4.00 star(s) 5 Votes

CoyotteStudio

Newbie
Game Developer
Feb 10, 2023
16
219
F95Zone Cover II.png

Overview:
Your vacation is interrupted by a special mission given by your dad: to investigate Juliana's involvement with drugs. In this intriguing adventure, you'll explore the city of Rushville, meeting beautiful girls while searching for evidence and facing off against the meanest guys on the streets.​

Thread Updated: 2023-04-18
Release Date: 2023-04-18
Developer: Coyotte Studio - - -
Censored: No
Version: 0.1.2
OS: Windows
Language: English, Portuguese
Genre:
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Installation:
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Changelog:
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bg_mc_livingroom_day.png h_hayashi_bj1.png oliviapc.png sc-hayashi-cowgirl.png screenshot0017.png screenshot0018.png screenshot0019.png
 
Last edited:

longjohngold

Well-Known Member
Jan 22, 2020
1,069
1,728
I'm not a big boob guy, but both those blonde women in the banner are absolute fire.

The art is good... though there's some kinda inconsistency there that makes me a little suspicious.

There's a lot of clicking to get around maybe add those buttons sandbox games have to jump to rooms or straight to the map), it was kinda annoying to have to click through every room in the MC's apartment just to skip time to the night, then back again.

I presume later it'll be less linear so it needs some sort of objectives tracker.

Small thing but Nicole called the MC by his default name not chosen name, also why is the MC called "player" on his phone, that not even how they work and don't put your name on each line of a message.

The language started out fine but...
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... then it felt lacking in smoothness quite often at other times too.
 

CoyotteStudio

Newbie
Game Developer
Feb 10, 2023
16
219
I'm not a big boob guy, but both those blonde women in the banner are absolute fire.

The art is good... though there's some kinda inconsistency there that makes me a little suspicious.

There's a lot of clicking to get around maybe add those buttons sandbox games have to jump to rooms or straight to the map), it was kinda annoying to have to click through every room in the MC's apartment just to skip time to the night, then back again.

I presume later it'll be less linear so it needs some sort of objectives tracker.

Small thing but Nicole called the MC by his default name not chosen name, also why is the MC called "player" on his phone, that not even how they work and don't put your name on each line of a message.

The language started out fine but...
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... then it felt lacking in smoothness quite often at other times too.
Your comment is very valuable!

I think that of all the important points you touched on, maybe the inconsistency of the art is the most important. I really agree, but you definitely don't need to get suspicious (in the sense that 100% of the art is original, if that's what you suspect - even though we used AI to refine the final results.). It's version 0.1, so we've given ourselves some leeway to publish the game a little "raw" in some ways. In any case, of course it's worth asking which aspects you think are out of tune with the rest. I think artistic congruence is absolutely key in a good game.

As for the aforementioned dialogue, it turned out to be a bit bizarre indeed. The truth is that at no time was it clear that the character came from North Africa, just as it is not clear that Shebbak is an Arabic surname. We are not native English speakers and perhaps some of our cultural conventions are not so universal.
We'll think of a way to fix this!

Thank you for all the comments and for your attention in helping us to improve.

EDIT:Forgot to mention: a button that takes you directly to the room/worldmap; and a hint/quest system, are things that have been planned for a long time and will definitely be in a new update. Thanks for the suggestions!
 
Last edited:

longjohngold

Well-Known Member
Jan 22, 2020
1,069
1,728
other than that, where could I find the binocular?
Click the desk draw in his office (in the police station) to trigger an interaction, you don't actually get or need them but I presume you've gotta have that convo.
 

rKnight

Devoted Member
Jun 12, 2017
8,172
103,836
To be honest, I feel AI-art is inevitable. AI-generated content is becoming more popular among devs. But the methods aren't the issue: the outcome is. :WeSmart:

Even though AI can create content much faster than people, which is probably the biggest benefit, these images are extremely far from replacing the human hand. They're lacking in crucial details and messed up basic features: extra fingers, miss-matched eyes, buildings that suddenly end, among many other issues.

