petersenk

Member
Mar 9, 2018
142
144
...and I'm done. Wasn't really much more in this. +20 or so quick character introductions who's names I can't remember, with the promise that there will be totally content for all of them. In 10 years. Maybe. The usual "patreon"-spiel. I know. I know. It's convenient, and people seem to suck it up. It still sucks balls, and begs the question if you guys can't at least find a better format/structure to release your games that never will be finished. Breath-first is absolute trash and unsatisfying, but sure, you get to introduce many different characters early on, something for everyone! Yeah, yeah. Still sucks. Why not go depth-first. Maybe try to come up with more of an episodic format?

Anyways, the gameloop is virtually nonexistent. Which is pretty bad, and begs the question why this isn't simply a linear, visual story. There's nothing else driving anything. I assumed the school would be the basis for a daily loop, but you go there once, a single fucking time, and that's it. School's out for summer. The only thing resembling something like a gameloop is how to make money. Needles to say, that it's just some minigame crap that mostly sucks for it's just mindless clicking. Might as well just open up the save game and cheat in some money. Way more fun. Not even kidding.

Look, I do like the art (for the most part; no fan of the goofy/comedic faces some characters pull when they should be looking sexy instead). The Leslie scenes and slow buildup, that works. That's good visual novel stuff. It's just that the "game" tries to be something it totally is not. I wish you guys the best, and maybe, just maybe, the soon to be hired programmer joining the team will be able to set things a bit more straight. Not just the fundamentals of GUI design which my first post in here focused on, but a proper game loop that justifies the whole fucking setup. And maybe even some fun game ideas. Otherwise my suggestion would be to rather stick to the format of a visual novel, which would allow you to pump out your story you wanna tell way faster, with more boobies, and ass, and less bugs, and less smokes and mirrors, and all the shit you no longer would have to care about. No hard feelings; my intention isn't to take a crap on your game, I just think you're doing yourself (and anyone who would like to play something like this) a disservice. Realistically, just how long do you wanna keep working on this game? A few more updates? Years to come? Don't get me wrong, who doesn't like to make his own lewd totally open world sex simulator game with the biggest tits and asses of ALL the girls, maybe ever? But sometimes, maybe, some more focus would work better..

Scope is key. Or at least structure, if you still aim for the whole fucking world: start out your game with the player pretty much restricted to the family, Leslie in particular. You're doing that anyways, a bit, to have your cake and eat it too. But it just renders everyone else in the game as a cheap throw-away character (plenty of mom scenes, yet you're still just jizzing on her lovely tits, meanwhile you get to fuck everyone else already just after a short introduction scene and then that's it for this update; throw away trash characters - in comparison to Leslie). So you restrict the player to his home and maybe open up a few more places to go to. Tell your mom story, or at least a major part of it already, a complete act. There's the dad cucking thing going on, and sister maybe. That way I might even have a chance to remember the character's names.
Then, for a next update, you can open up the game world more and more, by introducing more places and characters that each come with their own completed little arcs. Maybe there is more for some later, maybe not. It's fine. Ideally they leave behind repeatable content (in a sensible, non-lazy way; half the repeatable scenes existing so far don't even make sense, e.g. the measuring tape again huge boobs lady, or the mexican phone switcheroo again thing. the fuck.). Introducing something like the school with lots of new characters should be well prepared and thought through too, in particular how it will affect the main gameloop. You see, by opening up piece by piece, you at least get the chance to mix it up a little with the main gameloop. Did you ever count all the open strings after this update? There are so many already, and nothing really happened with any of them. So much for this update. With +20 characters that had barely anything going on, I don't even remember their names. It's maddening. The rich girl I know from back then, the huge tits lady, the other huge tits lady with the experimental tits over at the hospital, all the teachers and their problems and how I'm going to save the day for them, the church I can visit once and it's already over again, the lewd nerd from dungeons and dragons, the aunt/cousin thing, the mexicans, the fast girl in the park that made me go buy a cam, but doesn't register, dumb bitch... all these characters (and many more) should not have been introduced yet. It's madness. Realistically speaking, how many updates and years will it take to have at least a bunch of scenes for all of them? Just how long do you wanna keep working on this? I know, I repeat myself, but holy shit, people tend to like to do something else after a while, start something new, and fresh. Maybe even complete something, one shiny day. Imagine.

