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werwolf12

Newbie
Dec 22, 2024
99
167
52
Ok, I just finished the tutorial and this is probably the first time I’ll say something good about the dev. He’s really gotten into it. The inventory system was reworked — now the “loot all” option is back in some form, and you can drop items. The new HUD is great, the tutorial level is very good for a one-man project, and the map design has also improved a lot. Animations got some fixes (weapon sway and so on, lots of minor tweaks). Third-person animations are a welcome addition. I’d say that if he keeps up this level of work (reworking bad systems and adding new ones to replace missing or broken features), there could be hope for this project. He just needs to release updates faster.


The contrast between the tutorial map and the forest one, or even the previous areas like the outskirts, is huge. I'm quite impressed by the map itself, but the quests and NPCs are also a nice addition. If the next update is on the same level in terms of quality, I’ll say the dev has redeemed himself. The game runs better, and it shows. The new main character textures are stellar. The new music is good, and enemies feel less like bullet sponges — at least for me.

Only bad thing about that tutorial lvl is this part where you fall thru glass and get underwater. Game is dark already, but I couldn't see a thing and have to try to finish this part 3 times before i got it right.


Well, well. Most of the things I was bitching about were addressed. If we get new content this year along with more improvements like these, I might even consider supporting it...
 

werwolf12

Newbie
Dec 22, 2024
99
167
52
kekpuker you sir are a legend beyond words. Thank you for your time and resources !


I know, call me crazy, but I genuinely enjoyed this update! Despite my initial scepticism, it’s won me over. The direction feels fresh, and the map being more than just a static backdrop is a game-changer. Having actual objectives instead of aimlessly getting wrecked by everything that moves is pretty darn cool. The "gore" aspect makes combat feel more intense—either something’s changed, or I just never noticed it before because I was too busy dodging bullets (insert lame dad joke here).


Overall, the game feels solid. The new enemy designs (or at least their fresh skins) add some much-needed variety, which I’m loving.


That said, hacking feels way too complex—or maybe I’m just not getting it (probably the latter).


As for animations, I’d love to see some new ones, but hear me out: simply tossing in 2-3 new animations won’t make the game more engaging on its own. What would work is tying them to specific scenarios that evolve as you progress—think Parasite Inside, where the story and scenes grow with you.


Scavs and raiders could definitely use an extra set of animations, but nothing overboard. Better yet, let them interact more with the environment—that’d add some real depth. For the spicier animations, maybe lock them behind story progression to give players something to work toward.


The groundwork is nearly there. Now, I’d love to see more lore and story-driven objectives that unlock those animations as you go. Keep building on this!

Don't judge me hard. I am trying to be as objective as possible!
100 % percent agree with progression.
 

VanillaLover

Well-Known Member
Jun 15, 2021
1,046
1,653
286
Okay, so just got done with the "Tutorial".

Holy shit, that's not a tutorial. That's an entire campaign. I feel almost no need to create a guide because you learn 90% of the things you need to know before you even start the actual extraction part.

Sound design is amazing. First time I shot inside the underground lab my ears were kinda ringing from gunshots.

Performance is a lot better. It will still degrade over time, but it took me four hours before I felt it. I even swapped maps quite frequently to test.

The UI/UX is actually better. Some gripes with features that could be added, but nevertheless it's an upgrade.

I haven't even really played the new stuff yet. Just tested out hacking (still need to learn it) aqnd it's a pretty awesome addition.

I don't know anything else with the other stuff but Raiders having caps are cool I guess

Overall I think it was worth the four-month wait.

Don't disappoint on October, Devolution :Kappa:
 

Mordona

Confused Demoness
Donor
Dec 1, 2017
335
682
258
Color me impressed. I been getting really annoyed with the lack of content you see and feel over the past 9-10 months. The game actually felt like a game with direction for once that I didn't have to artificially make myself. This wasn't the update I expected but it felt good and a step in the right direction. Granted, I want those nsfw details to get in there, but I also want a game too. Now I just hope this trend continues.

