Create and Fuck your AI Slut -70% OFF
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kekpuker

Member
Sep 21, 2020
391
1,238
284
I think i cracked it again? :WaitWhat: Please someone check new crack (see attachments) with this build.

I noticed developer renamed license checking code back to what it was around v19 so I decided to check whether old crack methods (with license generation) could work again. Played for half an hour and didn't notice any anticrack measures to kick in.
 

MrCharismo

Member
Feb 28, 2023
174
558
169
I think i cracked it again? :WaitWhat: Please someone check new crack (see attachments) with this build.

I noticed developer renamed license checking code back to what it was around v19 so I decided to check whether old crack methods (with license generation) could work again. Played for half an hour and didn't notice any anticrack measures to kick in.
Alright two things, first I wanna say thanks for all you do man. You got the fattest cock here.

Second, what was the point of the dev even changing it? Seems like he did a swap to check for foreign files. But now it's taking fake IDs again. So like... What did he accomplish?
 

sssdazs

Newbie
Aug 21, 2018
64
172
134
Alright two things, first I wanna say thanks for all you do man. You got the fattest cock here.

Second, what was the point of the dev even changing it? Seems like he did a swap to check for foreign files. But now it's taking fake IDs again. So like... What did he accomplish?
Nothing, his specialty!
 

Im_Not_Law

New Member
Nov 25, 2024
12
3
52
I think i cracked it again? :WaitWhat: Please someone check new crack (see attachments) with this build.

I noticed developer renamed license checking code back to what it was around v19 so I decided to check whether old crack methods (with license generation) could work again. Played for half an hour and didn't notice any anticrack measures to kick in.
Guess we didn't have to wait long for this crack to happen thanks for being here
 

Ecl1p5e

Member
Nov 30, 2018
143
203
70
I think i cracked it again? :WaitWhat: Please someone check new crack (see attachments) with this build.

I noticed developer renamed license checking code back to what it was around v19 so I decided to check whether old crack methods (with license generation) could work again. Played for half an hour and didn't notice any anticrack measures to kick in.
It works! Thanks, chief. (y)

Btw, did anybody get to see the new cum-outside animations?
 
  • Yay, update!
Reactions: kekpuker

VanillaLover

Well-Known Member
Jun 15, 2021
1,046
1,653
286
I think i cracked it again? :WaitWhat: Please someone check new crack (see attachments) with this build.

I noticed developer renamed license checking code back to what it was around v19 so I decided to check whether old crack methods (with license generation) could work again. Played for half an hour and didn't notice any anticrack measures to kick in.
...so are we just gonna be alternating cracks? :Kappa:

Side note 23.2 is finally done so I'm about to try it. Hopefully Devo doesn't give my IP to a Russian ICBM or something
 

TalRash4

Member
Feb 27, 2023
404
448
187
I think i cracked it again? :WaitWhat: Please someone check new crack (see attachments) with this build.

I noticed developer renamed license checking code back to what it was around v19 so I decided to check whether old crack methods (with license generation) could work again. Played for half an hour and didn't notice any anticrack measures to kick in.
Thank you for your hard work.
 

IKagamiY

Newbie
Mar 25, 2024
74
75
104
Thanks peeps for the update and the crack so fast.
I kinda understand the 4+ months of time for this update, 95% of the update is the tutorial map which is a huge 1.5h long tutorial with objectives, little bits of story and npcs, and some reworked details like the bullet wounds on ennemies that aren't perfect but are better than what we had before, it makes it feel more alive.

AND BEHOLD
WE NOW HAVE OPENNABLE DOORS :PogChamp:

Apart from the tutorial, it is a minor version upgrade ngl, just a few detail changes that's it. Though we did get some things the game needed like items falling on the floor, physical wounds for Ivy, i hope it won't stay just there and be a real framework (because the options speak of the wounds as gore but this can hardly qualify as gore), but honestly ? i could see the dev making the game better with what he implemented right now, will the NSFW follow ? Maybe, maybe not

Also, is it only me or is Permadeath insane right now ? Before going to the tutorial because i already knew the game before, i tried three times to go in Permadeath which was my usual difficulty, only to go past a corner and instantly get obliterated three times in a row, did the permadeath AI get even more cheaty than it was ?
 

HyperK2

Member
Game Developer
Jul 26, 2019
246
485
186
I've been checking in on the updates for this game for probably a couple years now, but I think I might have to give up on this one.

Call me crazy, but I actually kinda like the new gameplay features. They're not perfect, and sometimes a little asinine, but I like the new cybertech stuff, the medical stuff, various needs and so on. I was actually enjoying the new intro stage. I think it was pretty cool, if not kind of a long gauntlet that was frustrating at times. But then, towards the end of the intro stage, I started to think: "Wait, where's the sex?". Maybe the enemies in the new area are programmed differently, so I tried in the main area too, and still it seemed like everyone just wanted to kill me.

And here's what the deal breaker for me is: the dialogue system. The main thing for me being that from what I can tell, it's basically an opt in system now. You have to manually surrender, and you get to dictate what happens. Don't get me wrong, in a previous update, it wasn't actually that bad. Enemies would still run up to you and then initiate dialogue and (ostensibly) their relationship rating would determine how they treated you. Needed some refinement, but I could manage with that. And if I had to guess, I have to imagine that this has to do with Patreon cracking down on non-con, or at the very least preemptively trying to avoid problems with that.
 
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Gamasekas741

Newbie
Nov 17, 2021
17
18
70
kekpuker you sir are a legend beyond words. Thank you for your time and resources !


