TitaniumHwite
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- Oct 8, 2024
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What are some games similar to this that are actually good? I know about Bioasshard, but that isn't very good either
Similar to this which are better than this ?What are some games similar to this that are actually good? I know about Bioasshard, but that isn't very good either
Maybe this https://f95zone.to/threads/yuna-reborn-v0-3-996a-d-patreon-horn.84356/What are some games similar to this that are actually good? I know about Bioasshard, but that isn't very good either
IMO the only good thing about Yuna is the sex. Everything else is shit. Gunplay, movement, the map, everything else is not that good. The sex scenes are pretty awesome, but that quickly fades away when I bust a fat one and then I have to suffer through the odd way guns work for the rest of my 30 minutes
Some comments:It's not about blueprints but lack of modularity. You can make good game with blueprints, although it's not very easy and doing it in c++ is easier. From what I've seen main reason for lack of content is like I said "duct tape problem", so what I mean by that?. This game was made just with single goal in mind. That is when he wanted to add weapon, he added single weapon, when he wanted to add enemy, he single added enemy. What he did not do is system, so instead of making weapon modular system where new weapons could be easily added, he just added this one and called it a day, same with enemies - he just added them, made them work and now adding new one epecially one that is meele enemy is very hard couse he need to do this from ground up, and it not only takes a lot of time but also brakes a lot of things. This is also the reason why I gave up on modding, I would have to strip this project naked, throw out all apart maybe from MC model and H animations, and make it all from the ground up setting up systems for modularity. Otherwise I would end up also in place when adding/modyfing anything breaks bunch of other stuff.
Remember "loot all" option? It was removed last update, you know why? Couse he couldn't make it work with inventory system, why? Becouse inventory system in this game is one of the worst I've ever seen. So trying to add "loot all" option to this inv. with timed search mechanic, just breaks this system and crashes game. Becouse item system is not based on Uobjects nor datatables, idk even how he managed to make this work. Fixing this is not viable, since inventory/item system is first thing apart from movment that you do in UE5, now fixing it would require recoding of ALL game items. Btw this terrible inventory system is also the reason why you can't drop item, but istead you really are removing them ( sending them into oblivion). This way you don't have to deal with constructing new item with old data and it's veryyyyyy lazy way to do it.
I'm not happy to say it but I think this project is doomed, and main reason is dev incompetence coupled with his lack of will to remake this game from the ground up with good practices and modular system.
I really don't get why he has to reinvent the wheel about aa, does aa even have a place compare to fsr3 with framegen?AA addition
I was with you until you mentioned sorceress tale. That project is a blatant scam. I get what you're saying, but I heavily disagree. I don't think people's hard earned money (I've supported btw) should go into something where a guy is getting lost in the sauce during development.Some comments:
1) C++ is only easier if you know how to program in C++. Learning C++ is not easy and the probability of introducing game crashing or even system crashing related runtime errors is very likely for beginners messing around with pointers, linked lists and direct memory address allocations.
2) Most games are an issue of the "duct-tape" problem, and its not isolated to just Indie developers. Like if you read up on how original Starcraft was built, basically everything in that game was a duct-tape solution and it barely worked. Still turned out to be one of the best games of its decade (released 1998).
3) Most things are created with one goal in mind for those that don't know how to create it the first time. Later they can learn how to optimize or refactor it into something good... but usually that doesn't happen in the same project. There isn't a lot of good tutorials out there to create things like modular-made guns, complex inventory systems, or such forth, so you need to learn things by trial and error. Its how I primarily have improved upon my programming and system-creating ability.
4) Like you look at games like Elder Scrolls and go woah, they have so much modularity with their entities, quest systems and the like, but then you realize their first Elder Scrolls was just as badly put together. Then over years of working on the same engine, releasing multiple games, they finally get Morrowind that has a lot of that modularity; wasn't great yet, until you hit Skyrim, but it had the hallmarks of a good foundation.
