ViviX12
Engaged Member
- Jan 5, 2019
- 3,042
- 4,663
it is still one weapon thoughyou can use two weapons, you need to mod the second from scratch
one weapon model that uses same attachments and all possible ammos
it is still one weapon thoughyou can use two weapons, you need to mod the second from scratch
My issue is that when you want a sniper rifle then you need to assemble it yourself. Not only it's kind of lame, because it's based on the same base "rifle" core, meaning it has the same animations etc as any other rifle, but it also is not very convenient and is unimmersive. Once this concept will be expanded, pistols, energy weapon parts added, then it will be even worse, since you'll have more parts clutter your customization menu. There are other issues with this like not being able to pick up guns from enemies.you can use two weapons, you need to mod the second from scratch
I think the canon is that enemies weapons are bio-locked to themThere are other issues with this like not being able to pick up guns from enemies.
You have to craft your own bullets but every single diseased thug has a bio-locked gunI think the canon is that enemies weapons are bio-locked to them
How about: You can not pick up enemy weapons because it would make the game to easy.You have to craft your own bullets but every single diseased thug has a bio-locked gun
Nah, they have to come up with a better excuse
No. Simply and quite literally, you can use two weapons. Make them the same, make them different. Up to you. But absolutely you can use two weapons.it is still one weapon though
one weapon model that uses same attachments and all possible ammos
games like stalker balance this by giving dropped guns low conditionHow about: You can not pick up enemy weapons because it would make the game to easy.
And this game balances it with you not picking them up.games like stalker balance this by giving dropped guns low condition
I undersand the reason being is difficulty. But I also understand that it makes no sense that a player can't pick up weapons that are just there. So I assume the dev will come up with some kind of excuse for it at some point.How about: You can not pick up enemy weapons because it would make the game to easy.
Alright, just so we can put this one to bed I spend some time digging through my mighty library of knowledge.I undersand the reason being is difficulty. But I also understand that it makes no sense that a player can't pick up weapons that are just there. So I assume the dev will come up with some kind of excuse for it at some point.
Yeah, I've been trying to find a way to get into the night club on Swamp and there is no way (though not sure I want to go there considering it's full of aliens or mutants or monsters).Yea I hope I can walk amount Cyberpunk citizen. There also night life coming up from desc soo I guess basic dancing as striper or something VIP dancing
And more interesting in other waysI wish there were more guns though. And dogs, considering we can constantly hear them. Dogs are more challenging and dangerous enemies than scavs.
I really think that the whole limited item drops thing is immersion breaking and just plain unnecessary. In most survival games, you can take every single piece of equipment when you loot, such as Fallout or Elder Scrolls. There is no reason for the item drops to be limited because like 3m2x908x3m said, it can be balanced.I undersand the reason being is difficulty. But I also understand that it makes no sense that a player can't pick up weapons that are just there. So I assume the dev will come up with some kind of excuse for it at some point.
I'm guessing that part is taken from Tarkov as well, since there you have a limited size of backpacks and cache. But at least in Tarkov you can pick up enemy guns, so that contradiction throws me off.I really think that the whole limited item drops thing is immersion breaking and just plain unnecessary. In most survival games, you can take every single piece of equipment when you loot, such as Fallout or Elder Scrolls. There is no reason for the item drops to be limited because like 3m2x908x3m said, it can be balanced.
