Machete

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Apr 7, 2020
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That's not wrong but I think the main advantage of size is psychological. If your opponent is bigger, stronger and more aggressive (all things men are more likely to be, compared to women), you tend to get scared. Being confident in your abilities will help you to a certain extent. This confidence is something I think Shani is still lacking somewhat.
That also. The reason why the roman lorica segmentata had oversized shoulder plates what exactly to make the roman soldier look bigger for psychological warfare. Considering that roman where very short respect to the average european tribes, they had to look impressive by other means. Even the practice to march sincronising the steps was a trick they invended to "sound bigger' and scare enemies before the battle.
 
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That also. The reason why the roman lorica segmentata had oversized shoulder plates what exactly to make the roman soldier look bigger for psychological warfare. Considering that roman where very short respect to the average european tribes, they had to look impressive by other means. Even the practice to march sincronising the steps was a trick they invended to "sound bigger' and scare enemies before the battle.
Ooh ye that's an interesting topic and a very good point mate. Confidence is an incredibly important tool and the ability to rob the enemy of theirs. Some more examples would include the use of instruments, the Roman eagle bearer or standards in general, some slinger ammunition had a bore hole (I think that's the correct term) put through it to create a whistling or *zoom* sound. Imagine 100's-1000's of them at the same time.
 

Kellermann

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That reminds me: I'm petitioning for Zaton to retire that criminal from public use and take her in as a personal slave.
:unsure: I am on the fence about adding more household slaves. One one hand, I like the idea of creating a real Ottoman Empire style harem for myself with plenty of concubines, but on the other hand, I don't really want this to turn into a full harem simulator with a villa that is packed full and overcrowded with defeated enemies and slaves. That would be a different kind of game than what we have now which is following the desert adventures of a Stalker and his down time at home. A bloated cast of characters can be difficult to handle and can quickly spiral out of control if a dev isn't careful.

I think a villa of this size is sufficient for the current family and a handful (perhaps half dozen) of slaves/servants but not too much more than that. I don't know. I haven't completely made up my mind on this point, but I am at least open to any possibilities that the dev team offer.
 

muschi26

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:unsure: I am on the fence about adding more household slaves. One one hand, I like the idea of creating a real Ottoman Empire style harem for myself with plenty of concubines, but on the other hand, I don't really want this to turn into a full harem simulator with a villa that is packed full and overcrowded with defeated enemies and slaves. That would be a different kind of game than what we have now which is following the desert adventures of a Stalker and his down time at home. A bloated cast of characters can be difficult to handle and can quickly spiral out of control if a dev isn't careful.

I think a villa of this size is sufficient for the current family and a handful (perhaps half dozen) of slaves/servants but not too much more than that. I don't know. I haven't completely made up my mind on this point, but I am at least open to any possibilities that the dev team offer.
She could just remain a servant and only get maybe one or two more sex scenes for the entire game, but still stick around as a tertiary character. Even in an Ottoman harem, the sultan didn't sleep with every single girl—hell, he probably didn't even sleep with most of them. Although if anyone's capable of handling a huge harem properly, it's definitely the Desert Stalker team lol.
 
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:unsure: I am on the fence about adding more household slaves. One one hand, I like the idea of creating a real Ottoman Empire style harem for myself with plenty of concubines, but on the other hand, I don't really want this to turn into a full harem simulator with a villa that is packed full and overcrowded with defeated enemies and slaves. That would be a different kind of game than what we have now which is following the desert adventures of a Stalker and his down time at home. A bloated cast of characters can be difficult to handle and can quickly spiral out of control if a dev isn't careful.

I think a villa of this size is sufficient for the current family and a handful (perhaps half dozen) of slaves/servants but not too much more than that. I don't know. I haven't completely made up my mind on this point, but I am at least open to any possibilities that the dev team offer.
Just my take, I think the "Home" Harem is pretty much at a good number. That girl should passed of to the raiders and depending on where that settlement heads The girl there could be either kept there or sent to the Mutants as part of that Harem.
 

Cynicaladm

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Oct 21, 2020
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this type of content and the like started to take more and more of the overall content made for this game.
that's a bit of a misrepresentation, when you consider you're talking about a grand total of 3-4 scenes in the entire game...
actually, not even that.. it's parts of scenes.. because every one of those scenes can also be played out without sharing... so it's not like you are losing out on a scene if you play it without the sharing. there's no actual loss of content, just loss of options you don't like anyway... much like you can enjoy Asha's scene in the intro and still get to play it even if you're not into watersports, or you can finish on Ain instead of Zahra in the massage scene, if you so choose.
there were even rewrites to accommodate the idea that the protagonist is open to sharing.
?
 

GetOutOfMyLab

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that's a bit of a misrepresentation, when you consider you're talking about a grand total of 3-4 scenes in the entire game...
actually, not even that.. it's parts of scenes.. because every one of those scenes can also be played out without sharing... so it's not like you are losing out on a scene if you play it without the sharing. there's no actual loss of content, just loss of options you don't like anyway... much like you can enjoy Asha's scene in the intro and still get to play it even if you're not into watersports, or you can finish on Ain instead of Zahra in the massage scene, if you so choose.

?
I was just about to say...after doing a count.

Non-sharing: 25
Sharing: 5

And one of those sharing was even including when it was woman on woman.

This also isn't including the repeatable harem scenes in the household.
 