Scope, focus, structure. Solid, fun updates that don't leave your game behind in a sad state of affairs indefinitely and forever. Why does it always have to be the whole world, and all the characters and even more characters - with barely any content? Quality > Quantity. Depth > Breadth. MORE LESLIE. OR FUCKING ELSE. Every single time.

But hey, who am I to tell you how to roll your business? Certainly not your mom. Have fun, and all the best. I will probably come back some time, and check it out again, in 10 years. :whistle:
 

raz7

Newbie
Aug 21, 2017
98
133
Anyone know the name of the song during the sex scenes?Also I agree with that guy that besides Leslie the other characters have no build-up just corrupt and omg a big cock lets fuck, but hey leslie carries the game for me
 

bexacefidu

Newbie
Aug 13, 2017
23
11
Anyone else having trouble with text boxes?

Sometimes a character is going to talk and the text box is empty, I have to click config then close it and I guess that reloads the dialog and now I can read it.
 

bexacefidu

Newbie
Aug 13, 2017
23
11
Anyone else having trouble with text boxes?

Sometimes a character is going to talk and the text box is empty, I have to click config then close it and I guess that reloads the dialog and now I can read it.
I also see lots of
Code:
[0603/234011.276:ERROR:zip_reader.cc(153)] Cannot open ZIP from file handle 0000000000000204
[0603/234011.281:ERROR:zip.cc(202)] Cannot open ZIP from file handle 0000000000000204
[0603/234011.281:ERROR:zip.cc(179)] Cannot open 'C:\Program Files\RPG Maker MZ\nwjs-win\package.nw': FILE_ERROR_NOT_FOUND: The system cannot find the file specified. (0x2)
[0603/234241.352:ERROR:zip_reader.cc(153)] Cannot open ZIP from file handle 0000000000000204
[0603/234241.358:ERROR:zip.cc(202)] Cannot open ZIP from file handle 0000000000000204
[0603/234241.358:ERROR:zip.cc(179)] Cannot open 'C:\Program Files\RPG Maker MZ\nwjs-win\package.nw': FILE_ERROR_NOT_FOUND: The system cannot find the file specified. (0x2)
[0605/215911.205:ERROR:zip_reader.cc(153)] Cannot open ZIP from file handle 0000000000000268
[0605/215911.219:ERROR:zip.cc(202)] Cannot open ZIP from file handle 0000000000000268
[0605/215911.219:ERROR:zip.cc(179)] Cannot open 'D:\Games\SteamLibrary\steamapps\common\RPG Maker MZ\nwjs-win\package.nw': FILE_ERROR_NOT_FOUND: The system cannot find the file specified. (0x2)
[0605/220351.217:ERROR:zip_reader.cc(153)] Cannot open ZIP from file handle 0000000000000270
[0605/220351.217:ERROR:zip.cc(202)] Cannot open ZIP from file handle 0000000000000270
[0605/220351.217:ERROR:zip.cc(179)] Cannot open 'D:\Games\SteamLibrary\steamapps\common\RPG Maker MZ\nwjs-win\package.nw': FILE_ERROR_NOT_FOUND: The system cannot find the file specified. (0x2)
[0606/114201.840:ERROR:zip_reader.cc(153)] Cannot open ZIP from file handle 0000000000000288
[0606/114201.854:ERROR:zip.cc(202)] Cannot open ZIP from file handle 0000000000000288
[0606/114201.854:ERROR:zip.cc(179)] Cannot open 'D:\Games\SteamLibrary\steamapps\common\RPG Maker MZ\nwjs-win\package.nw': FILE_ERROR_NOT_FOUND: The system cannot find the file specified. (0x2)
in debug.log, might be related.

