Did you know about the map on the top right corner?Nice update, once again. Although I alway find these sandbox/free roaming games where you cannot leave home or there is hardly anything to do kinda odd.
My face when:
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I have endpoint. Seems clean.hmm maybe this is dangerous to download
Check out the walkthroughDoesn't seem to have any sort of checklist to let you know when you have reached the end.
Maybe an optional system that flags where you can do something on the map, it's the only reasonable workaround to avoid the horrible clicking through empty venues thing while maintaining the option for people who want to play peek a boo with events. Didn't try the latest version yet, but long may you continue making this game as I enjoyed the previous release a lot.danteworks said:Thanks for the feedback. I do listen patrons most but I also pay attention to comments like this. Being open world was always a more laudable goal for me because it enables the players with more choice and gameplay mechanics. I have tried to keep the mechanics non-annoying, and I tried to keep the map clear. It was actually a lot of work to build this open world system, but it gives me a lot more tools to tell a narrative, and build content on top of the system. I'll work on a walkthrough. I hope you'll keep playing though!
You should play the latest version and see for yourself!Maybe an optional system that flags where you can do something on the map, it's the only reasonable workaround to avoid the horrible clicking through empty venues thing while maintaining the option for people who want to play peek a boo with events. Didn't try the latest version yet, but long may you continue making this game as I enjoyed the previous release a lot.
There’s a decent bit of content so far, I’d like to think! Have you played through it completely yet?This game has no content yet but I REALLY appreciate that it isn't hidden behind pointless grinds. And that we are warned not to grind out access to areas that are in the game but contain no content. It is refreshing to see this approach.
Access to the bronze level of the resort isn't instant but it isn't a grind either. At $100 access and able to ask Amanda for $15 cash per day & able to work at the café for $30 per day it takes very little time to reach $100. This is an example of a game not giving you immediate access to something without creating a meaningless boring grind. yes I have to do a few repetitive steps but it wasn't a huge time sink.
So many other developers fall into the trap of wasting people's time to hide the lack of content. Yet an honest approach to gameplay means people are so much more willing to cut the developer some slack and wait for the game to mature. It is the wasting of people's time with the grind that is the problem not that content takes time to create and be added.
With version 0.4 we have seen the quality of the still shots and the animation sequences to get a fair idea of what the developer can deliver. I wish more developers where honest about their games content and followed this developer's example.
The only content added was with NicoleWas more content with trap added in the latest update ?
I believe so. I got as far as the spanking scene. I believe that was the end, but perhaps I was mistaken in my understanding of the original post.There’s a decent bit of content so far, I’d like to think! Have you played through it completely yet?
Yeah - a single click-past for us (maybe a facial expression change) could be a couple of hours rendering for the creator. Sometimes it's quite scary to think of the effort put into these games. And their electricity bill!<Snip>
Just an aside making content takes far more time and effort than consuming content so for the player of content it will always feel like less than the person who created the content h is reviewing it for release. So our perspectives are not going to match completely because we are seeing things from different angles.