- Oct 21, 2020
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the size is marginally relevant in terms of time spent on it... so far 14 panels have been drawn with content in that direction.. from a total of 720+ panels for that update.. so... do the maths (it's hot and I'm grumpy so I can't be arsed to do it for youI don't 100% agree with Cena here, but he does have a point.
Do you know how much development time will be spent on sharing content going forward? Because if this will be a heavy theme of the game, then its best for people who dislike this content to get out now or let a few updates in a row add up because those who dislike this content and disable it are only getting a 1/2 sized update if it will continue in the future.
timewise, the variance really is not relevant because the variance is part of a scene that we need to plot and draw anyway, just a fraction of it. I take anything between 30minutes to 2 hours to write a scene when I'm in the saddle, so to speak, and more often than not Zetan himself writes the scenes he comes up with as he renders, so it really comes down to inspiration of the moment and drawing something he likes. You can remove the sharing part of a scene, but the scene is still there... you're missing out on a few panels and lines of dialogue WITHIN a scene, not on an entire scene, so the whole 50/50 thing is definitely not true.. I just agreed with it for the sake of debating the specifics of the scene.
I am not going to give you an estimate on how much production time will be "wasted" on scenes or panels you might end up not seeing, because I simply don't know, but I expect the overwhelming majority of the scenes are still going to be stuff you'll want to see. Will there be full scenes dedicated to something you don't want? it's possible but we don't know. We try to craft the best story that we can come up with and occasionally we might come up with new ideas or follow Z's inspiration of the moment.
We have no interest in disappointing the early players of the game, who we know like it for the general tone and vibe of the MC and content.. we are also not going to be limited by that very narrow motivation if we want to expand the story a little bit..and if it ends up including scenes that might be objectionable, they will, as always, be behind a lock, or simply be playable with the options for the player to manipulate events in a way they like.
Full on NTR is not something any of the devs are interested in...so I am fairly confident in saying that that won't happen. Adiacent themes such as sharing and such might..probably will, occasionally.
That said, I do resent a little that people should feel they get to have a say (I know it's not what you're doing, don't get me wrong), over how Z allocates his development time, especially since that time comes at the back of a 40 hours day job. I understand the reasoning of "if half the game is going to be crap, I'm out." and if you ever get that feeling, I will understand you bowing out... but we're not here to try and screw people over and I think we can all agree that so far we haven't let you down content-wise. Yes, player choices have consequences, and yes, applying half a braincell can lead you to the ones you as a player prefer...and if it does mean that you miss out on a couple of panels here and there, or, god forbid, an entire scene, but the story is more to your liking, that should be a good enough tradeoff.
Comments in the vein of "oh yes, I can not click and miss out on content" makes no sense to me... you are "missing out" on stuff you don't want in the first place, and the majority of the content is still to your tastes.
The game is not, and will never be, tailor made..no game ever is.. but the gaming experience near damn is, given how much control you have over what happens in the scenes.