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Wolf Larsen

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that's a bit of a misrepresentation, when you consider you're talking about a grand total of 3-4 scenes in the entire game...
actually, not even that.. it's parts of scenes.. because every one of those scenes can also be played out without sharing... so it's not like you are losing out on a scene if you play it without the sharing. there's no actual loss of content, just loss of options you don't like anyway... much like you can enjoy Asha's scene in the intro and still get to play it even if you're not into watersports, or you can finish on Ain instead of Zahra in the massage scene, if you so choose.

?
I don't even know if we can even have a conversation about this since the moderator decided to delete my comment and told me to stop criticizing the game.

But about the rewrites, the protagonist's dialogue with his younger daughter, in the beginning, was changed so that only he can touch her to "only people that he allows can touch her". The codex of the game was also rewritten to the fact that it's normal to share the women of one's house with visitors.

This is the "writing on the wall" that another user asked me about. Of course, it's my personal opinion.
 

muschi26

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so it's not like you are losing out on a scene if you play it without the sharing
From a certain point of view I think it could be argued that, even if you aren't losing a scene, you are losing content by opting out of sharing. E.g. if the game had not sharing, the boob-job that Zahra gives to Igor would have been given to Zaton instead (or the dev times spent creating those animations would have been repurposed toward some other content), so ultimately the player who chooses not to enable sharing is still getting “less” than if sharing wasn't in the game to begin with.
 

Paz

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Aug 9, 2016
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From a certain point of view I think it could be argued that, even if you aren't losing a scene, you are losing content by opting out of sharing. E.g. if the game had not sharing, the boob-job that Zahra gives to Igor would have been given to Zaton instead (or the dev times spent creating those animations would have been repurposed toward some other content), so ultimately the player who chooses not to enable sharing is still getting “less” than if sharing wasn't in the game to begin with.
In general it's not a tit-for-tat in that case. It doesn't mean that if the Igor part was not in the game, the Zaton part would be twice as big. It could very well be 50 renders of Zaton riding a camel in the desert for all we know.
There's not a quota of "sex renders" we allocate on each update where sharing and other kinks have to fight for a share of the pie.

That said, your premise of "if this didn't exist, the time could be spent to other things I enjoy more" may be sound, but it's also flawed in the sense this can be said about any kink in the game. Hell, any aspect of the game.

- "Why does the dev spend time on gory scenes, people don't like it and it's a waste of time".
- "Why is watersports in the game, eww. Maybe the dev could use the time to make something else."
- "Why is the MC a rough idiot, I'd prefer more wholesome love."
- "Why is the MC having a loving path? Plenty of games for that, make it rough only."
- "Why is the MC even leaving the house in the first place? He should stay there 24/7 and sex everyone. Pointless roaming around renders."

You see, if we based our thought process on all of these we'd end up making a big ball of nothing.
 

Kellermann

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Oct 20, 2020
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From a certain point of view I think it could be argued that, even if you aren't losing a scene, you are losing content by opting out of sharing. E.g. if the game had not sharing, the boob-job that Zahra gives to Igor would have been given to Zaton instead (or the dev times spent creating those animations would have been repurposed toward some other content), so ultimately the player who chooses not to enable sharing is still getting “less” than if sharing wasn't in the game to begin with.
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Non-sharing person here. I never felt like I was losing out because there happens to be optional content included that I don't watch. It's all part of the story that the dev is trying to tell, but thankfully we are given the ability to not see things that may be questionable to some. I much prefer that method than to be forced to see something I don't like. Just give me options and I am content. Perfect world, all devs would cater to my specific wants and desires, but sadly that world does not exist...yet. :devilish:
 

muschi26

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Jun 22, 2019
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In general it's not a tit-for-tat in that case. It doesn't mean that if the Igor part was not in the game, the Zaton part would be twice as big. It could very well be 50 renders of Zaton riding a camel in the desert for all we know.
There's not a quota of "sex renders" we allocate on each update where sharing and other kinks have to fight for a share of the pie.

That said, your premise of "if this didn't exist, the time could be spent to other things I enjoy more" may be sound, but it's also flawed in the sense this can be said about any kink in the game. Hell, any aspect of the game.

- "Why does the dev spend time on gory scenes, people don't like it and it's a waste of time".
- "Why is watersports in the game, eww. Maybe the dev could use the time to make something else."
- "Why is the MC a rough idiot, I'd prefer more wholesome love."
- "Why is the MC having a loving path? Plenty of games for that, make it rough only."
- "Why is the MC even leaving the house in the first place? He should stay there 24/7 and sex everyone. Pointless roaming around renders."

You see, if we based our thought process on all of these we'd end up making a big ball of nothing.
Oh I agree with you 100%. Ultimately, it's just people saying, “Spend less time making stuff I don't like and more making the stuff I do.” It's just that the usual answer to this—“You're not losing out because you can avoid it”— I feel also misses the point somewhat, for the reasons I just mentioned. Essentially, I was just playing Devil's advocate.
 

micmitja

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Aug 6, 2017
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From a certain point of view I think it could be argued that, even if you aren't losing a scene, you are losing content by opting out of sharing. E.g. if the game had not sharing, the boob-job that Zahra gives to Igor would have been given to Zaton instead (or the dev times spent creating those animations would have been repurposed toward some other content), so ultimately the player who chooses not to enable sharing is still getting “less” than if sharing wasn't in the game to begin with.
well i dont know what igor got in that scene nor i care for, but rest got nice 4some instead + Kateryna is moving in with us, i would say its good deal
 
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