Thank you for the quick response.Well, first I must say I'm both surprised and please to see someone thinking about the gameplay.
Much too often when the gameplay is mentioned it's either to simply approve or disapprove, without much thinking and explaining. So thank you for taking time for both, it is indeed helpful.
About the economy of the game, well that area we really lacks data, due to the amount of content that is currently in the game I think you can quite easily understand that we tend to cheat our way when we test the new content. Also at this point playing the game is a chore for us since quite a bit of time, speaking for myself here I find it quite interesting how my way of enjoying the game changed over time.
So thanks for the data, I already got some with the occasional save I ask when somebody encounter bugs.
Also that area of the game is really the hardest for me to get a good view of the strength an weaknesses and in the end an idea of how it should be. Well I think I never really played the game without cheating, that's the first thing I do in the game here, I first find a way to cheat then play it. Except some rare cases I pretty much tailor my experience to my tastes.
Even if I try to improve the areas I can, that one is clearly the one I get the least feeling about.
Currently I worked on the GUI and the storytelling front-end but not much on the gameplay front end, most of everything is based on the legacy state before I got on the project. I also worked on the back-end but well it's the back-end so it's not really visible for you or at least it shouldn't.
But the economy and the stats mechanics are one of the point where I truly get the feeling I should improve things, yet I cannot get a clear picture of how I want things to go, on that matter even Jan has a better idea, which is pretty unusual since he is not into "grand scheme" type of deals and prefers working incrementally.
I need to add a thing:
In the first stage of Lolas corruption i choosed the green serum. Didnt knew that the pink serum leads to a complete other direction.
I like those decisions where your choices lead to complete different paths. the only backside is the amount of extra work for the creators...
My sugestion: You should add a "warning" at the heavenly impact choices, so that ppl know that just one of the two options are possible. For example:
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