kekpuker you
sir are a legend beyond words. Thank you for your time and resources !
I know, call me crazy, but I genuinely enjoyed this update! Despite my initial scepticism, it’s won me over. The direction feels fresh, and the map being more than just a static backdrop is a game-changer. Having actual objectives instead of aimlessly getting wrecked by everything that moves is pretty darn cool. The "gore" aspect makes combat feel more intense—either something’s changed, or I just never noticed it before because I was too busy dodging bullets (insert lame dad joke here).
Overall, the game feels solid. The new enemy designs (or at least their fresh skins) add some much-needed variety, which I’m loving.
That said, hacking feels
way too complex—or maybe I’m just not getting it (probably the latter).
As for animations, I’d love to see some new ones, but hear me out: simply tossing in 2-3 new animations won’t make the game more engaging on its own. What
would work is tying them to specific scenarios that evolve as you progress—think
Parasite Inside, where the story and scenes grow with you.
Scavs and raiders could definitely use an extra set of animations, but nothing overboard. Better yet, let them interact more with the environment—that’d add some real depth. For the spicier animations, maybe lock them behind story progression to give players something to work toward.
The groundwork is nearly there. Now, I’d love to see more lore and story-driven objectives that unlock those animations as you go. Keep building on this!
Don't judge me hard. I am trying to be as objective as possible!