I think this is the problem with the game plot/selection design.
@Pirot King
Based on the walkthrough, you make pointless branches. You think you've done a good job and thought have a lot of content, but you didn't see this from the player's view. For a player, they will only select one branch and move on, but these actually spent hours to be made. So players will think this game has a short content, but it's actually have more than that.
My suggestion, you should start redesign the whole branching design for non-critical plot,
or at least the future updates. Like the example above, the sex scene. Give all sex scenes. Don't do branching like before. Even repeatable. Like who doesn't love to repeat creampie'ing Emily over and over again ?
The other suggestion is to stop doing pointless dialog selection just to make the players stress by your games. Player don't know which are really critical dialog versus trivial dialog and have to repeat their play through. For real, majority players hate
restart/reload just to see another scene. Also hidden "game over/booby trap" dialog choice, terrible, just terrible...
Why you have to make your player so hard to enjoy your game ?
Well, some did, like Second Happiness (VNorth), freedom of choice I guess.