Btw., has anyone explored the area in the green myst and behind the "delta zone" and "danger!" holographic barriers?
I tried, but it was night, I got jumped by one raider who promptly raped my girl and because of the length of animation stages I eventually got robbed blind (3 robberies, I honestly hate and despise this mechanic the way it's implemented), had like 4 pieces of ammo left and then while trying to figure out what to do the rapist came back and basically executed me.
Gonna be unpacking the pak file to see if I can modify stuff to my liking.
Sure but you still know they'r there
Sure, but I wouldn't know EXACTLY WHERE they are. Adds an element of danger and uncertainty to the play. They are a little better in hardcore and if you disable the "weak tentacles" option, but it could still be better. I honestly like the idea/feeling of dreading getting into each puddle not knowing what it's hiding or where. And considering tentacles are nothing but muscles like a snake they should really be more durable and impervious to bullets.
Tbqh, I think the tentacles are too weak and kinda disappointing. Imho they should be the most dangerous enemy, if only to offset the fact that they're basically static (limited to their puddles) and can't rob you.
They should be harder to kill, faster and sneakier - hiding until they strike. Also, personally I think the struggle mechanic for them should be reworked to have the "pushing eggs out" health-dropping mechanic. While struggling the longer you take to either free yourself or to be raped the more health you lose from being constricted or suffocated. If you're taking too long you die. Especially since they don't really do any damage attacks to the player.
Before this game never been a fan of tentacle porn, always thought it some of the lamest, but for this game it works, though they should be more of a dangerous opponent.
Isn't this a thing ? I mean the locations are a bit randomized but don't know about the count
Well, I've been playing Swamp non-stop on all difficulty settings and there is always a more or less set number of enemies per section of the map. Would be cool if on hardest difficulty there would be a swarm of them.
Idk man some changes that are revertable could be nice, so you can choose if you want the changes or not
Yeah, reversal is good, but I was honestly more talking about her face and general body shape. With the unlocks to modify her a bit... holy crap, she can get like 85% of what I would classify as visually perfect female. For the rest 15% her breasts would have to be more natural (and bigger) and her face prettier. Honestly, she would have to be Cristy Ren. <3
Just one robbery kind of defeats the purpose of a hardcore game, but it does make sense because of unfair the game really is. You get stolen once and you
Problem is, with how it is now you can lose LOTS of stuff with just one robbery, if not everything. Good luck getting out alive then. 2 or 3 robberies and you have nothing left because you can't limit the amount they steal from you or what it is. By mistake I put stage length to 100 seconds and disabled "next" button. And watched frustrated for 5-10 minutes as my character got raped and robbed incessantly. Then when it was over I found out I had NOTHING left and then the returned rapist killed me. Lost like 10 minutes. Pissed me off to hell.
An EFT-esque looting/inventory system would be better, allowing multiple weapon storage, balancing the drops as well. I think this game is supposed to be a sort of SPT with sex type of game which is fine, but it feels bland if that's just the case. I think the game will benefit from some SL/OStim inspired mechanics and deeper Cyberpunk-ish implant gameplay.
I actually reinstalled Tarkov cause of exactly playing this game, but haven't played it yet, cause there are elements that make me like this game far more. Sex of course, but mostly the
danger/chance of being raped, not rape itself, it motivates me to play better. But I also REALLY like the damage to clothes and the fact that they're on a really hot girl that gets increasingly naked - you don't get that in EFT either. Nor in Skyrim or Oblivion - there were tries and mods years ago, bu they didn't really work so well.
I don't mind the inventory system that much, sure it could be better made and there should be a way to see only either weapons or just medication or just clothes once you collect a lot of stuff, so you don't have to search for them for eternity. There should also be more money drops on dead enemies - but why are Russian scavs dropping EUROS?! Instead of rubles?
This is another weird part about this game. The game is supposedly taking place in USSR, but all the writings on walls and buildings are in Polish (no Slavic language except them uses W and Y and other weird letters). Poland was not part of USSR, it was part of Warsaw Pact which were basically satellites of USSR. Using EUR money just is weird. Poland itself still keeps Zlots, EUR is not official currency.