mazqaz

Well-Known Member
Feb 19, 2018
1,318
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Defenitely needs a walkthrough.
I dont even know half of what i'm suppose to do.
Seems pretty straight forward

Talk with a student, they'll come to you're house and just the process of training them by clicking on the available options until the others get unlocked. All sex toys you get from the sex shop and once a bitch is fully trained send her to the strip club for all the money you ever need.
 

Finsit

Harder Better Faster Cheater
Game Developer
Jun 2, 2017
1,167
1,422
363
Is there any cheats for this game?
It's a Ren'Py game.

How could there not be ways to cheat ?
I mean before getting better with the console I used to modify save files with hex editors (save editor are useless since if you can found a value in a save editor then you can use the console much more easily anyway).
 

Ragnarok6699

Member
Nov 2, 2017
265
46
103
i think i was misunderstood i was saying that money cheat is not working and that the game gets an error with "inventory = {}" if there should be anything between {} then i don't know because i'm not good with codes and stuff. And i did not try to code something myself just asked how to make it work
 

Finsit

Harder Better Faster Cheater
Game Developer
Jun 2, 2017
1,167
1,422
363
i think i was misunderstood i was saying that money cheat is not working and that the game gets an error with "inventory = {}" if there should be anything between {} then i don't know because i'm not good with codes and stuff. And i did not try to code something myself just asked how to make it work
When you are using python's console you are basically "coding".

That is why I keep telling people that to cheat you need to understand what you are doing.

I did misunderstand you, I realized you were just copying that old list in the OP.
 

Ragnarok6699

Member
Nov 2, 2017
265
46
103
the dev. either doesn't bother to read what i write to the end or is evading to answer the "how to make it work?" part :)
and it goes: Harder,Better,Faster,Stronger

Work it harder
Make it better
Do it faster
Makes us stronger
<=======)===(=======> :):)
though to be fair in LoL i saw "Harder,Better,Faster,Faker"
 

Finsit

Harder Better Faster Cheater
Game Developer
Jun 2, 2017
1,167
1,422
363
the dev. either doesn't bother to read what i write to the end or is evading to answer the "how to make it work?" part :)
and it goes: Harder,Better,Faster,Stronger

Work it harder
Make it better
Do it faster
Makes us stronger
<=======)===(=======> :):)
Oh no, I am not evading anything.

I always tell to people trying to cheat that unless they know what they are doing they shouldn't.


And while I would help someone learn how to cheat, I won't do it on their behalf.


If I was (hypocritically) opposed to cheating in my game then it would be quite a bit harder to do so. Currently you just need to understand the basics of python and have a good intuition about the way the game is structured.
Unless you look at the sources and then you just need to understand Ren'Py and python, and unless you already are very well versed into Ren'Py's arcanes then you will certainly learn a few things about it.
 

VincentYamato

Member
Feb 12, 2018
250
45
164
Could some one tell what the squares in the top left corner are and how do you get them to raise? I keep trying to get the one with the money sign to get to 3 but as soon as it get to 2 it goes down again, and i need 3 to buy supplies ofr the green serim2, i think
 

mazqaz

Well-Known Member
Feb 19, 2018
1,318
2,253
193
Could some one tell what the squares in the top left corner are and how do you get them to raise? I keep trying to get the one with the money sign to get to 3 but as soon as it get to 2 it goes down again, and i need 3 to buy supplies ofr the green serim2, i think
The first row of squares is money, and the more you advance the stories of the bimbos you get more options for more money.

Teaching goes from 1 square to 2 once you blackmail the university board member.

Training Frankie at the gym gains you 1 square.

Sending a bimbo to the stripclub to earn yourself money gives you 2 squares permanently until you remove her from the position since you can't see the bimbo if you do it but you get some nice strip club scenes per bimbo.

You lose squares after a day of not working or training frankie.
 

Kiralight567

New Member
Sep 3, 2019
9
0
72
How can i get 4 income yo i do lab work, train frankie and teach and i have harley in strip club and it's just 3 how can i increase it?
 

mazqaz

Well-Known Member
Feb 19, 2018
1,318
2,253
193
I must say I really find it fascinating how polarizing that feature is.
I think its just down to if you can use cheats or not. With the new feature you can't shift + o your way into a billionare and skip some of the grind. For me the squares were never really an issue once you get someon on the strip club.
 

Finsit

Harder Better Faster Cheater
Game Developer
Jun 2, 2017
1,167
1,422
363
I think its just down to if you can use cheats or not. With the new feature you can't shift + o your way into a billionare and skip some of the grind. For me the squares were never really an issue once you get someon on the strip club.
You can cheat you way to skip the income checks though. But it is not as simple.
 

bell10

Newbie
Sep 18, 2017
16
7
92
I'm not sure if it breaks anything as I haven't gotten to the end with this update yet, nor do I have any python expirence, but I do believe the new money cheat is "income.base=5"
 

Finsit

Harder Better Faster Cheater
Game Developer
Jun 2, 2017
1,167
1,422
363
I'm not sure if it breaks anything as I haven't gotten to the end with this update yet, nor do I have any python expirence, but I do believe the new money cheat is "income.base=5"
It is pretty "safe" but in the next update it might have some interaction with the event that will trigger depending of the income changes and situation.

