- Jan 14, 2021
- 443
- 827
I can't blame the dev either. It's completely rational to say "fuck you all" to a place filled with assholes like me who speak before pondering if it's worth/constructive first. But the thing is: there usually is some valid points in those toxic/entitled posts, not all, but some.I can't blame him, this site has a problem with entitlement that is toxic as fuck and he has a very specific view of what he wants in the game. Even supporters suggestions are usually shot down.
If many agree some point needs immediate attention (like the map, or optimization/crashes, for example), it should become priority of the project. The base view of the dev of what the final product will be sure should not be thrown away for the whims of suporters/players, but they can't be just a blind straight bruteforced path into that view. Because that's exactly how bad final release games and products come to life.
And to be fair, if we were creating anything without any actual mean of having money to, making it for free wouldn't be a option for sure. But I do believe such games, with huge potential but still early on polishing, should be put through as many people as possible before commiting to something. And with current world economics, most people sadly do not have spare money to throw freely at their hobbies/entertainment.But I had the feeling that the dev even then did not really see having a free version for promotion as big as an advantage as I would assume. And I'm pretty sure that everyone active on this site at the time knew that the game would be cracked once there was a large enough incentive.
It's a conundrum, a dilemma, there isn't really a right or wrong way. And that sucks for both dev and also the people who see on it a great potential.