ranking captain like the general who then uses his influence to arrest the loan shark for some crime and thus effectively clears her debts, or if you choose to include them, joining with the pirates and using your extensive knowledge of delivery routes to prey on others and become rich.

Oh and lastly, I suggest adding the option to customize the name of the pilot.

I realize that all of this involves a ton of work and significantly increases the games complexity, but it may be worth it depending on how far you want to take this game. Good job so far and hope you keep making updates.
Hi, I just wanted to say thanks for taking the time to share your suggestions and ideas. Some of your ideas are new for me, and some of the ideas are things that I thought about before, so I think we're on the same wavelength.

I like your factions idea a lot. I think it's too late to turn this ship around, but I think would be really cool for a future game. I've recently been playing cosmoteer, and they do a similar thing, too.

I liked that you mentioned the stress level, as well. It's actually similar to something I planned on a long time ago, when I first started working on this game. The idea back then was that if her morale was high, she could ask for more money, but if her morale was low, then she would settle for less payout. I didn't include it, because I felt it punished the player for already struggling, or rewarded them for finding the game too easy. I didn't really think about its impact on scenes though, I think because back then, I didn't have a totally clear-cut idea on what scenes I wanted. That's a good idea, though. You're insightful about the stress not doing much, right now. It was build with some potential, but the potential wasn't really realised, in the end.

Lastly, you're right, the locations could actually be a list. It originally was a list, but I changed the UI to be a map, mainly because I wanted to see if I could do it, and to build a codebase for it. I could use the map code for something else, and actually I am right now, for a small side project I'm working on. :D Sadly though, like with stress management, it's a system that became simplified, instead of built out further. I think working on this game is an interesting adventure for me. It was as much about adding features as it was about trimming features back.

Cheers!
 
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acac

Newbie
Game Developer
Jun 22, 2018
87
209
I really enjoyed this, grind and all.

It would be nice to see some click reduction though, as much as I enjoyed it my forearm did not lol. It's not going to stop me playing.

I'm torn on the lack of corruption system. On one hand people to tend to adjust and adapt to unpleasant circumstances just to survive. On the other hand you never really come to enjoy being groped and catcalled. You learn to tolerate it, which I guess could be used to argue for a reduction overtime of the morale loss of the harassment. But this is a game not real life so whatever.

In some ways this might be the best sex work simulator game I've ever played. It's not relentlessly brutal nor is it "teehee! all the boys give me money for naughty things!" guff. It's just kind of mundane.

The balance between income and debt payments seems about right to me. I'm at day 220 and while I got close to missing a payment some strategic targeting of officers to unlock higher paid missions and a higher ranking officer with better pay has meant I've been able to get 4 weeks payments as a buffer and missions that give 50-60% of the weekly payment each. But with the repayment increasing each week it still feels like I can't risk being complacent.

I really respect the dev setting boundaries and saying "that's a great idea but I'm not going to do it" to paraphrase an earlier comment so the following are not requests, just what I'd do if I were making a game like this:

Captain is a smart girl. Her little operation is registered as a small business. Business defaults on the loan, declares bankruptcy, ship is reposessed. Captain is left with nothing. She needs to raise enough money for a deposit on a new ship so she:
a) hits up some of the officers she knows for some help, leading a minigame or montage of her being a party girl/escort for the elites while she saves up some cash (dependent uponlocking high relations with colonel+)
b) applies for government assistance but while she is waiting for the bureaucracy turns to survival sex work (basic "game over")
c) criminal organisation offers to give her a months repayments + ongoing income if she works for them (unlocks high risk, high reward smuggling misions)
So almost like new game + where you keep your existing relationships and whatnot but start from scratch (new loan). Could limit it to one or two extra chances before an actual gameover

Mission variety. Stern officer sends you to drop off supplies from a distant garrison and report in, requires MC "socialising" with some of the soldiers.
Friendly officer wants you to drop off supplies and raise morale at a military installation

Fashion variety: While being increasingly stripped of clothing is fine, having some worlds or officers demand increasingly sexualised and outlandish costumes appeals to be more. But it also means more art so I can understand why this wouldn't be a priority lol

I had some more ideas but I've forgotten them since I started writing lol
Thank you for your kind words! I especially appreciate what you said about mondenity, because that's really the feel I wanted to go for. I'm glad to hear it came through. I'm not really an erotic writer, but I like erotica in the games I play. And for me, it doesn't have to take center stage, but if we can highlight the sexual tension in day-to-day activities - even boring and tedious activity - I think that's really interesting.

