KSSL

Member
Jan 21, 2023
173
172
Why now the stash is limited to 100k€ and 70 items in the box stag at base... why this choice ?
You can tick the Large Stash Size cheat in gameplay settings. But i like a challenge so i only have to store essentials and this way if i fuck it up and die i can't just immediately max out my gear and go out again.

does anyone know where the trader is in the city streets level? map shows it beside the workbench but i can't find it
It's at the bottom of a long tower like building around where it is on the map.

I wonder if dev would change to 5.4/5.41, the new modular rigging system is much better to work with, it could make new contents be created much faster because no more stupid rigging conflicts in blender-UE interface.
I've just seen that, this could actually fasten things but idk anything about UE so yeah.

so... what has changed since version 16?
This new update is fucking BUSSIN tbh but not sure what the others think it wasn't talked about much in the thread for some reason.

what are new animations in v19?
1 "harsh" animation for the humans and 1 brutal tentacle animation. I like em both but i'm just here for the game itself, adult side is the cherry on top.

Edit: Hornyy69 my bad there are 2 new tentacle animations.
 
Last edited:

godhan69

Active Member
Jul 27, 2019
881
613
rocks are still blurry looking, doesn't matter what settings i use, rtx 4060 and i can play on ultra graphic settings with 60 fps.
 

stealthywolf

Newbie
Aug 28, 2017
66
113
rocks are still blurry looking, doesn't matter what settings i use, rtx 4060 and i can play on ultra graphic settings with 60 fps.
Which archive are you using?

Here you go, build 19.0:
Did the above and edited DeltaZone\Binaries\Win64\Mods\LicenseHack\Scripts\mail.lua, to fix the game version conflict, so no need to edit the .lic file every time. In other words, the crack works out of the box. Just type crack0 in the user id field, unless it is already there. All credit goes to the OGs. File pass: dful25wK3YpJ1255 Link: Mega *Replaced dead link
Using the one from kremek127 with the updated crack linked to in OP has no issues from what I can see, but I think someone else mentioned having texture issues with the re-compressed version from Afterburner2999.
 

Tomoushie

Active Member
Aug 18, 2017
565
1,572
You can tick the Large Stash Size cheat in gameplay settings. But i like a challenge so i only have to store essentials and this way if i fuck it up and die i can't just immediately max out my gear and go out again.


It's at the bottom of a long tower like building around where it is on the map.


I've just seen that, this could actually fasten things but idk anything about UE so yeah.


This new update is fucking BUSSIN tbh but not sure what the others think it wasn't talked about much in the thread for some reason.


1 "harsh" animation for the humans and 1 brutal tentacle animation. I like em both but i'm just here for the game itself, adult side is the cherry on top.

Edit: Hornyy69 my bad there are 2 new tentacle animations.
I spoke qbout the stash in the basement, the large boxes which allows you to store data in the database before leaving on a mission. I don't see any options for increasing the base stash. There is an option that allows the character to carry more items on himself, but not to store more in the base boxes once the 70 items have been reached. Before 18.1, there was no limit: you could store an infinite amount of money and items.
 

KSSL

Member
Jan 21, 2023
173
172
I spoke qbout the stash in the basement, the large boxes which allows you to store data in the database before leaving on a mission. I don't see any options for increasing the base stash. There is an option that allows the character to carry more items on himself, but not to store more in the base boxes once the 70 items have been reached. Before 18.1, there was no limit: you could store an infinite amount of money and items.
What version are you on ?
 

grahegri

out fighting regex
Donor
Feb 23, 2023
10,217
5,868
DeltaZone-19.0
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KSSL

Member
Jan 21, 2023
173
172
Guys does anybody know if there's any way to send feedback on bugs'n stuff ?
I've tested A LOT of games including GTFO, Anvil Empires or whatever and i'd like to say i'm not bad at finding bugs.
Maybe like in the discord or smt never been there.

