It's probably just the same object issue we all posted about. Just use Kekpuker's script and add this to your
engine.ini:
Code:
[/script/engine.garbagecollectionsettings]
gc.MaxObjectsInEditor=2000000
gc.MaxObjectsInGame=2000000
gc.MaxObjectsNotConsideredByGC=0
gc.ActorClusteringEnabled=True
gc.BlueprintClusteringEnabled=True
gc.MultithreadedDestructionEnabled=1
gc.TimeBetweenPurgingPendingKillObjects=30
gc.NumRetriesBeforeForcingGC=0
gc.MinDesiredObjectsPerSubTask=2500
I'm mostly certain you'll be able to play, moving between maps and all.
Btw,
Coolant_Leak, tested this again yesterday, lowered the GC Max Objects all the way down to 2kk! And it's working flawlessly now. I think the trick was the NumRetriesBeforeForcingGC, at 1 it still failed and gave the engine time to flood too many objects past the MaxObjects vars, now I'm using even lower numbers than the default, and no more crashes nor loading different areas problems.
Also, all texture problems are simply straight gone, no more random blurry rocks or objects. Nothing of it was supposed to fix it, but as I said before, maybe the engine has some "stop streaming shit when there's too much shit" preventing it. I dunno, me dumb.