Astcit

Member
Jan 14, 2021
444
855
that makes no sense because i use msi afterburner and my ram and vram usage is not even max, at most my gpu ram is only 6gb out of 8gb and my ram is under 16gb so it can't be that, I just bought this pc too so it's brand new... Literally the only thing that doesn't render properly are the rocks but i will try your suggestion.
You can have a Ryzen 9 9999X and a GTX 9090 RTX NASA Edition, rocks will still load blurry if the UE bullshit doesn't get along with your system.

And don't get me wrong, I cited RAM/VRAM, but the true culprit is bandwidth and latency (because, in theory, the UE should do it's magic automatically to properly manage resources at runtime), which are NOT exclusively dependent of your CPU/GPU. It depends on how fast is your motherboard connections and bridges, on how much bandwidth your PC have between all the main components (main memory, cpu, cpu cache, motherboard and disk controllers, each drive be it ssd or hdd, gpu and gpu memory bandwidth... and so on).

Even if ALL the components are state-of-the-art, and working at 100% impossible efficiency, which they will never, you still have the OS doing fuckery between all of them. So all it takes is Windows being a asshole in memory/bandwidth/latency management, and BAM: blurry rocks.

And on top of all of that, this game is still a tech-demo. That one variable I said you could alter to see if shit gets better for example, should be properly set by the dev before exporting the project in UE. But it's not his focus yet, optimization is normally one of the last steps before a game release. So there's also that, this is NOT yet properly made to run perfectly, it just needs to run for now.

That being said, ignore everything I just said, I know fucking nothing about nothing.
 

godhan69

Active Member
Jul 27, 2019
881
613
"combat in 3rd person" got me excited for a moment but it was not even close to what i thought it would be, i actually thought they added a 3rd person shoot mode but it was just buggy and scuffed looking but it's not even that, kinda disappointing.
 

DudeBro79

Member
Jun 8, 2020
409
291
I'm actually starting to like the gameplay loop, Is there a more complete game with similar mechanics? (Preferably not multiplayer, and H-content doesn't matter.)
 
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saviliana

Member
Aug 30, 2017
181
98
Actually accidentally open 0.19 in UE editor, saw what rocks problem, wasn't the fault of memory, it was because someone flips the lowpoly model showing priority setting in backwards, it should be high then low, the 0.19 packaged one was set form showing low model in close then high model in distance. Can be fix in no time if you know what you gotta do.
 

Astcit

Member
Jan 14, 2021
444
855
I'm actually starting to like the gameplay loop, Is there a more complete game with similar mechanics? (Preferably not multiplayer, and H-content doesn't matter.)
The game falls into the definition of a extraction looter/shooter, if you search for this words on the internet, or more specifically on Steam, there's a couple out there, but none of them in my opinion are really worth the asking price.
That's why I trully believe this game, even being sexual, have a huge potential of becoming a big product. It already does a lot of key gameplay points very well, just need balancing/polishing and a little more variety.

Escape from Tarkov is sadly the most evolved one, but it's also extremely hardcore to get into, plus the devs are pure cancer, don't give them a single cent.
If you want to try Tarkov you can play with SPT-AKI (there's ways of downloading the Tarkov client spi-aki needs without owning the game), but be prepared to waste a couple hours/day(s) setting it up.

Also as MarsD said, Stalker is very good series to try if you never played it. It's not a extraction game, but have some similar mechanics into the looting/shooting. But they're old, like really old...
So there's Stalker Gamma and Stalker Anomaly, that are mods made for the original Stalker trilogy. But they're VERY hardcore to get into, as much as Tarkov.

Both Tarkov and Stalker Gamma/Anomaly are TOO much complex for their own sake, the fun I had with the original Stalker trilogy I simply cannot get with Gamma/Anomaly because of too many bullshit micromanagement of shit and obtuse mechanics without proper turorials. But at least Gamma and Anomlay are free, so there's that...

But back into Delta Zone topic: how the fuck the vendors actually work? Every time I level them up past I to IV and such, they reset when I close the screen. Is there a way to keep them leveled up or is it "working as intended"?
Their stock seems to always be only scrap shit too. I must be doing something wrong?
 
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KSSL

Member
Jan 21, 2023
173
172
The game falls into the definition of a extraction looter/shooter, if you search for this words on the internet, or more specifically on Steam, there's a couple out there, but none of them in my opinion are really worth the asking price.
That's why I trully believe this game, even being sexual, have a huge potential of becoming a big product. It already does a lot of key gameplay points very well, just need balancing/polishing and a little more variety.

Escape from Tarkov is sadly the most evolved one, but it's also extremely hardcore to get into, plus the devs are pure cancer, don't give them a single cent.
If you want to try Tarkov you can play with SPT-AKI (there's ways of downloading the Tarkov client spi-aki needs without owning the game), but be prepared to waste a couple hours/day(s) setting it up.

But back into Delta Zone topic: how the fuck the vendors actually work? Every time I level them up past I to IV and such, they reset when I close the screen. Is there a way to keep them leveled up or is it "working as intended"?
Their stock seems to always be only scrap shit too. I must be doing something wrong?
You could check out Level Zero: Extraction i joined it's playtest and it was quite fun.

About the vendors, they don't reset. If you just spend like 1$ or maybe more higher relation levels pop up. So just spend any money and make the game check the relation, it should see the relation is already over level 5 and let you see them again. I think.

Or it's just working as intended and you need to spend a tiny money every time you use a vendor to see them.
 

Astcit

Member
Jan 14, 2021
444
855
How is Pregnancy works? What it does\affects?
Every time you get raped by humanoid enemies, belly gets semen (the sperm icon on bottom left with a %). Semen has a chance (random) to have monster DNA (tentacles). So the longer it stays in her womb, and if you don't take contraceptive pills, the higher the chance to get impregnated with tentacle DNA.

