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Developer In Need: Games with Good Story

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,456
Just like the Historian said, you can be pretty much flexible on creating combat system in Renpy but you have to be pretty crafty about it. At best, it's still just a choice selection kind of gameplay but you have to do math behind the coding of the game if you want to for example, have a heath point bar for your character and enemy. You'll be reliant on your visuals to display that but do the math on code and make it so that when the numbers reach a certain threshold, the phase will change or if the enemy is defeated, the combat will end. Create animations for each component that would work together when engaging into combat gameplay etc. (I'm not really the best guy to explain this, so apologies xD)

I actually have been researching and watching a lot about the capabilities of developing games using renpy as your engine. Plus there are helpful tutorials on Youtube about it.
I don't need the explanations my guy, i just wanted to make sure you know what you're getting into if you want combat in your game.
Especially, if you want combat in Renpy. I see VERY few games with combat in Renpy, especially quality combat.
And i've manually dug through the entire game section on F95. :whistle::coffee:
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
920
2,144
If you want to make a complex combat system in renpy, it's perfectly doable, just gonna take a LOT of Python. I don't regret doing it, but man it was a lot of work. Wouldn't necessarily recommend it unless you're committed.
 

yz.vn_

Active Member
Nov 24, 2022
524
454
Pale Carnations: From my view, it's like reading an onion about sex work, you just keep peeling back layers. When is something too far even with consent? What is real power and what does it look like? Can subjective morals really help you? The further the story goes, the more complex these answers get.

Now and Then: Solidly built plot with good character motivations.Nice balance of action and story until late int he game.

Our Red String: Slice of life, but characters very well written and react in ways you understand.

Friends in Need: Morality runs the gamit, from borderline hero to sociopathic.
Wow thanks! These seem very promising games to check out :)
 

yz.vn_

Active Member
Nov 24, 2022
524
454
I don't need the explanations my guy, i just wanted to make sure you know what you're getting into if you want combat in your game.
Especially, if you want combat in Renpy. I see VERY few games with combat in Renpy, especially quality combat.
And i've manually dug through the entire game section on F95. :whistle::coffee:
Alright, thank you. I understand. While I do have set my eyes on creating a gameplay combat system that feels interactive and more like watching a sex scene while being able to freely make decisions and affect the outcomes of every "engagement". (E.g cumming early, making her orgasm, knocking her out cold etc) I'm fully aware that it's something I might have to work with someone else or it will take me a whole lot of time to do. That kind of gameplay, I've set to do for my second game. For the first one, it will just be your typical interactive visual novel with maybe some minor gameplay like stat raising and QTEs that would play out on sneaking around/peeping mini-events.

And yeah, I know that not a lot of combat gameplay have done well in porn games, that's why I'm trying not to half-ass what I want to develop in my games.
 
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yz.vn_

Active Member
Nov 24, 2022
524
454
If you want to make a complex combat system in renpy, it's perfectly doable, just gonna take a LOT of Python. I don't regret doing it, but man it was a lot of work. Wouldn't necessarily recommend it unless you're committed.
Hard work pays off
 

Count Morado

Devoted Member
Respected User
Jan 21, 2022
8,467
16,368
Yazen_
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Oh, hello again! Back with another thread?
You read my mind.
Another thread?
My best advice is to begin rather than trying to gather data and wait for the right time.
GMTA
With everybody giving various and different answers to each OP's topic I hope we won't end up with a game looking like Dr Frankenstein's Monster.
Exactly.
 

Count Morado

Devoted Member
Respected User
Jan 21, 2022
8,467
16,368
You have made a new thread with a new question every day of the 8 days you've had an account on F95 (in no particular order):
  1. [Survey] What game content turns you on?
  2. Loli Content
  3. Do you prefer self-insert stories or playing as someone else?
  4. Why do people dislike VN and RPGM?
  5. New here! Asking for tips as a future game developer
  6. Where do you draw the line? (H Games)
  7. Developer In Need: Games with Good Story
  8. Do you prefer 2D or 3D art style?
Every question you've asked has been asked in threads on F95 before. My suggestion is to be a member for a bit longer and read the comments in the threads of games you are attracted to playing (if you haven't played many of them - check out some). Take your time, take notes, use the search box.

Remember, though, everyone has their own biases about what they think makes the best game or what content you should put in or what engine to use, etc. Those of us that are active in various threads skew results. We are a very small minority of the people who come to this site. We are a minority of those who actually post in the thread. Those who do post, mostly post in the threads of games/content they are interested in - not a wide variety of threads. People who post are a minority of those who come to the site. Thousands of people come to F95 daily to download and play games, but never post. The people who come here to download are a minority of all NSFW game players.
So you are getting responses from a minority opinion of a minority of posters of a minority of site visitors of a minority of people who play NSFW games.

That's not to say some of the responses aren't good - there are some great responses. However, asking personal choices of what people like or dislike, self-inserting or not, 2d or 3d, etc. - you're not getting a representative sample of the NSFW game playing public - whether free players, players who pay retail, or players who subscribe on patreon and similar sites.

A game needs to be developed with the creator's vision on what THEY would like to play if someone made a game for them.