I think your ideas are really cool. I can see it being a very solid game from a narrative perspective. Like, act 1 could be set just in a base, where the MC does some minigames with a handful of officers of different factions, to get the initial capital or loan. Like, it just takes place in the starport station, and representatives from all the different groups are there for you to meet. Then in act 2, the game opens up, and you can now travel to other stations. While travelling between stations, you can do missions for corporations, the military, or the crime families. Then finally, in act 3, depending on which faction you sided with the most, you go all in with one faction, and the gameplay changes. For example, maybe the other factions no longer do business with you, so you have to figure out how to win with only some of the stations cooperating with you. Or maybe fences (buyers), or arrest warrants, or corporate discounts could come into play. There's definitely a ton of potential there, and it's mega fun to think about.

Oh man, I totally agree with Fashion variety, lol. Early in development of Delivery Pilot, I made a crucial decision to limit the outfit variety to what it is now. The reason I did this is to stabilize the obligation system, and to make sure that the scene variety can handle the outfit variety in a manageable way. This is different from my last game, Darkmorrow Arena, which is designed to be able to add as many new outfits as you want. But looking back now, if I made another game, I think I would be happy to simplify obligations and scenes, for the sake of more outfit variety! In fact, that's what I'm planning on for the next game! I'm doing a bit of prototype work for a new fantasy RPG game, similar to Darkmorrow Arena. Darkmorrow Arena has a larger outfit variety than Delivery Pilot, and I plan to have an even bigger outfit variety - both conservative and exotic, realistic and bikini armor - in this next game. Game design is I think all about what you're willing to give up to gain more of something else, and I think outfit variety is definitely what I want more of, too, lol.

Cheers!
 

sappho

Member
Aug 31, 2017
169
207
I knew the name acac was familiar, I love Darkmorrow Arena lol.

My pleasure. :) I think you nailed it as I said, it's an erotic game without just being a porn delivery system.

Thanks. I have a lot of good ideas, some (3D) art and writing skill but no programming knowledge at all so I can't do anything with them lol.

At least with this game the clothing would be cosmetic, no need to worry about stats and whatnot, but yeah still a huge amount of work and it makes sense to limit it.
 
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JD59

Member
Jun 20, 2018
150
135
I've been playing the game a lot lately and I can say it has potential. I have a few suggestions but I think it would be too much for you to code. Just keep in mind I've only interacted with the Captains and made the MC being in a relationship with a sleazy one.

First of is the MC herself : I reckon it can be possible to customize her body (hair type & color, face, chest size...) and maybe change her personality at the start. It can be possible, for example, to have a MC with a more open personality, meaning she could enjoy the advances of a sleazy officer, especially when having sex. This would also mean she would lose less morale from these situations. Basically, will it be possible to customize the MC in the future, whether it's her body, her personality or both ?
There's also the outfit, I wonder if it'll be possible to change it at the MC's will in the future, NOT out of obligation.

Then, the sex scenes : so far, I've only seen one position and it could get monotonous in the long term. Since you can go all the way with a sleazy officer, it would be more interesting to see a bit more variety (missionary, cowgirl, sitting...). Will more positions be added in the future in order to vary the sex scenes ?

Also, the relationships : so far, the friendly officers don't offer much besides getting free raises after completing their missions. I reckon the relationship with them could be better like having a casual friendly chat, go on a date if they ask you to... Having a good healthy relationship, basically. This could boost the MC's morale a lot. As for the sleazy and stern officers, I'm not sure : the sleazy ones see the MC more as a "hooker" and the stern ones simply have little respect for her.

Finally, the arts look really good. I hope your game will improve soon !
 
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acac

Newbie
Game Developer
Jun 22, 2018
87
209
I've been playing the game a lot lately and I can say it has potential. I have a few suggestions but I think it would be too much for you to code. Just keep in mind I've only interacted with the Captains and made the MC being in a relationship with a sleazy one.

First of is the MC herself : I reckon it can be possible to customize her body (hair type & color, face, chest size...) and maybe change her personality at the start. It can be possible, for example, to have a MC with a more open personality, meaning she could enjoy the advances of a sleazy officer, especially when having sex. This would also mean she would lose less morale from these situations. Basically, will it be possible to customize the MC in the future, whether it's her body, her personality or both ?
There's also the outfit, I wonder if it'll be possible to change it at the MC's will in the future, NOT out of obligation.

Then, the sex scenes : so far, I've only seen one position and it could get monotonous in the long term. Since you can go all the way with a sleazy officer, it would be more interesting to see a bit more variety. Will more positions be added in the future in order to vary the sex scenes ?

Also, the relationships : so far, the friendly officers don't offer much besides getting free raises after completing their missions. I reckon the relationship with them could be better like having a casual friendly chat, go on a date if they ask you to... Having a good healthy relationship, basically. This could boost the MC's morale a lot. As for the sleazy and stern officers, I'm not sure : the sleazy ones see the MC more as a "hooker" and the stern ones simply have little respect for her.

