- Jul 30, 2017
- 415
- 1,356
I agree there is a lack of choices in my game. That's partially as intended and partially not. I prefer games that I don't have to click around to multiple map locations and manage money and time and relationships. Project Sage, or Naughty Lyanna are great examples of what I wish Devin's Life was more like. Both of those games have choices, but limited in the confines of the story. If I was a better game designer/programmer... My game would be better... lol.
I do disagree that there are no choices in the game. Yes, many don't have a direct impact to the story immediately, but there are triggers in the background that will effect the end of the game (in 2055 when it's done). Don't assume that just because you scroll back and the scene after the choice doesn't change much that the choice didn't matter.
I also appreciate everyone's feedback good and bad and appreciate you guys still checking in and discussing the game.
I do disagree that there are no choices in the game. Yes, many don't have a direct impact to the story immediately, but there are triggers in the background that will effect the end of the game (in 2055 when it's done). Don't assume that just because you scroll back and the scene after the choice doesn't change much that the choice didn't matter.
You don't have permission to view the spoiler content.
Log in or register now.
I also appreciate everyone's feedback good and bad and appreciate you guys still checking in and discussing the game.