Nice game, a lot of obviously lacking content but the structure is solid, mostly.... There is a lot of false choice, time where you have only one option yet you need to click several button to reach your one option.
ex:You always go sleeping in your ship after the afternoon entertainment, you always have to load after after accepting a contract, always have to discharge after arriving on a new planet, etc.....
If there is no plan to do anything else (sell the cargo to black market, sleep in the station at a cost but with some moral restauration, etc), could you smooth the transition and eliminate what is not useful?
ex:You always go sleeping in your ship after the afternoon entertainment, you always have to load after after accepting a contract, always have to discharge after arriving on a new planet, etc.....
If there is no plan to do anything else (sell the cargo to black market, sleep in the station at a cost but with some moral restauration, etc), could you smooth the transition and eliminate what is not useful?