BreadManGames
 

Duldul05

New Member
May 19, 2020
1
0
i cant finish the ashleys paper quest. Where can i find the papers. I went the locations but they arent there
 

Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,045
13,156
i cant finish the ashleys paper quest. Where can i find the papers. I went the locations but they arent there
You went to the locations? What locations did you go to?
Just outside the store
Park
University
There's one in one of the upper left screens
There's another in one of the far right screens

If you have the quest- they should all be there.
I also see lots of
Code:
[0603/234011.276:ERROR:zip_reader.cc(153)] Cannot open ZIP from file handle 0000000000000204
in debug.log, might be related.

BreadManGames
BreadManGames he'd be away for about a week.

You're the first to mention it here. You might want to share a screenshot of you in the config or a short video of the issue, if you can. Also, listing the specs of your computer might be helpful too.

Are you playing this game from your Steam Library or through the RPG Maker MZ application instead of just using the Game.exe included?
 

enfuego

Member
Feb 10, 2018
184
316
...and I'm done. Wasn't really much more in this. +20 or so quick character introductions who's names I can't remember, with the promise that there will be totally content for all of them. In 10 years. Maybe. The usual "patreon"-spiel. I know. I know. It's convenient, and people seem to suck it up. It still sucks balls, and begs the question if you guys can't at least find a better format/structure to release your games that never will be finished. Breath-first is absolute trash and unsatisfying, but sure, you get to introduce many different characters early on, something for everyone! Yeah, yeah. Still sucks. Why not go depth-first. Maybe try to come up with more of an episodic format?

Anyways, the gameloop is virtually nonexistent. Which is pretty bad, and begs the question why this isn't simply a linear, visual story. There's nothing else driving anything. I assumed the school would be the basis for a daily loop, but you go there once, a single fucking time, and that's it. School's out for summer. The only thing resembling something like a gameloop is how to make money. Needles to say, that it's just some minigame crap that mostly sucks for it's just mindless clicking. Might as well just open up the save game and cheat in some money. Way more fun. Not even kidding.

Look, I do like the art (for the most part; no fan of the goofy/comedic faces some characters pull when they should be looking sexy instead). The Leslie scenes and slow buildup, that works. That's good visual novel stuff. It's just that the "game" tries to be something it totally is not. I wish you guys the best, and maybe, just maybe, the soon to be hired programmer joining the team will be able to set things a bit more straight. Not just the fundamentals of GUI design which my first post in here focused on, but a proper game loop that justifies the whole fucking setup. And maybe even some fun game ideas. Otherwise my suggestion would be to rather stick to the format of a visual novel, which would allow you to pump out your story you wanna tell way faster, with more boobies, and ass, and less bugs, and less smokes and mirrors, and all the shit you no longer would have to care about. No hard feelings; my intention isn't to take a crap on your game, I just think you're doing yourself (and anyone who would like to play something like this) a disservice. Realistically, just how long do you wanna keep working on this game? A few more updates? Years to come? Don't get me wrong, who doesn't like to make his own lewd totally open world sex simulator game with the biggest tits and asses of ALL the girls, maybe ever? But sometimes, maybe, some more focus would work better..