And the graphical stuttering is finally gone.
 
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Xaz_eee

New Member
May 10, 2017
3
0
83
Okay, so just got done with the "Tutorial".
how did you get through printing facility?

step: kill 8 enemies and find printing pod.

there is hole in the floor and water in cellar.

I can't find a way to pass through fence - there are two pools on sides, but once get into any of them I can get out only with "unstuck"
1750794331148.png

PS: occasionally solved - somehow before couldn't climb up the pipes from pool.
 
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Gamasekas741

Newbie
Nov 17, 2021
17
18
70
The main problem with all of this is that for 5 years this game has been a sort of extraction shooter. Locking animations behind progress ? Really...?
It'd be nice having way more content and frameworks before considering a full blown out story which i believe the dev seems to be going towards (It took around 5 years to add being able to open doors in an open world ?)
His game isn't unique because of the story, 95% of NSFW games out there are pure linear stories so it'd be a shame.
I knew this part would be miss understood and I tried different ways of writing it, before posting but seems I might still be struggling... :cry:

What I meant is consider this: next update you get 10 new animations, 5 for raiders/scavs/corpos and 5 for tentacles . Whats it worth in terms of time ? 30 minutes or an hour to get them all? And it will become repetitive.. Because they are (but just sometimes) random.
NOT to mention that to get to them you'd have to just run around the map and give up to every enemy, which would probably make you drop the game after the said 30 to 1hour time period .
Then we'd be back here yapping about the lack of NSFW content.

What I meant is (I hope I'll get it right this time) make it a bit more progressive. Like the tutorial. I managed to go around it without being gang banged a single time, which was actually a rewarding experience. So maybe and just maybe having some more progression as to which animations to be shown should be tied somehow to the progression of the game, or maps (use of environment for the animations?).

I enjoyed the pace of the tutorial. And this seems to be how the game should have started in the first place. That tutorial is like 0.1 Early Access piece.

I mean do you want the game to end in one lousy wank ? o_O
 

sinFF

New Member
Apr 12, 2020
4
0
100
I think i cracked it again? Please someone check new crack (see attachments) with this build.:WaitWhat:

I noticed developer renamed license checking code back to what it was around v19 so I decided to check whether old crack methods (with license generation) could work again. Played for half an hour and didn't notice any anticrack measures to kick in.
You are such a great communist fighter.
Thank you for sharing
 

lol5535

Member
Apr 30, 2018
175
152
53
Sadly no new monsters but some new features were added which includes the hacking system I think, overall it was kinda just the dev focusing more on gameplay other than sexual appeal
kek 5 months for this blue balls shit, cucks are getting scammed.
 

Micary

Newbie
Dec 23, 2019
31
5
192
Boy, even if you offer him 99$ for each, he ain't gonna add them to the game.
But he'll take you money anyways.
99 dollars ain't enough for the time it would take to create the animation XD, he does add animations over time, just this recent patch some animations have been added.
 

VanillaLover

Well-Known Member
Jun 15, 2021
1,046
1,653
286
I knew this part would be miss understood and I tried different ways of writing it, before posting but seems I might still be struggling... :cry:

What I meant is consider this: next update you get 10 new animations, 5 for raiders/scavs/corpos and 5 for tentacles . Whats it worth in terms of time ? 30 minutes or an hour to get them all? And it will become repetitive.. Because they are (but just sometimes) random.
NOT to mention that to get to them you'd have to just run around the map and give up to every enemy, which would probably make you drop the game after the said 30 to 1hour time period .
Then we'd be back here yapping about the lack of NSFW content.

What I meant is (I hope I'll get it right this time) make it a bit more progressive. Like the tutorial. I managed to go around it without being gang banged a single time, which was actually a rewarding experience. So maybe and just maybe having some more progression as to which animations to be shown should be tied somehow to the progression of the game, or maps (use of environment for the animations?).

I enjoyed the pace of the tutorial. And this seems to be how the game should have started in the first place. That tutorial is like 0.1 Early Access piece.

