Ok, I just finished the tutorial and this is probably the first time I’ll say something good about the dev. He’s really gotten into it. The inventory system was reworked — now the “loot all” option is back in some form, and you can drop items. The new HUD is great, the tutorial level is very good for a one-man project, and the map design has also improved a lot. Animations got some fixes (weapon sway and so on, lots of minor tweaks). Third-person animations are a welcome addition. I’d say that if he keeps up this level of work (reworking bad systems and adding new ones to replace missing or broken features), there could be hope for this project. He just needs to release updates faster.
The contrast between the tutorial map and the forest one, or even the previous areas like the outskirts, is huge. I'm quite impressed by the map itself, but the quests and NPCs are also a nice addition. If the next update is on the same level in terms of quality, I’ll say the dev has redeemed himself. The game runs better, and it shows. The new main character textures are stellar. The new music is good, and enemies feel less like bullet sponges — at least for me.
Only bad thing about that tutorial lvl is this part where you fall thru glass and get underwater. Game is dark already, but I couldn't see a thing and have to try to finish this part 3 times before i got it right.
Well, well. Most of the things I was bitching about were addressed. If we get new content this year along with more improvements like these, I might even consider supporting it...
The contrast between the tutorial map and the forest one, or even the previous areas like the outskirts, is huge. I'm quite impressed by the map itself, but the quests and NPCs are also a nice addition. If the next update is on the same level in terms of quality, I’ll say the dev has redeemed himself. The game runs better, and it shows. The new main character textures are stellar. The new music is good, and enemies feel less like bullet sponges — at least for me.
Only bad thing about that tutorial lvl is this part where you fall thru glass and get underwater. Game is dark already, but I couldn't see a thing and have to try to finish this part 3 times before i got it right.
Well, well. Most of the things I was bitching about were addressed. If we get new content this year along with more improvements like these, I might even consider supporting it...