Progression Update #7 - Almost There...
Patrons only
Sep 25 at 7:13pm
Whew...this coding is really kicking my ass, lol, really need to think of an easier way of doing things and actually stick to it coz this rendering it all then coding it all at once is killing me, lol.
But, I'm getting closer to the end now, just have 2 more characters to code and the hint system then it'll all be done, will just need to test it and ship it on out to you guys.
I would say, expect the release sometime this week, provided no more shit comes up as I've been having issues with a close friend, long story short, he was feeling suicidal, said he was going doing it and now nobody has heard from him in 4 days sooo...kinda going through some shitty stuff, but I'm pushing through and getting shit done.
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Also, once the DD v0.2 has been released I'll be taking a couple of days off to do the $20 comic, then once that's done I'll be taking another week off to get started on the FM Reboot.
I've decided to turn that into more of a mini game as apposed to an actual full game simply because I wouldn't have the time to do that full time and DD full time.
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Also, with DD I'll be drastically changing the way things are done in v0.3.
At the moment I put way to much work into one section which really doesn't reflect well for the game, it makes it seem like there's not much there when really there is just one long ass story for 1 character and not much else for anyone else.
Which is why in v0.3 I've decided to take a little stroll back to the beginning of the game and just re-go over everything to make sure it all blends smooth and such.
Don't take this as me restarting the game though, I'm not changing any renders, codes or anything, just simply adjusting a little bit of the coding to blending it all.
Also will be adding in an enable/disable feature to pick which route you want to take ( love or dom ), simply because the mix of the 2 is making the story a lot harder to do and I'm finding it harder to write the middle bit with each update.
Also, as you may know, at the moment the game doesn't really offer to much in terms of a "dom" story, which is why in v0.3 I'll be adding in a full on dom side of the story, it'll basically be like having 2 games in one.
And I know people like the option of not knowing which route they're going down, but having that option is wrecking the actual story and it's kind of annoying me not getting the story told that I want to tell simply because of the middle ground.
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Also, I've decided that in v0.3 I'll be doing a total rework of the points system.
I've touched on this before but I planned on removing it completely last time, but now I've decided to simply change it a little.
It'll work more like how MOTH's used to work ( or still does, not played it in a while
).
Basically you'll earn points as you do now, but, you'll get to say 10 points and you'll get an "event_trigger" point, which means once that is hit you'll activate an event.
I'm not 100% sure how I'll work it yet but I do know it'll be different to MOTH's