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I opend it .And u guys tell me what is it?
default unlock_a = 0
default day_worked = 0
default a_house_unlocked = False
default visited_a_01 = 0
default school_unlocked = False
default coffee_shop_unlocked = False
default a_map_advance = 0
default unlock_a_house = False
label townmap:
$ room_track = 'Town Map'
if day_tick < 4:
scene townmap
else:
show screen townmapib
call screen gui
show screen townmapib
call screen gui
label already_worked:
$ room_track = 'Town Map'
if day_tick == 2 or day_tick == 3:
scene townmap
"{i}YOU HAVE ALREADY WORKED TODAY, THE PLACE IS CLOSED, COME BACK TOMORROW!{/i}"
elif day_tick == 4:
scene townmap_night
"{i}YOU HAVE ALREADY WORKED TODAY, THE PLACE IS CLOSED, COME BACK TOMORROW!{/i}"
else:
show screen townmapib
call screen gui
show screen townmapib
call screen gui
label school_closed:
$ room_track = 'Town Map'
if day_tick == 3:
scene townmap
"{i}THE SCHOOL IS CLOSED FOR TODAY, TRY BACK TOMORROW!{/i}"
elif day_tick == 4:
scene townmap_night
"{i}THE SCHOOL IS CLOSED FOR TODAY, TRY BACK TOMORROW!{/i}"
else:
show screen townmapib
call screen gui
show screen townmapib
call screen gui
label bunny_lounge_closed:
$ room_track = 'Town Map'
if day_tick < 4:
scene townmap
"{i}THE BUNNY LOUNGE IS CLOSED DURING THE DAY, COME BACK TONIGHT!{/i}"
else:
show screen townmapib
call screen gui
show screen townmapib
call screen gui
label coffee_shop_closed:
$ room_track = 'Town Map'
if day_tick == 4:
scene townmap_night
"{i}THE COFFEE SHOP IS CLOSED THIS LATE, COME BACK TOMORROW!{/i}"
else:
show screen townmapib
call screen gui
show screen townmapib
call screen gui
label gym_locked:
$ room_track = 'Town Map'
if day_tick == 4:
scene townmap_night
"{i}THE GYM IS CLOSED AT NIGHT, COME WORK OUT TOMORROW!{/i}"
else:
show screen townmapib
call screen gui
show screen townmapib
call screen gui
label visit_ys_studio:
$ room_track = 'Town Map'
if day_tick < 4:
scene townmap
"{i}I should visit {b}[ysname]{/b} at th studio first...{/i}"
jump townmap
else:
show screen townmapib
call screen gui
show screen townmapib
call screen gui
screen townmapib:
$ room_track = 'Town Map'
if day_tick < 4:
add "townmap/map.webp"
imagebutton:
idle "townmap/hov/home_i.webp"
hover "townmap/hov/home_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("hallway2")]
xpos 149
ypos 122
if ys_studio_started == 0:
imagebutton:
idle "townmap/hov/work_i.webp"
hover "townmap/hov/work_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("work_01")]
xpos 1365
ypos 455
if ys_studio_started == 1:
imagebutton:
idle "townmap/hov/work_i.webp"
hover "townmap/hov/work_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("visit_ys_studio")]
xpos 1365
ypos 455
if ys_studio_started == 2:
imagebutton:
idle "townmap/hov/work_i.webp"
hover "townmap/hov/work_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("work_01")]
xpos 1365
ypos 455
imagebutton:
idle "townmap/hov/shop_i.webp"
hover "townmap/hov/shop_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("shop")]
xpos 28
ypos 296
if coffee_shop_unlocked == True:
imagebutton:
idle "townmap/hov/coffee_shop_i.webp"
hover "townmap/hov/coffee_shop_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("coffee_shop")]
xpos 1627
ypos 213
if school_unlocked == True:
imagebutton:
idle "townmap/hov/school_i.webp"
hover "townmap/hov/school_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("school")]
xpos 1053
ypos 293
if unlock_a_house == True:
imagebutton:
idle "townmap/hov/a_house_i.webp"
hover "townmap/hov/a_house_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("a_house")]
xpos 336
ypos 793
if unlock_studio == True:
imagebutton:
idle "townmap/hov/studio_i.webp"
hover "townmap/hov/studio_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("studio_outside")]
xpos 1656
ypos 845
if bunny_lounge_unlocked == True:
imagebutton:
idle "townmap/hov/bunny_lounge_i.webp"
hover "townmap/hov/bunny_lounge_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("bunny_lounge_closed")]
xpos 1163
ypos 979
if unlock_gym == True:
imagebutton:
idle "townmap/hov/gym_i.webp"
hover "townmap/hov/gym_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("gym")]
xpos 858
ypos 489
else:
add "townmap/map_night.webp"
imagebutton:
idle "townmap/hov/home_i.webp"
hover "townmap/hov/home_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("hallway2")]
xpos 149
ypos 122
imagebutton:
idle "townmap/hov/work_i.webp"
hover "townmap/hov/work_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("already_worked")]
xpos 1365
ypos 455
if coffee_shop_unlocked == True:
imagebutton:
idle "townmap/hov/coffee_shop_i.webp"
hover "townmap/hov/coffee_shop_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("coffee_shop_closed")]
xpos 1627
ypos 213
if school_unlocked == True:
imagebutton:
idle "townmap/hov/school_i.webp"
hover "townmap/hov/school_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("school_closed")]
xpos 1053
ypos 293
if a_house_unlocked == True:
imagebutton:
idle "townmap/hov/a_house_i.webp"
hover "townmap/hov/a_house_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("a_house")]
xpos 336
ypos 793
if unlock_studio == True:
imagebutton:
idle "townmap/hov/studio_i.webp"
hover "townmap/hov/studio_h.webp"
focus_mask Tru
action [Hide ("townmap"),Hide ("townmapib"),Jump ("studio_outside")]
xpos 1656
ypos 845
if bunny_lounge_unlocked == True:
imagebutton:
idle "townmap/hov/bunny_lounge_i.webp"
hover "townmap/hov/bunny_lounge_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("bunny_lounge")]
xpos 1163
ypos 979
if unlock_gym == True:
imagebutton:
idle "townmap/hov/gym_i.webp"
hover "townmap/hov/gym_h.webp"
focus_mask True
action [Hide ("townmap"),Hide ("townmapib"),Jump ("gym_locked")]
xpos 858
ypos 489
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