And if there is does Devolution actually look at those ?
 

DeltaGamer95

New Member
Jan 18, 2022
2
7
Anyone know how to fix the blurry rock textures? It's been an issue since forever and the dev hasn't bothered to even try to fix it at all.
 

Astcit

Member
Jan 14, 2021
444
855
rocks are still blurry looking, doesn't matter what settings i use, rtx 4060 and i can play on ultra graphic settings with 60 fps.
Anyone know how to fix the blurry rock textures? It's been an issue since forever and the dev hasn't bothered to even try to fix it at all.
So, here's the thing with Unreal Engine since version 3: it heavily depends on Streaming assets. The "blurry X texture" or "low poly objects" is caused by the engine not being able to load shit, either because your PC is being lazy, there's no RAM left/windows is not managing it properly, or there's no VRAM left/windows is not managing it properly.

Now, how to fix it? in UE3 and UE4 you could just find the engine.ini file the games generate and insert this line: r.Streaming.PoolSize=0 (this makes the engine ignore bandwidth limits and just vomit everything the game needs when loading as fast as it can)

But I don't fucking know how UE5 is doing it's shit yet, so here's what you guys can do to try to fix this:
1. go to "C:\Users\YourWindowsUserNameHere\AppData\Local\DeltaZone\Saved\Config\Windows"
2. open the "engine.ini" file with a text editor
3. insert "r.Streaming.PoolSize=0" anywhere and save it, or create a "[/Script/Engine.RendererSettings]" line, then put the "r.Streaming.PoolSize=0" under it, and save (I don't fucking know which will work if either at all)

good luck
 

DaPenguinz

New Member
Mar 13, 2020
4
1
It seems the colors of the game have changed a bit in the new version. Version 19.0 looks more green and darker than 18.1 and it makes the skin look a lot less pretty :(
Deltazone Screenshot 2024.05.14 - 22.51.48.88.png Deltazone Screenshot 2024.05.14 - 22.52.32.21.png
 
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godhan69

Active Member
Jul 27, 2019
881
613
So, here's the thing with Unreal Engine since version 3: it heavily depends on Streaming assets. The "blurry X texture" or "low poly objects" is caused by the engine not being able to load shit, either because your PC is being lazy, there's no RAM left/windows is not managing it properly, or there's no VRAM left/windows is not managing it properly.

Now, how to fix it? in UE3 and UE4 you could just find the engine.ini file the games generate and insert this line: r.Streaming.PoolSize=0 (this makes the engine ignore bandwidth limits and just vomit everything the game needs when loading as fast as it can)

But I don't fucking know how UE5 is doing it's shit yet, so here's what you guys can do to try to fix this:
1. go to "C:\Users\YourWindowsUserNameHere\AppData\Local\DeltaZone\Saved\Config\Windows"
2. open the "engine.ini" file with a text editor
3. insert "r.Streaming.PoolSize=0" anywhere and save it, or create a "[/Script/Engine.RendererSettings]" line, then put the "r.Streaming.PoolSize=0" under it, and save (I don't fucking know which will work if either at all)

good luck
that makes no sense because i use msi afterburner and my ram and vram usage is not even max, at most my gpu ram is only 6gb out of 8gb and my ram is under 16gb so it can't be that, I just bought this pc too so it's brand new... Literally the only thing that doesn't render properly are the rocks but i will try your suggestion.
 

kekpuker

Member
Sep 21, 2020
331
1,008
that makes no sense because i use msi afterburner and my ram and vram usage is not even max, at most my gpu ram is only 6gb out of 8gb and my ram is under 16gb so it can't be that, I just bought this pc too so it's brand new... Literally the only thing that doesn't render properly are the rocks but i will try your suggestion.
And the game sees you have only 2GB VRAM free and doesn't even try to load better textures that can consume even more. On my machine game eats 10+ GB VRAM and I don't observe blurry rocks.
 
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