Finally, the arts look really good. I hope your game will improve soon !
Thanks, those are all great ideas. I especially like what you said about friendly officers. That's something I wanted to do at some point. I've thought about giving friendly officers non-sexual scenes at higher relationship levels, where they just hang out, and the main character gains morale. This way, the player is rewarded for investing time and gaining relationship points with friendly officers. I imagine the endings including the main character marrying a friendly officer, if they reached relationship level 10, or maybe becoming business partners.

As for the sex scenes, I think there will be more positions in the future, for sure. So far, I've created scenes for the sleazy male officers, but there were more scenes for him that I wanted to create, but I didn't have time. Next, I plan to give the same treatment for the other 3 lewd officer types, but that will take some time as well, I think over 6 months at the current pace.

Cheers!
 
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Penda Offa

Newbie
Feb 24, 2020
20
15
So stern male officers are doms, stern female officers pimps, sleazy males remind me of ugly bastard hentai but what are sleazy females going to be?
Anyway great game so far very glad for the infinite mode
 
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acac

Newbie
Game Developer
Jun 22, 2018
87
209
So stern male officers are doms, stern female officers pimps, sleazy males remind me of ugly bastard hentai but what are sleazy females going to be?
Anyway great game so far very glad for the infinite mode
Yep! I'm glad that came across for stern males and females, and sleazy males. Sleazy females were originally going to be dominant lesbians, but I've pivoted them to be more like slutty bisexuals. The main character and sleazy females will become "slut sisters" and take part together in public exhibition and orgies and stuff.

Thanks!
 

JD59

Member
Jun 20, 2018
150
135
Thanks, those are all great ideas. I especially like what you said about friendly officers. That's something I wanted to do at some point. I've thought about giving friendly officers non-sexual scenes at higher relationship levels, where they just hang out, and the main character gains morale. This way, the player is rewarded for investing time and gaining relationship points with friendly officers. I imagine the endings including the main character marrying a friendly officer, if they reached relationship level 10, or maybe becoming business partners.

As for the sex scenes, I think there will be more positions in the future, for sure. So far, I've created scenes for the sleazy male officers, but there were more scenes for him that I wanted to create, but I didn't have time. Next, I plan to give the same treatment for the other 3 lewd officer types, but that will take some time as well, I think over 6 months at the current pace.

Cheers!
Two more things :

-I'm not a fan of randomizing the MC's name. In a game like this, I think the name won't really have an impact and the player should be allowed to write the first and last names they want. Same for the bonuses : we can choose which one since we can customize the difficulty ;

-For the friendly officers, I think they can ask you for sex once you reach level 8. And unlike the sleazy and stern officers, you can choose to decline without any consequence.

Also, since I've committed my MC to a sleazy Captain, can I still change or is it permanent ?
 

acac

Newbie
Game Developer
Jun 22, 2018
87
209
Two more things :

-I'm not a fan of randomizing the MC's name. In a game like this, I think the name won't really have an impact and the player should be allowed to write the first and last names they want. Same for the bonuses : we can choose which one since we can customize the difficulty ;

-For the friendly officers, I think they can ask you for sex once you reach level 8. And unlike the sleazy and stern officers, you can choose to decline without any consequence.

Also, since I've committed my MC to a sleazy Captain, can I still change or is it permanent ?
It's permanent. I thought about letting you change it, but it felt cheesy to me. Maybe I could make it changeable every 60 days. Or, maybe you have to uncommit to someone first, before you can commit to someone else, leading to some kind of penalty. That way, you couldn't abuse it. But, I like the idea that the commitment is so strong, it bars you from having the same relationship with anyone else. What are your thoughts?
 

JD59

Member
Jun 20, 2018
150
135
It's permanent. I thought about letting you change it, but it felt cheesy to me. Maybe I could make it changeable every 60 days. Or, maybe you have to uncommit to someone first, before you can commit to someone else, leading to some kind of penalty. That way, you couldn't abuse it. But, I like the idea that the commitment is so strong, it bars you from having the same relationship with anyone else. What are your thoughts?
I'd say, do both. That's the same kind of idea : test the waters for 30 or 60 days and if you don't like it or you get bored, you can step away.

But if you decide to uncommit with a Sleazy or a Stern officer, the penalty will be heavy : a big loss of Morale due to the deals you've previously made with them (leaking the nude pics to the public, for example), the payment will be much lower AND the relationship level will go down as well. But if it's with a friendly officer, the penalty will just be a loss of Morale since it could just be a mutual agreement.

This would make the player think twice before committing.
 
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