Scope is key. Or at least structure, if you still aim for the whole fucking world: start out your game with the player pretty much restricted to the family, Leslie in particular. You're doing that anyways, a bit, to have your cake and eat it too. But it just renders everyone else in the game as a cheap throw-away character (plenty of mom scenes, yet you're still just jizzing on her lovely tits, meanwhile you get to fuck everyone else already just after a short introduction scene and then that's it for this update; throw away trash characters - in comparison to Leslie). So you restrict the player to his home and maybe open up a few more places to go to. Tell your mom story, or at least a major part of it already, a complete act. There's the dad cucking thing going on, and sister maybe. That way I might even have a chance to remember the character's names.
Then, for a next update, you can open up the game world more and more, by introducing more places and characters that each come with their own completed little arcs. Maybe there is more for some later, maybe not. It's fine. Ideally they leave behind repeatable content (in a sensible, non-lazy way; half the repeatable scenes existing so far don't even make sense, e.g. the measuring tape again huge boobs lady, or the mexican phone switcheroo again thing. the fuck.). Introducing something like the school with lots of new characters should be well prepared and thought through too, in particular how it will affect the main gameloop. You see, by opening up piece by piece, you at least get the chance to mix it up a little with the main gameloop. Did you ever count all the open strings after this update? There are so many already, and nothing really happened with any of them. So much for this update. With +20 characters that had barely anything going on, I don't even remember their names. It's maddening. The rich girl I know from back then, the huge tits lady, the other huge tits lady with the experimental tits over at the hospital, all the teachers and their problems and how I'm going to save the day for them, the church I can visit once and it's already over again, the lewd nerd from dungeons and dragons, the aunt/cousin thing, the mexicans, the fast girl in the park that made me go buy a cam, but doesn't register, dumb bitch... all these characters (and many more) should not have been introduced yet. It's madness. Realistically speaking, how many updates and years will it take to have at least a bunch of scenes for all of them? Just how long do you wanna keep working on this? I know, I repeat myself, but holy shit, people tend to like to do something else after a while, start something new, and fresh. Maybe even complete something, one shiny day. Imagine.

Scope, focus, structure. Solid, fun updates that don't leave your game behind in a sad state of affairs indefinitely and forever. Why does it always have to be the whole world, and all the characters and even more characters - with barely any content? Quality > Quantity. Depth > Breadth. MORE LESLIE. OR FUCKING ELSE. Every single time.

But hey, who am I to tell you how to roll your business? Certainly not your mom. Have fun, and all the best. I will probably come back some time, and check it out again, in 10 years. :whistle:
for the record the tl;dr here is:
>This game has no real reason to be a sprite based open world game when it functions exactly like a visual novel with busywork to get to a new scene and doing it as a visual novel would be faster and lead to less bug fixing frustrations.

I'd kind of agree with this, if you're going to make a move a character around there should be some good reason in this porn game for doing so. Aside from the pinup lady that you can bump into for the race in this update, everything here could be done with the typical ren'py "click a location, click the items to pick them up" gameplay. You can still explore in a visual novel framework.


They're also saying that the game has a scope creep problem by introducing too many love interests but I think that dev wants it that way to keep themselves interested with a variety of stories/content every update. It's also just a proven business models for adult game patreons to get a wide variety of people interested.
 

secret_agent

Newbie
Dec 20, 2019
85
72
for the record the tl;dr here is:
>This game has no real reason to be a sprite based open world game when it functions exactly like a visual novel with busywork to get to a new scene and doing it as a visual novel would be faster and lead to less bug fixing frustrations.

I'd kind of agree with this, if you're going to make a move a character around there should be some good reason in this porn game for doing so. Aside from the pinup lady that you can bump into for the race in this update, everything here could be done with the typical ren'py "click a location, click the items to pick them up" gameplay. You can still explore in a visual novel framework.


They're also saying that the game has a scope creep problem by introducing too many love interests but I think that dev wants it that way to keep themselves interested with a variety of stories/content every update. It's also just a proven business models for adult game patreons to get a wide variety of people interested.
Combat and other RPG Maker specific features are coming. IIRC, combat should be in the game in the next release (or one after that).

Also, who's saying scope creep? They obviously haven't talked with the game dev. He's had a plan with the girl count (and specific girls) from before he started development. He's on track and haven't added anything that he didn't already have planned since before 0.01.
 
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