This could work, with a little line of sight check and stealth mechanics so you can go zero to hero lik Tarkov- melee combat or at least a knife so we're not defenceless once mana runs out
This could be nice but there still should be a little moment to react- sneakier tentacles - instead of popping up far away and being easily killed they should pop behind us and take us by surprise
Yes- random tentacle numbers per puddle so you wouldn't know how many are there instead of knowing exactly how many you need to kill like we do right now
Sure but you still know they'r there- tentacles not advertising their presence when you get close to a puddle, instead waiting in ambush
More enemy types are always welcome- combat dogs as new enemies for a faster opponent that, unlike tentacles, can move around
Isn't this a thing ? I mean the locations are a bit randomized but don't know about the count- randomized number of enemies per area of map
This would be EXTREMELY nice and add quite a bit more replayability- having to unlock extraction points like in EFT - turning switches or wheels, etc. instead of just running from one side to the other
Sure- tougher tentacles - should take more than 1 shot to kill
This has to be planned like two maps are not gonna cut it, at one point in the future they might even connect the maps and add some hideouts once per map or smt. But for now it's fine this game has a long way to go and a lot of potential i just hope it doesn't die like the rest of the nsfw games.- more maps
Maybe if there's gonna be a big ass map this could work real well- primary needs (hunger, thirst, sleep)
As i said maybe if the maps are connected and there are hideouts but idk- possibility to sleep in hideout and recover health and stamina (I guess in exchange for something)
I didn't explore sex mechanics a lot, i've been playing this game mostly for it's extremely well made combat. Afa i can tell this could break the mechanic of sperm count and pregnancy chance since the more cum in you the more chance you have- if there are more enemies around you when you get raped, they should take turns
Perhaps, as i said idk about the sex mechanics a lot, would have to try it to know if it'll be good in game- mental effects from rape (either same as psychosis or stuff like shaking hands, slowness, blurred vision, crying sounds, no crouching after a lot of sex for like a minute, walking slowly, etc.), gets worse the more you get raped (can buy and eat pills to help fight these effects)
Sure- more severe bukkake vision effects
Sure- possibility of random length of sex stage (I like not knowing what will happen)
Why not- lactation/milk dripping
Idk man some changes that are revertable could be nice, so you can choose if you want the changes or not- no visual change to Ivy (she's sexy af as she is right now)
I'd really like something closer to ODefeat/SL Defeat wherein there is a struggle mechanic. The whole premise of it is actually pretty balanced and I'd think the player should be able to rape the enemies as well for a change of pace.I've been playing the game for the last 2 days trying to upgrade my stuff and progressing to hardcore difficulty and I came up with a wishlist, I guess, of stuff I'd like to see added or changed. The game has enough replayability to implement these, especially the ones dealing with combat.
1. Combat:
- enemies not always having fully upgraded guns cause it's annoying I have to have a crap gun and they have good ones
- melee combat or at least a knife so we're not defenceless once mana runs out (bayonett is a standard part of soldiers' kit)
- ability to store entire gun instead of having to take it apart
- sneakier tentacles - instead of popping up far away and being easily killed they should pop behind us and take us by surprise
- random tentacle numbers per puddle so you wouldn't know how many are there instead of knowing exactly how many you need to kill like we do right now
- tentacles not advertising their presence when you get close to a puddle, instead waiting in ambush
- combat dogs as new enemies for a faster opponent that, unlike tentacles, can move around
- randomized number of enemies per area of map
- having to unlock extraction points like in EFT - turning switches or wheels, etc. instead of just running from one side to the other
- nightvision goggles
- tougher tentacles - should take more than 1 shot to kill
- tips on what each cyberpower does (I have no clue except for sparks and I'm not will to waste mana or risk cyberpsychosis to test)
- combat helmets
- more maps
2. Immersion:
- water being shallower than having to walk under water
- more money for traders
- primary needs (hunger, thirst, sleep)
- possibility to sleep in hideout and recover health and stamina (I guess in exchange for something)
- actually getting info when clicking on "?" in options
- some kind of a documentation to come with game explaining stuff in better detail, like a pdf file
3. Sex:
- if there are more enemies around you when you get raped, they should take turns
- mental effects from rape (either same as psychosis or stuff like shaking hands, slowness, blurred vision, crying sounds, no crouching after a lot of sex for like a minute, walking slowly, etc.), gets worse the more you get raped (can buy and eat pills to help fight these effects)
- bigger belly from inflation and pregnancy (the maximum right now is too small imho)
- more severe bukkake vision effects
- pregnancy effects (horniness - blurred and red vision effect, automatic random surrender to enemies for sex, jackets and shirt don't fit anymore cause of bigger tits - like with skirts; panties don't fit anymore)
- horniness as a mechanic?
- only one robbery per sex (during one rape on hardcore mode I was literally robbed of absolutely everything I had and then killed)
- possibility of random length of sex stage (I like not knowing what will happen)
- lactation/milk dripping
- possibility to turn off robbing
- automatic 1st person view after sex (so when you chase a robber you don't waste time switching to gun)
- more logic or explanation by how you get raped by humans (right now it seems disorientation is enough to start)
- no visual change to Ivy (she's sexy af as she is right now)
- more of a joke: death from too much cum inflation
This is by all means not a complete list (I'm sure ideas will pop up as I continue to play), but I think it would help a lot, plus some of these would not be that difficult to implement, especially the combat suggestions.
I really like the game, I think the combat and maps give it replayability and I was very pleasantly surprised when I found out if you try to squeeze out eggs you lose health - that was a nice mechanic and would welcome seeing more of that sort. I also really really like the clothes ripping mechanic, one of my kinks for games, but sadly almost in no game to be found.
Set my fans on max to keep sub 65 temps, also it's just funny hearing my pc go brrDamn, this shit almost burned my pc
i just forgot to lower the FPS and my pc was almost able to fry eggsSet my fans on max to keep sub 65 temps, also it's just funny hearing my pc go brr