I know, call me crazy, but I genuinely enjoyed this update! Despite my initial scepticism, it’s won me over. The direction feels fresh, and the map being more than just a static backdrop is a game-changer. Having actual objectives instead of aimlessly getting wrecked by everything that moves is pretty darn cool. The "gore" aspect makes combat feel more intense—either something’s changed, or I just never noticed it before because I was too busy dodging bullets (insert lame dad joke here).


Overall, the game feels solid. The new enemy designs (or at least their fresh skins) add some much-needed variety, which I’m loving.


That said, hacking feels way too complex—or maybe I’m just not getting it (probably the latter).


As for animations, I’d love to see some new ones, but hear me out: simply tossing in 2-3 new animations won’t make the game more engaging on its own. What would work is tying them to specific scenarios that evolve as you progress—think Parasite Inside, where the story and scenes grow with you.


Scavs and raiders could definitely use an extra set of animations, but nothing overboard. Better yet, let them interact more with the environment—that’d add some real depth. For the spicier animations, maybe lock them behind story progression to give players something to work toward.


The groundwork is nearly there. Now, I’d love to see more lore and story-driven objectives that unlock those animations as you go. Keep building on this!

Don't judge me hard. I am trying to be as objective as possible!
 

VanillaLover

Well-Known Member
Jun 15, 2021
1,046
1,653
286
Thanks peeps for the update and the crack so fast.
I kinda understand the 4+ months of time for this update, 95% of the update is the tutorial map which is a huge 1.5h long tutorial with objectives, little bits of story and npcs, and some reworked details like the bullet wounds on ennemies that aren't perfect but are better than what we had before, it makes it feel more alive.

AND BEHOLD
WE NOW HAVE OPENNABLE DOORS :PogChamp:

Apart from the tutorial, it is a minor version upgrade ngl, just a few detail changes that's it. Though we did get some things the game needed like items falling on the floor, physical wounds for Ivy, i hope it won't stay just there and be a real framework (because the options speak of the wounds as gore but this can hardly qualify as gore), but honestly ? i could see the dev making the game better with what he implemented right now, will the NSFW follow ? Maybe, maybe not

Also, is it only me or is Permadeath insane right now ? Before going to the tutorial because i already knew the game before, i tried three times to go in Permadeath which was my usual difficulty, only to go past a corner and instantly get obliterated three times in a row, did the permadeath AI get even more cheaty than it was ?
Devo said something about AI struggling to see through foliage, which was the biggest thing I used when running Perma. Hide behind a bush, then just obliterate a bot with a buckshot. So I think he's buffed it now that AI can see th rough foliage more.

I haven't loaded it yet so I don't know how it feels yet.
 

IKagamiY

Newbie
Mar 25, 2024
74
75
104
Devo said something about AI struggling to see through foliage, which was the biggest thing I used when running Perma. Hide behind a bush, then just obliterate a bot with a buckshot. So I think he's buffed it now that AI can see th rough foliage more.

I haven't loaded it yet so I don't know how it feels yet.
I'll tell you what it felt like the three times i tried, go past a corner despite multiple bushes and immediately get sent to the afterlife after BARELY having seen what shot you :KEK:, i have no idea if i just was unlucky 3 times in a row or if the permadeath AI is now not even human anymore.
My problem with this is that the Tutorial's AI is very dumb and the tutorial even encourages hiding behind bushes, which SHOULD stay a thing, i am not sure why i insta-died three times in a row on permadeath when ennemies couldn't even shoot me in the tutorial, it felt very unfair.

And to add to what Hyper2K is saying, every time was just a one shot headshot dead so litterally no chance to do anything. I'd believe the sex is still very much as present as before but the tutorial completely bypasses the NSFW aspect and the only three times i played were insta deaths kek, guess i'll have to lower the difficulty for the first time in many updates to see
 

IKagamiY

Newbie
Mar 25, 2024
74
75
104
kekpuker you sir are a legend beyond words. Thank you for your time and resources !


I know, call me crazy, but I genuinely enjoyed this update! Despite my initial scepticism, it’s won me over. The direction feels fresh, and the map being more than just a static backdrop is a game-changer. Having actual objectives instead of aimlessly getting wrecked by everything that moves is pretty darn cool. The "gore" aspect makes combat feel more intense—either something’s changed, or I just never noticed it before because I was too busy dodging bullets (insert lame dad joke here).


Overall, the game feels solid. The new enemy designs (or at least their fresh skins) add some much-needed variety, which I’m loving.


That said, hacking feels way too complex—or maybe I’m just not getting it (probably the latter).


As for animations, I’d love to see some new ones, but hear me out: simply tossing in 2-3 new animations won’t make the game more engaging on its own. What would work is tying them to specific scenarios that evolve as you progress—think Parasite Inside, where the story and scenes grow with you.


Scavs and raiders could definitely use an extra set of animations, but nothing overboard. Better yet, let them interact more with the environment—that’d add some real depth. For the spicier animations, maybe lock them behind story progression to give players something to work toward.


The groundwork is nearly there. Now, I’d love to see more lore and story-driven objectives that unlock those animations as you go. Keep building on this!

Don't judge me hard. I am trying to be as objective as possible!

The main problem with all of this is that for 5 years this game has been a sort of extraction shooter. Locking animations behind progress ? Really...?
It'd be nice having way more content and frameworks before considering a full blown out story which i believe the dev seems to be going towards (It took around 5 years to add being able to open doors in an open world ?)
His game isn't unique because of the story, 95% of NSFW games out there are pure linear stories so it'd be a shame.
 
3.60 star(s) 65 Votes