I started writing short stories and writing/producing plays that I wanted to read and see performed. My vision. My ideal. My enjoyment. My world. And I found quite a few people who liked what I was doing. Did I become a tony-winning playwright? No. Did I become a pulitzer winning author? No. But I built a following by doing what I wanted to see in the world and finding the audience for it.

Take steps forward. Baby steps, Bob. Baby steps.

Oh, shut up.
Dude just doing a bit of research, which is much better than jumping in with 0 knowledge, 0 plans, and 0 skills.
And then have the entire F95 laugh at your pitiful "game." :whistle::coffee:
He's asking for input, and I'm giving him mine. Just like you gave him yours. Just because you don't like it doesn't mean I need to shut up. So...
1669963093070.png
 
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yz.vn_

Active Member
Nov 24, 2022
524
454
You have made a new thread with a new question every day of the 8 days you've had an account on F95 (in no particular order):
  1. [Survey] What game content turns you on?
  2. Loli Content
  3. Do you prefer self-insert stories or playing as someone else?
  4. Why do people dislike VN and RPGM?
  5. New here! Asking for tips as a future game developer
  6. Where do you draw the line? (H Games)
  7. Developer In Need: Games with Good Story
  8. Do you prefer 2D or 3D art style?
Every question you've asked has been asked in threads on F95 before. My suggestion is to be a member for a bit longer and read the comments in the threads of games you are attracted to playing (if you haven't played many of them - check out some). Take your time, take notes, use the search box.

Remember, though, everyone has their own biases about what they think makes the best game or what content you should put in or what engine to use, etc. Those of us that are active in various threads skew results. We are a very small minority of the people who come to this site. We are a minority of those who actually post in the thread. Those who do post, mostly post in the threads of games/content they are interested in - not a wide variety of threads. People who post are a minority of those who come to the site. Thousands of people come to F95 daily to download and play games, but never post. The people who come here to download are a minority of all NSFW game players.
So you are getting responses from a minority opinion of a minority of posters of a minority of site visitors of a minority of people who play NSFW games.

That's not to say some of the responses aren't good - there are some great responses. However, asking personal choices of what people like or dislike, self-inserting or not, 2d or 3d, etc. - you're not getting a representative sample of the NSFW game playing public - whether free players, players who pay retail, or players who subscribe on patreon and similar sites.

A game needs to be developed with the creator's vision on what THEY would like to play if someone made a game for them.

I started writing short stories and writing/producing plays that I wanted to read and see performed. My vision. My ideal. My enjoyment. My world. And I found quite a few people who liked what I was doing. Did I become a tony-winning playwright? No. Did I become a pulitzer winning author? No. But I built a following by doing what I wanted to see in the world and finding the audience for it.

Take steps forward. Baby steps, Bob. Baby steps.

He's asking for input, and I'm giving him mine. Just like you gave him yours. Just because you don't like it doesn't mean I need to shut up. So...
View attachment 2207718
Okay, fair enough. I haven't actually stuck long enough to know what people like and don't like and everyone has their own varying opinions that most of them just slip my mind if I saw them. I rarely see posts with detailed breakdown about the critique they have for a certain game. Much less bring their own opinion to the table about the overall review to the game or genre itself. I've also looked at some similar threads a bit a few days ago. While some have helped give me a better understanding on what to do and not to do and how things work and what could easily get me sinking into the rabbit hole of generic and uninteresting games, I thought asking people myself would be much easier since I could just open my threads and look back on all of the responses I've gathered and use relevant information and tips for the development of my game. I do have a lot of bookmarks and it does get hectic to scroll through all of that.

And I won't disagree with you. The people that actually respond to threads are a very little portion of the people that play these kinds of game although I do think that the very same minority are the people I could create connections with or at least be the baseline for my interactions to my audience. That doesn't sound bad at all. But then again, I'm still at the research stage of development. In the end, it all won't matter if I don't make an actual something to present and be played. Which is what I'm working on right now. I'm supposed to start with it by next year since I'm still not done directing an animation film, but I do seek the free time to be able to write what I can in my document.

"That's not to say some of the responses aren't good - there are some great responses. However, asking personal choices of what people like or dislike, self-inserting or not, 2d or 3d, etc. - you're not getting a representative sample of the NSFW game playing public - whether free players, players who pay retail, or players who subscribe on patreon and similar sites."

Alright, you got me there. These questions are very shallow, doesn't specifically cater to the niche I'm aiming for. It did give me some insight on how things should be executed regardless of what kind of game I wanna create. It's generalized but something to note when I try to take different steps for other games I plan to eventually create.

"A game needs to be developed with the creator's vision on what THEY would like to play if someone made a game for them. "

In all honesty, I do find myself feeling like my stories doesn't click with the reader. Maybe I'm presenting it to the wrong audience. But I do agree with you on this. I'm here to create something I would like to see happen and not follow every other porn game with overused tropes and scenes. I have a solid idea about what I want but implementing it and making it believable complicates things a little bit because I've never seen a situation like that ever happen in real life, while it does sound enticing to me, I have to give it justification so that it doesn't hit off as just weird writing.

Anyway thanks for responding! Much appreciated take. I'll give it some time for now and do what I can do with what I have and see if it becomes something I'd be proud to put out.