Tentacle rape, and tentacle DNA attaches to her womb and become eggs after a while. when the eggs are a certain size, they can be expeled by using the X key (which is also usable to push sperm out after being raped, and to masturbate to recover Sanity which is drained by Cyberware usage making you start seeing those phantoms and hearing shit).

That's pretty much it.
 

Astcit

Member
Jan 14, 2021
444
855
About the vendors, they don't reset. If you just spend like 1$ or maybe more higher relation levels pop up. So just spend any money and make the game check the relation, it should see the relation is already over level 5 and let you see them again. I think.

Or it's just working as intended and you need to spend a tiny money every time you use a vendor to see them.
Well, it's not working like that to me. I spend like $100 for example, and it levels up (the squares on the right become clickable).
I click them and nothing changes. So I close the vendor and open it up again, and it's back to square I only with the others not clickable. It's as if the game is not saving their state.

Also, the sleeping system I think is also broken. When you get low health and use items, there's a point when a msg pops up saying you need to either use a Surgery Kit or Sleep at the Hideout to recover more health.
The surgery kit works, the bed only forwards time, it doesn't heal.
 

Mordona

Confused Demoness
Donor
Dec 1, 2017
303
592
So I got some bad news. I said based on Devo's older posts that a quadruped monster be coming in R 20, that doesn't look like its going to happen based on a recent update from Devo, the current focus is on tasks, strip club, wanted system and then new monster.

My apologies.
 

KSSL

Member
Jan 21, 2023
173
172
So I got some bad news. I said based on Devo's older posts that a quadruped monster be coming in R 20, that doesn't look like its going to happen based on a recent update from Devo, the current focus is on tasks, strip club, wanted system and then new monster.

My apologies.
Game comes first, h-content later. I've been waiting for the tasks for a long long time. And i wonder what the wanted system will be like, what if i'm not wanted they won't attack me ? Or will not shoot to kill ? Man i can't wait.

Edit: Astcit resting worked only once on my playthrough and it was the first time i slept, after that it only skips time.
 

Astcit

Member
Jan 14, 2021
444
855
What I really really think this game could use is a way to adjust the AI, they see and hear too far, and respond too quickly in my opinion. And they always spawn in groups. And the difficulty selector does pretty much nothing between the 3 options that I noticed.
The slider on the Adult section does work tho, anything above 1 and they rush her in the same frame she gets stunned. More bot than that impossible, it's fucking instantaneous.
I want to have fun, not play Tarkov.

Btw, I love how a single barrel and receiver can pretty much fire any ammunition in existence =P
Realistic? Not at all, but fun as fuck. I think the AI system could use this kind of treatment too, make it less ganksquads, less responsive, maybe put static groups on places like the Corporate base, City, etc. The spawning system is all over the place, and the AI is not fun at all, to me. They always spot me before I can spot them, no matter how careful I play, and I believe I'm pretty good with that kinda thing, I played Tarkov for years at this point, pretty sure I have good audiovisual awareness and reaction times.
 

MarsD

Member
Nov 2, 2017
133
148
But back into Delta Zone topic: how the fuck the vendors actually work? Every time I level them up past I to IV and such, they reset when I close the screen. Is there a way to keep them leveled up or is it "working as intended"?
Their stock seems to always be only scrap shit too. I must be doing something wrong?
I assume the I to IV are reward portrait for how much you've spent. And to actually level up with the vendors and make them sell better stuff you'll have to spend money and gain global reputation...

People said it's accumulated via killing enemies, with higher tier enemy rewarding more reputation point, but judging by my experience I'd say it's entirely map discovery, or killing enemy in different places: Each time you kill someone in somewhere you've newly discovered, the global rep goes up. Or killing may not be necessary but map discovery definitely plays a part. Again, purely based on my experience.


The game falls into the definition of a extraction looter/shooter
And about the categorization thing, it kinda fell into rpg in my head cuz the dev promised save area to explore and strip club and stuff, y'know rpg stuff.

Edit: Sigh does anyone know how the global reputation actually works?
 
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Astcit

Member
Jan 14, 2021
444
855
And about the categorization thing, it kinda fell into rpg in my head cuz the dev promised save area to explore and strip club and stuff, y'know rpg stuff.
Well, to be a RPG the game would need to have stats methinks. You can "role play" some things, but that don't actually makes it a RPG tho, for that you need character stats/skills etc... I can be wrong.

Edit: Sigh does anyone know how the global reputation actually works?
Does it works?
 

MarsD

Member
Nov 2, 2017
133
148
Does it works?
It's not implemented yet. Everything is hostile except if your hands are up or moving slowly around tentacles.
Answering my own question, it seems the global reputation rises every time you unlock a new portrait from a trader. And the different level of trader portrait might be your mileage for total money spent at that trader. In short go spend money at different traders.
 

loshad

Newbie
Jun 25, 2020
97
333
Answering my own question, it seems the global reputation rises every time you unlock a new portrait from a trader. And the different level of trader portrait might be your mileage for total money spent at that trader. In short go spend money at different traders.
This is exactly the other way around. Global reputation is what enables you to unlock portraits - along with spending money. Each trader explicitly tells you how much reputation and how much money you need to unlock their next level.

Global reputation is raised by killing enemies - the higher the level of the enemy, the more reputation they give. At a certain point, killing lower level enemies will not give you any reputation.

EDIT: after more testing, it appears that I was partially incorrect - spending money at different traders does raise your reputation - however, it appears you need to travel to different traders, and spend a bit of money at each one. Meaning you can't dump all of your cash at one trader, and see a reputation spike.

Killing enemies also seems to raise your reputation, though the effects are more muted than I had thought.
 
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