So, yeah in general it is alright.
 

ufsmt

Newbie
Jul 9, 2017
54
92
145
If you need to keep explaining how the new income system works, it's not intuitive, even if it is simple.

My experience was, load up the game, see my saves are incompatible, delete them and start again. Annoying, especially since I was a long way in; but that happens with games in development.

Start a new game, see the new UI element on the left. Ignored the school and went straight to the lab to set it up, accidentally went to the lab office first, did paperwork, got a "square" on the new UI element. I thought "huh, there's a paperwork/income type skill now? cool. I'll just grind out a few points now and that'll make earning money easier". Six or so days later I had 2 points in "paperwork/income" or whatever it was called. I was confused when the skill went down a couple of days later. I was also confused when I couldn't find my current money, even after buying and making a couple of blue potions.

It then occurred to me that the "paperwork/income" skill thing was actually a representation of my money, but I still couldn't find the actual amount of money I had. Simplification is fine and all, but there's taking it too far when displaying something like money. A bit more playing and I began to think that it wasn't actually showing my money, but perhaps it was more like, quickly expiring "work points". I thought "no, that couldn't be it. How am I supposed save up for more expensive things? That's a horrible mechanic, they wouldn't do that, lets check the forums!". Forums confirmed that it is indeed quickly expiring work points, that you lose if you don't spend.

I read the explanations of what and why. I don't care how good or reasonable the reasons behind the change are--I'm playing the game after all, not developing it; that's just how it works from a players perspective--, I found it horribly unintuitive and can easily understand why people don't like it. It doesn't work like any mechanic I remember from any other game I've played. New mechanics aren't necessarily a bad thing, but why reinvent the wheel for such a simple thing? (need item, earn income, buy item). I ended up getting frustrated with the income mechanic because, from my perspective, it just doesn't work in any relatable way, and I just put the game down.

I went away and couldn't help put think about it, because a game I like is no longer fun because of an annoying mechanic. Even after I realised the secret of it all. You don't need to work any more. You just don't. You can't save up for future purchases, so working is a complete waste of time now, right up until you need to buy something. Then you need to press the right buttons to light up enough work points so you can immediately run off and buy the thing you need. And then you lose any extra points you earned. Like unspent game/company specific funbucks you use to purchase DLC stuff in AAA games, or unused time/data on pre-paid phone plans. You earn the thing, then it's taken away from you when you don't use it quickly enough.

It's still an annoying mechanic, it might be less grindy, but IMO it's more tedious. If you want to keep it like this instead of reverting to a more intuitive "earn money, save money, need item, buy item" mechanic that the game previously used, just double down and simplify things even more. Make the income system work like energy systems I've seen in a lot of other games. If you don't actually need to work any more, just make it so the player doesn't actually have to work any more, and just unlock income waypoints that add to your "income energy" (for want of a better term, that one is horrible).

Energy systems in other games limit the actions you can take per day (or week or whatever) and refresh when you rest. You unlock more Energy Points as you go through the game, through training or waypoints or whatever. Income Points wouldn't limit your actions, just your purchases. Go to school and work for the first time, BAM! first Income Point unlocked. Now the game assumes you actually go to work, just like you can assume you eat/drink/bathe etc. If you spend your single income point, it refreshes when you sleep. The game even already leads you to the second point. Talk to the girl -> offer to train her at the gym -> go to gym -> see this Frankie guy -> offer to train him for money -> BAM! second income point unlocked. Now when you sleep, your income points refresh back to two. Or maybe that was your third, you might have done paperwork in your lab office already and unlocked another Income Point; though I'd maybe save that one for when you get the girl working there instead. It's much the same as it is now, but you don't need to keep pressing buttons to earn the points when you need them, just to have them taken away from you if you don't quickly spend them. The game assumes the PC actually does their job and earns the money.

You still wouldn't be able to just buy all the things early on, you need to unlock the Income Points first--some of which need storyline progression--then you spend actual time buying the item. I imagine it also wouldn't be hard to gate some locations behind needing a certain number of Income Points unlocked. This lets the player spend less time clicking work buttons and more time on the story, and also lets the developer have some kind of idea where the player is at, by knowing what they'll need to do to unlock each of the Income Points, and how many Income Points each item costs.

So there you go, my thoughts on the new Income mechanic; roll it back or double down on simplifying things even more.
(congrats, after I lurked for ages, you got my first post on these forums).
 
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