1 really well done one no heels 1 pair sneakers also well done (including Engine Integration UDIM efficiency level) see screenshots absolute early dev lot of issues lighting semi efficient heavy support light usage, hdri, hair catastrophic.
In Perception it's extremely on the low Luminance Edge (Welcome to the Beach at Dawn)
TOD, Sun Position,Weather changes but coherency is also semi efficient (Rain is Specular Change only no actual Particles Visible) Hair brakes apart often
Without the Support Lights levels are way to low (tough you can change the Sun Position but only in steps)
Weather Effects (Volumetrics) Cross the Exterior Boarder into the Interior Space including Rain.
Floor Contact with Environment is non functioning.
Hollywood Style (ACES) and heavy use of Volumetric Effects really HEAVY with different colors also causing several stability issues
Lot of usage of Marketplace Assets as Support mixed with own Artwork (also several Performance issues but mostly Engine Internal related)
Good Model Work (Young Teen with Asian traits, fully 18+ acceptable) excellent Genital Work as well as really excellent usage of Niagara for complex Fluid effects (Light Reactive) (Squirt,Tentacle Monster Slime(Cum)).
Game Part FPS/3rd Person combo:
Oldshool FPS but paired with work in progress Enemy Health Reaction and Damage System (more possible FPS parts in Sister FPS only project Lazerzombies)
3rd Person mulltiple choice Dialog System with Quest integration and Game State (character status) checks (both test state).
State: Way to early for Complete Vertical Slice Evaluation (pre production and test integration phase, Blueprint only)
God forbid do not expect this to be Illusion state in any way shape or form and neither expect it to become that so soon.