Hey guys, srsly.. is unreal better than unity?
I want to make a game, but I keep hearing unity is worse than unreal.. and I don't understand why ppl say that.. it's kind of like the blender vs 'any expensive program'(maya for example)
I do know that unreal has the blueprint thing now.. I guess that is kind of cool.. I do know programming sort of.. I started in C++ but then I used a bit of other ones including C#.. it's been a while since I did all that though, but C++ doesn't scare me or anything like that.. I just used Java and C# more in classes and stuff later.. and less C++, until I didn't use it much anymore..
pretty confusing honestly..
well I'm curious if
D-E-V-O-L-U-T-I-O-N might even be able to tell me anything if not too busy..
It highly depends on the developer and how willing your are to delve into the SDK. Take 7 Days to Die, an Unity project. It is one of the most heavily optimized 3D games out there, but they also engineered a ton of stuff and inserted it into their own personal parts of the Unity game engine... so I suppose they aren't really using Unity like most developers would.
However, Unreal tends to be quite performant, if you don't do these things:
-> Try to target the highest level of technology, or a level that hasn't been invented yet.
-> Locking rendering into requiring temporal forms of anti-aliasing or requiring high quality shadow resolutions.
-> Going for large world spaces without chunk loading. Part of the reason 7DTD works so great is chunk loading.
-> Not allowing for a large amount of graphical customization.
Its not that Unreal can't target this stuff, but when it does, it consumes more resources than say CryEngine, IDTech or Frostbite does, as its designed more for the mid-range technology, not high-range. The equivalent of Lumen in these aforementioned engines runs better, but as they target the high-range technology, they do it best.