Oh my, I held off writing my final thoughts on this game a full day after finishing it. I just wanted to give it some time to sink in and make sure my hype for this game didn't influence/bias me.
Ok, I'll start off simple. This game is... lacking, but by no means it is bad. It feels like Clymenia is trying to do a culmination of all their games into this one, but it ended up to be lesser than each of their own. I don't usually scrutinize a h-game for more than just a couple of angles, but this is Clymenia and I love them.
First of all, the hand-drawn art is top notch as expected from them. We have an added bonus of them being uncensored for the first time ever which tops the cake. Characters are so meticulously designed with minute details, even though there are only barely 3 of them that gets illustrated. Scenes are hot and aplenty, but half of them are reused with with minor variations and different flavoured text. And, that's pretty much the extent of their focus in visuals. The world design and everything else are uninspired at best. London never feels alive, so much I'd even say it felt dead. Custom character sprites are okay at best, but I don't feel like they are necessary if you aren't going to see them do more than just being props in the game world. No other playable characters and no costume swaps.
Now, I am one that relies heavily on context to get me into the mood. I want good reason and good build-up for MC's eventual corruption. Well, this game fails kinda hard at that. They went for a more open-ended quest design this time around but I think they did a poor job at gating/pacing its tier. For example, you're able to have the MC
before she's even engaged in any sex. You're able to have her allow
before she's even seen a dick. Most events are tiered and tied to your corruption level but not all of them feels well-earned. There's post-game, but it's nothing more than just a way to finish up the side activities that you might have missed. Thing is, they've done this before and did it well in "XIV Liz of the tower". It's quite abit more linear but it's well paced, and it's also the reason why it's my favourite game from them.
Let's get to the gamey part of this. It's all over the place. For a "Detective" themed game, it doesn't even have a core gameplay that's "detective-ish". The game started of having you do detective work, and couple of them are indeed quite interesting, but after a while, you'll start realizing it's nothing more than just clicking on highlighted objects. There's very little deductions that you need to do. There's also combat, but it's just levels and levels of dungeon navigation to get to a boss. Collect materials from boxes to upgrade your weapon to do better. There are options for you to choose how you'd want to engage an enemy. You can do a first strike to get them weak or engage directly for a typical turn-based combat. After a while you unlock the ability to talk them out of the combat, or fuck them off, literally. I feel like it's wasted potential for something more in-depth, maybe like something from one of those Scale Garden games. It's just simply shallow, there's just not much to work towards to combat-wise since you can unlock majority of the scenes in town without even advancing the dungeon.
Sorry for the wall of text. I really wanted this game to be the best of Clymenia yet, but it fell quite short on many ends. Perhaps the best thing I got from this is that they are now working closely with Kagura Games to get their games out in English AND uncensored. I'll just have to look forward to the next one.