The problem is that people expect some miracle to pop out of Devolution's ass like a goose egg that will "liberate porn games from the shackles of corporate greed" when the real world doesn't work like that. Cyberpunk 2077 was in development for over seven years and took more to become good. I played the day one release of that thing and it was an absolute shithole, and that game had a whole reputable studio behind it and the fucking Polish government. I agree so much with the sentiment that Devo should probably focus on more NSFW aspects of the game as its popularity is decreasing, but don't complain when a guy hands you a sandwich for free because it didn't have mayonnaise in it.
It's a point to make when you have limited resources and want the game to actually be difficult. Plus, it really doesn't bother me that much; you have so many ways to avoid and altogether counter said obstacles.
Wasn't the past hundred messages, trolls, and keyboard warriors not enough evidence that people are complaining? Shit I even am.
Absolutely crazy that people still don't get what a difficulty slider is, then dive into a hard save face first. It's the point of a survival shooter game. Porn game it may be, but if you dropped into this thread, read the information, downloaded it, and still expected some glorified scene viewer then you must be more ignorant than competent.
These are implemented features, some are word-for-word while others have been changed to a degree.
Its less that people want Devo to pull a miracle, its more that they want Devo to acknowledge that the reason people pay so much money for it, is because of the porn, that has taken a backburner. If someone wanted to play Tarkov, they'd play Tarkov. People want a Lewd Tarkov, and well, its lewd content isn't getting any sort of priority, so it feels like a Tarkov-wannabe with some lewdnesss.
Cyberpunk 2077 was expected by many to be janky at release. Just like Witcher 3 was janky at release and took over a year of patches before it was functional. Kingdoms of Amalur was supported by the American government and it still ended up being trash, so just because you have support of your government doesn't mean that it will improve quality.
The easiest way to make something more difficult, while feeling fair, is to increase the enemy count, while reducing the artificial difficulty (more hp/damage/aimbotyness). Instead Devo has done everything to keep enemy count low while making raiders aimbots with autocannons, until you have like some serious cyberware and modern guns.
Most survival shooters don't 2-3 hit kill you though, and not have enemies that also can be 2-3 hit killed. In Tarkov, everyone is squishy. Ever hit you take, reduces your resources and you have to be careful about both medicine and ammo supply. But here, not only do you have that issue, but you are squishier than your enemies (mostly because your armor is cloth), your enemies don't have jamming issues, don't have limited ammo and are aimbot accurate. Then after all of that, when they capture you, they steal your precious ammo, health and maybe a core gun component making your gun nonfunctional. This makes the game massively harder than Tarvov, and Tarkov already is a brutally hard game. And there isn't really any way for the player to mitigate this difficulty, without using cheese, exploits, or ingame cheats, to overcome it.
Like if this game was more like the old Delta Force games (by Novalogic) where you and enemies have limited ammo and can only take 3 body shots, it might feel like a better game. DZ has locational damage, but I doubt most people are taking careful aim to shoot legs to slow enemies, as much as they are always going for headshots or bodyshots with spray/pray.