5) This project, in more ways than one, is a prototype. A learning experience, in which DEVOLUTION can get paid to do it. Much like Sorceress Tale. The point of a prototype is to create something quick, to prove it works. Then rebuild it from ground up. It is rarely that you can optimize or refactor a prototype into a fully working game. I personally tried that, with my first non-porn title, and after 5 years of working on it, I realized that even with all the stuff added to it, it was still a barely functional prototype, and now, I'm completely rebuilding it from the ground up.
6) They don't want to remake it because then they'll lose their cashflow and momentum. If it would only take 3 months to rebuild it, and get all the current features in, they might attempt it, but speaking from personal experience, its not going to go that fast. My 5 year project, the current rebuild is now 2 years into development and it has roughly 70% of the features the 5 year project had. Everything is more modular, clean, and well designed, but its still taken a lot of work. I really think that if they were serious about rebuilding Delta Zone, they'd have to pull a True Facials, go dark for 1.5 years, and come back with basically brand new game.
The issue is most projects here are blatant scams, so getting mad at Sorceress Tale is a bit odd. Most game projects do not demand a monthly fee, unless the game is already in a mostly finished state (ie World of Warcraft). Most other projects charge you a one-time fee, such as Kickstarter, Itch.io, or Early Access. So games that demand you pay monthly, for a barely functional prototype in most cases, is a blatant scam. If you spent $1000 supporting a developer for a year of monthly payments, and instead bought AAA titles, you could buy your entire lineup of AAA titles in a year for that amount.I was with you until you mentioned sorceress tale. That project is a blatant scam. I get what you're saying, but I heavily disagree. I don't think people's hard earned money (I've supported btw) should go into something where a guy is getting lost in the sauce during development.
Yeah we all start somewhere, but there's a difference between a passion project and an actual product you're trying to sell.
This project has a pretty steep monthly cost for the average consumer (around 9 bucks or more depending on the platform), so I'm just saying, you would expect competent updates.
I don't think people would criticize as hard if the NSFW content wasn't pay walled, and if a previous version was free. At least that would show some passion.
The problem with Delta Zone is that it takes itself too seriously. It wants to be a "real" game so bad, but it's a pretty unplayable mess. If we compared this to any game on the commercial market, like say Prey (which had a studio and some corporate backing but was mostly an indie effort) it would quickly look like a hot pile of dogshit.The issue is most projects here are blatant scams, so getting mad at Sorceress Tale is a bit odd. Most game projects do not demand a monthly fee, unless the game is already in a mostly finished state (ie World of Warcraft). Most other projects charge you a one-time fee, such as Kickstarter, Itch.io, or Early Access. So games that demand you pay monthly, for a barely functional prototype in most cases, is a blatant scam. If you spent $1000 supporting a developer for a year of monthly payments, and instead bought AAA titles, you could buy your entire lineup of AAA titles in a year for that amount.
Doesn't matter if its a passion project or not. If you are demanding money out of people, the project should have that monetary worth in it, otherwise it is highway robbery. Heck man, people complain on Steam, with a $5 complete game, that there isn't enough content in it to justify its price. You buy a $5 game and it has 3 hours of quality content, and some people bitch about how little content there is for the money paid.
Delta Zone has fairly competent updates, relatively speaking. The issue is the developer fixates on things that shouldn't have priority and things that should have priority get put on the backburner. If shooting is a major component of the game, fix up all the shooting mechanics, enemy AI, and add in all the weapons, before you waste more time on DRM, new maps, or new mechanics (ie food/water) that really don't add to the game. I can understand their perspective on backburning the sex stuff, but largely the gun mechanics are the same for the past 2 years, and all the various issues are still there.
If the NSFW was in a gallery format, so that those that wanted to see that could whenever, and paywalled the combat mechanics, I think it would do better overall.
Without a screenshot of which Fatal Error it is, I can't help you further. I've encountered over 20 different Fatal Errors with UE5 games, and each one required a different solution.Some one want to explain to me why when I download this, click on the application to play the game and get a window popping up saying that the game can not open and it has suffered a fatal error. I am not much of a tech savy person so if anyone has any fixes or ideas I'm all ears.
Is it worth the wait? Changelog available?Release 23.0 is out
nope not worth the waitIs it worth the wait? Changelog available?