I mean do you want the game to end in one lousy wank ? o_O
This is the best take on the NSFW Problem I've seen so far.

THIS IS A GAME. Not a scene viewer, not Pornhub, not your mum's futanari collection under the mattress.

I so want this game to have a bunch of sex, but I also want it to be a game.
 

PinkiCannon

Newbie
Jun 13, 2020
70
110
43
Anyone else just completely unable to start a new game? I'm using the crack but the game boots just fine until "Start New Game" appears and it's unclickable. I know this game is held together with glue and dreams based on previous issues I've had but holy hell. Does anyone have a save at the very beginning of the game I can have? Difficulty doesn't matter, I'll make do since "Continue" is still clickable.
 

IKagamiY

Newbie
Mar 25, 2024
74
75
104
I knew this part would be miss understood and I tried different ways of writing it, before posting but seems I might still be struggling... :cry:

What I meant is consider this: next update you get 10 new animations, 5 for raiders/scavs/corpos and 5 for tentacles . Whats it worth in terms of time ? 30 minutes or an hour to get them all? And it will become repetitive.. Because they are (but just sometimes) random.
NOT to mention that to get to them you'd have to just run around the map and give up to every enemy, which would probably make you drop the game after the said 30 to 1hour time period .
Then we'd be back here yapping about the lack of NSFW content.

What I meant is (I hope I'll get it right this time) make it a bit more progressive. Like the tutorial. I managed to go around it without being gang banged a single time, which was actually a rewarding experience. So maybe and just maybe having some more progression as to which animations to be shown should be tied somehow to the progression of the game, or maps (use of environment for the animations?).

I enjoyed the pace of the tutorial. And this seems to be how the game should have started in the first place. That tutorial is like 0.1 Early Access piece.

I mean do you want the game to end in one lousy wank ? o_O
(Just so we are clear, this just does not work currently because the game has a major lack of content in any way and form. If the game had 100 animations ? Sure. Locking 10 animations behind progress though ? Nah.) *edit

No i did not misunderstood i just don't agree at all. It'd be like saying you're playing fortnite but 50% of the weapons are locked until you are level 100. Just... No.
10 New animations would already be 150% of what we currently have my man, that would be huge already. If you just want the animations and then leave the game that's a you problem, i'm here for the gameplay and the gameplay that leads to these animations, these animations being a punishment of me getting shot/staggered, as it is rape scenes. It's an extraction shooter.

It could make sense locking them behind ennemy levels (the rougher ones for example), but ennemy levels are just not physically seeable and would be a pain too, the game isn't designed this way.

Also i'm not sure i understand your take on the tutorial
I haven't gotten a single H scene in the tutorial either because we are made to be OP and ennemies are really easy in their AI and you find that rewarding ? Then what is the problem if you found not getting any scenes rewarding just because you've played well enough ??? Isn't that litterally what the normal game is about lmao, why do you like the tutorial so much if it's just litterally the same thing and you didn't get a single scene lol

Maps aren't designed for animations unless the dev puts some bondage items specifically tied to some locations, that could be cool as well as just bondage in general, even soft like handcuffs (Which you see in animations so it's weird the dev never thought about bondage in the gameplay itself)
but normal animations locking by map overall would be hecking dumb. Oh wow you get a standing leg animation because you're being f*cked in the forest and only in the forest, wow so much progression. We're talking of about 10 animations here you'll be tired of them either way, artificially locking them would be even worse for the early game. (especially when you're not supposed to know which animations are locked so at the beginning of the game you'll just see the same animations over and over again and you might think "Is this it ?")
 
Last edited:

KSSL

Member
Jan 21, 2023
178
172
112
use of environment for the animations?
This, even a simple tree animation with Ivy pinned/leaned against it would be good. But the furniture chance % shouldn't be overdone.

THIS IS A GAME. Not a scene viewer, not Pornhub, not your mum's futanari collection under the mattress.
Real, this is one of the very few games which is not that. Keep the visual novels away from me.
 
3.60 star(s) 65 Votes