Realistically, at some point, they should add an "AI Graphics" tag, just for clarity's sake.

screenshot0011 (3).jpg

screenshot0012 (3).jpg
 
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Ern The Skáld

Member
Game Developer
Jan 24, 2023
100
379
the background and room images are done with AI, the chairs, cars and plants are very strange; but the humans seem done by hands.
Nah, I think everything is AI CG. Hands and beard on the first previev pic, lack of lips, apparent cock "clipping" on the second one, the way arm is extended on the third - my suspicion is that it's all AI generated.
 

El Tanque

Well-Known Member
Game Developer
Jul 29, 2017
1,546
3,424
I find it somewhat strange that the artist overlooks these details.
And knowing that AIs have problems drawing hands, and other consistency issues, it's very strange that these characters appear with three fingers plus the thumb.
Even worse, it looks like the photographer is adjusting the camera lens with his left hand but he has only three fingers on one side, but the other finger looks more like the index finger. It makes it look strange, and the ring and little fingers of the right hand seem to end up abruptly embedded in the camera.
The girl giving the blowjob, seems to have two nose tips, or two upper lips, also looks weird.
I have nothing against AI-generated images, the dev has said that the characters have been handmade and everything else is AI... but I don't think he was entirely honest, since there are too many obvious errors for this level of skill.
But well, that's what I can perceive. ¯\_(ツ)_/¯

As someone already mentioned, the blondes in the banner look very hot.:p
 
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Y.Gromov

Well-Known Member
Aug 27, 2017
1,249
22,091
You know that if you really like AI arts and games, then so be it, but the characters from the banner are clearly stolen (their appearance)!
On the right Laura from the "promises"!
Thousands of these games are now stamped - will there be fools who donate to such projects, that's the question!
 

NoMansMind

Member
Sep 5, 2022
130
330
could get interesting. graphics are nice, but...
its a little bit clunky around the edges, and the english, well, lets just say I hope SOME nice guy here helps with the translation!
pretty please? :giggle: (I´m sadly not a native english speaker myself)
 

csw

Newbie
Aug 5, 2016
37
60
As mentioned above, the art is kind of weird and not consistent, so it looks like most of the art is AI made, nothing wrong with it, but dev should mention that all is done with AI. Some images are strange, like on this image, the character hands look more like octopus, aliens or whatever, not human for sure.
 

Pornythedino

New Member
May 19, 2021
2
3
Your comment is very valuable!

I think that of all the important points you touched on, maybe the inconsistency of the art is the most important. I really agree, but you definitely don't need to get suspicious (in the sense that 100% of the art is original, if that's what you suspect). It's version 0.1, so we've given ourselves some leeway to publish the game a little "raw" in some ways. In any case, of course it's worth asking which aspects you think are out of tune with the rest. I think artistic congruence is absolutely key in a good game.

As for the aforementioned dialogue, it turned out to be a bit bizarre indeed. The truth is that at no time was it clear that the character came from North Africa, just as it is not clear that Shebbak is an Arabic surname. We are not native English speakers and perhaps some of our cultural conventions are not so universal.
We'll think of a way to fix this!

Thank you for all the comments and for your attention in helping us to improve.

EDIT:Forgot to mention: a button that takes you directly to the room/worldmap; and a hint/quest system, are things that have been planned for a long time and will definitely be in a new update. Thanks for the suggestions!
Being honest about it being AI would be a better for your image man, no one will care if its good
 

CoyotteStudio

Newbie
Game Developer
Feb 10, 2023
16
219
Of course AI was used to improve the artwork ('improved' in our opinion lol) but all character and scene designs were hand-drawn and then given a final treatment in Stable Diffusion.

Otherwise, the hands are really shitty for now, but they'll get better (there was a lot of editing and painting over to make them passable, but still not enough).

See some examples of original art x AI improved versions:
 
4.00 star(s) 5 Votes