Geez guys.. relax. Unless you have been in game development (at any level, indie to AAA) you wouldnt understand anyway.
On one side.. yes, to have something in development, and then any portion getting re-hashed prior to "completion" sucks as far as the consumer side is concerned.
When software development wasnt as "open" as it is now.. all you would get is a "finished" product and thats it. It then came down to how the developer handled said post launch support. Sometimes they would go back and fix/update/etc what came before, all behind the scenes... you would never find out until an update would appear to be downloaded, if you even bothered to check yourself, as notifications were not always made.
In the current environment of "connected, open development", you see everything piece by piece. Everything is continuously being refined. Thats pretty much software development these days.
And yes, not all devs/coders deal with it the same way,
not all have unlimited time, not all treat it with the
attention and care needed.
All other evidence you need is to compare this to the graveyard of abandoned games and threads with devs that rarely communicated, if at all, and the portrayal of whatever efforts the creators had.
From everything we can see so far, and whats talked about on Patreon, it seems
Seacth is doing fine.
So relax, game is in good hands. We just gotta be patient.
HURRY UP AND WAIT!