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WsNyc

Newbie
Jul 13, 2019
20
6
94
I may have found a solution, downloading a game to try out;

Last post. Its not the same game, but had same problem.
Update: Tested, and its working, had two crashes so far, in ~2 hours window, but after some time game performance will get and get worse and, will use more resourses and will need to restart the game. This solution is temporary.
 
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lOlNoo

Newbie
Aug 30, 2017
20
16
166
This game straight up crashes my graphics card (3070) and turns both my monitors black every time I enter a raid, insane

Edi: can't even see what the error says lol
 
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BlockHead

Newbie
Jun 24, 2017
29
47
101
I may have found a solution, downloading a game to try out;

Last post. Its not the same game, but had same problem.
Update: Tested, and its working, had two crashes so far, in ~2 hours window.
Tested this. For me it didn't crash, however, the performance steadily gets worse and loading times are still very long, still rendering this not worth playing at the moment.
 

Asczery

New Member
Aug 24, 2022
7
11
86
I may have found a solution, downloading a game to try out;

Last post. Its not the same game, but had same problem.
Update: Tested, and its working, had two crashes so far, in ~2 hours window.
So i applied this. Can confirm that the game wont crash after setting this. (At least not about some MaxObjects)
But still, the game will continue to consume huge amounts of RAM after some time. Well, certainly because of the mentioned setting in the eninge.ini and also because of general memory leaks. So be warned.
 

VanillaLover

Well-Known Member
Jun 15, 2021
1,046
1,653
286
Tested this. For me it didn't crash, however, the performance steadily gets worse and loading times are still very long, still rendering this not worth playing at the moment.
Overly simplified but the game basically keeps the stuff you loaded in previous areas, so it's always just in there sitting and you're basically loading everything at the same time constantly.
 
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kekpuker

Member
Sep 21, 2020
391
1,238
284
I may have found a solution, downloading a game to try out;

Last post. Its not the same game, but had same problem.
Update: Tested, and its working, had two crashes so far, in ~2 hours window.
It doesn't fix the inevitable, it just delays it at the cost of consuming more resources.
 

DKOC

Well-Known Member
Feb 1, 2019
1,047
1,167
255
Then remove some zeroes.

Its saying it can have a maximum of 100 Million objects in a scene. Not polygons, but objects.

So drop that down to 100,000 instead. That should still be sufficient numbers to get everything to load, without requiring 100x more RAM.
 

malicardy

Member
Feb 6, 2019
180
661
211
Then remove some zeroes.

Its saying it can have a maximum of 100 Million objects in a scene. Not polygons, but objects.

So drop that down to 100,000 instead. That should still be sufficient numbers to get everything to load, without requiring 100x more RAM.
You're missing the point. The game keeps loading more and more objects and none of them ever get unloaded until the engine is using up so much memory that performance degrades until it either crashes or, with that tweak, gets so bad it becomes unplayable.
 

Rdcbr2

Newbie
May 18, 2020
37
41
182
Then remove some zeroes.

Its saying it can have a maximum of 100 Million objects in a scene. Not polygons, but objects.

So drop that down to 100,000 instead. That should still be sufficient numbers to get everything to load, without requiring 100x more RAM.
Do this and your game crashes after about one or two minutes
 

Tankmanenjoyer

New Member
Apr 8, 2023
3
1
126
The dialogue is all over the place all of a sudden, I remember it working in previous versions but now, when I went to the Hanker for the first quest and initiated the dialogue it keeps on repeating the greetings over and over for some reason, the same applies to the scavs btw so it's not an isolated issue
edit: I should also add that this bug can be a softlock in the case of the scavs because you basically can't exit the conversation, and if you quit it corrupts your save
 
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Astcit

Member
Jan 14, 2021
430
816
135
Yes. Update to Windows 10 or Linux :cool:
You use Mint don't you? Confess! No! You use... Arch... :WutFace:

Not gonna lie tho, being a full AMD user, Nvidia's monopoly is really fucking pissing me off to the point I seriously am considering to give some distro a try, since ROCm fucking rocks on linux. It's taking too fucking long for ROCm and Zluda to fuck Nvidia's ass back. And now that even AMD themselves sucked Nvidia's dick so hard it came out the other side (cease and desist for Zluda), shit seems even worse.

But back to the game's topic: Is there anyway to make a garbage collector from outside UE? Since the root of the problem seems to be memory leak, sending the OS a request for memory cleanup could prevent leak to some degree, no?

I remember using apps long time ago that would trigger the OS to flush the RAM on intervals. It made possible for me to play some games that needed 8GB of RAM on my old PC that only had 4GB of RAM.
Of course it didn't solve the worse performance of not having memory free, but at least made things playable that wouldn't even load before.
 

kekpuker

Member
Sep 21, 2020
391
1,238
284
You use Mint don't you? Confess! No! You use... Arch... :WutFace:
Mint is great until you want to game on it. Being an Ubuntu LTS based means you have 2-years old kernels and drivers which is bad for gaming performance. Slapping some PPAs on top makes your system a Frankenstein mix of fresh and years old drivers and libraries making stability worse. And Ubuntu non-LTS is a complete shit with its never ending "oh no something has gone wrong" unexpected popups. Anything Arch-based is so much better if you can update your system at least once a week (I don't mind doing it daily).

As for the computing stuff - my job doesn't require anything related to it. Though later I've been playing with Stable Diffusion like everyone else and using something like to install some SD UI was just a single click experience for me - no problems running things on my Radeon.

But back to the game's topic: Is there anyway to make a garbage collector from outside UE? Since the root of the problem seems to be memory leak, sending the OS a request for memory cleanup could prevent leak to some degree, no?
The problem here is not being amount of RAM consumed, but amount of game objects alive. Error that happens for everyone crashing game doesn't mean "you don't have enough memory". It means "engine can't handle any more objects". Of course you can adjust that limit (as already was posted in this thread) but it will just lead to more RAM and CPU consumption. The game engine should check each object if it can be destroyed and bigger the list - slower it gets. Eventually you still get the same crash, just some time later.

So to do the fix you need a very simple thing in this case - source code to find the place where those objects are constantly created and never destroyed. Maybe it is possible to do "externally" with some UE4SS mod but adjusting game engine mechanisms is a lot more complicated than tinkering with game developer's scripts.
 
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Astcit

Member
Jan 14, 2021
430
816
135
The problem here is not being amount of RAM consumed, but amount of game objects alive. Error that happens for everyone crashing game doesn't mean "you don't have enough memory". It means "engine can't handle any more objects".
Oh, ok I get it now, so it's not memory leak. The engine is just being dumb with objects management.
I thought UE had basic systems implemented in it's projects blueprints/presets to prevent this type of things happening, like basic garbage collector despawning things when they get out of view or past a certain distance from the player, view frustum object occlusion and all that shit.
But probably it was some small change somwhere that fucked shit over some other place it should not have, and dev didn't catch it before uploading.
 
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