1.90 star(s) 8 Votes

MagicSlay

Member
Dec 2, 2017
469
403
Wait so Chris is back? And theyre working on a different project? So this one is still abandoned correct? Despite it seeming like the animators back.
I don't know why people get confused. It's abandoned because there isn't a new release yet that isn't a 1.0.

There's just certain factors that make it a guarantee 'Abandon' tag; when the devs say they are no longer working on the game.

Doesn't matter what the devs say after the tag is applied. There needs to be a reasonable update (additions, NOT bug fixes (if above is applied)) to have merit to remove the tag. Him saying he hired Chris, or is working on the game doesn't mean much, especially with his track record. We (I, you, the community) need proof, otherwise it's just sweet lies.
 
  • Like
Reactions: GhostProject

GhostProject

Newbie
Jul 8, 2017
48
63
I'm just gonna copy paste what Viper put on his patreon regarding Divine Arms Origin. I'm leaving some stuff out too like Viper's sketches (extremely simplistic anyway). Here's basically the full post:

"To begin, I'm sure some of you who supported for a long time from flash days about Divine Arms: Origins. To summarize, it is the adventure of Sigurd (New male protagonist) before Siggy. That one did not end well bec it was another abandonment from the animator.

At anyrate, I'm doing the animations and everything full time now. Cliché, but I guess it is true that if you want something done... better do it yourself.

So, to clear up another question, I truly insist on this storyline first because it is important for Siggy's development and at the same time, I will be borrowing a ton of code from the Godot version of Forbidden Arms. You will know once you played the demo that I have done so much in just one month's time because of the experience I have from FA and Godot.

If I pursued the top-down Divine Arms, i will lose weeks of dev time trying to learn how to do that properly in Godot. And at the same time the sprite work (also done by me) will double because of the isometric angles to animate all that.

Again, everything was fast for the demo because I used the experience from Forbidden Arms.

Siggy is in the game but is stuck inside a crystal that Sigurd will protect.

Siggy will have game over sex animations but it will be least prioritized as I would like to see if the game gets more support. If it does, Chris Armin will animate it. (with a fucking contract this time) If not, then I'll do the animations myself.

Game Mechanics:
Divine Arms: Origins will be a simple tower defense game where you can mix-match and upgrade elemental runes to protect Siggy inside the crystal. You will be roaming around in a procedurally created (hopefully wave collapsed) map that will be an endless trek.

In the overworld above, you will traverse the world with your floating island. You will encounter pirates, flying enemies, inquisitors and all other bat-shit monsters that wants to take the island and it's threatening crystal down.

There will be random event encounters as well and the farther you go, the gamestage ramps up for challenge. Later on, Sigurd can even leave the island and visit towns below.

The floating Island is your home and you will be able to manage it. Extend the length of the island, set barriers and anticipate highjacks by placing traps.
Sigurd can levitate and fly. On an already flying island. He will be super fast and target enemies better at the cost of time. Casting, After-casts, Special attacks and Super Special attacks will be much slower while flying.

Sigurd does not have a HP bar. He can be hit and get toppled anytime and will always get up. However, the time spent recovering from a fall gets enemies closer to the crystal. Crystal HP goes to zero and game over.

Prisoner Management

Originally, Sigurd will have a cupid's arrow to get the ladies for the prawn scenes, but yeah, not gonna sit well with patreon, so instead, Sigurd will get to imprison enemies.

There will be a minigame to convince prisoners to defect. Gotta get them consent lmao.

Afterwards, they will then be fuckable, get pregnant, do jobs and assist in battles and upgrades. Once the lady prison is ready, we'll of course have voting who gets animated in first.

There will be tons of upgrades as well as special summons from other NSFW game guests, so I'm very excited to get those things in.

Anyway there will be lots of stuff not implemented yet but it will get there eventually.

For now, I hope you like the demo and feedback would be greatly appreciated.

Thanks again for the support!!!"


Also heres the gifs he shared. The one with Siggy in it, I'm not sure if it's an Origins animation or not, I believe so though. The new girl is the replacement for Mahalai.
Wait so ViperV is making ANOTHER game on top of being in the middle of Forbidden Arms and Divine Arms? Hope one of them pans out but no way I can support with that messy schedule.
 
Last edited:

SpecLurker

Member
Jun 13, 2017
391
1,022


He posted the new ver. of Divine Arms v1.4 back around the start of October
 

Yevaud6

Well-Known Member
Aug 25, 2016
1,758
703
marked as abandoned again? I always hope it's a false positive and then I see a post like the one above to give me hope it's still creeping along. I wish developement was faster for the patron's sake. But after the first animator left it feels like he lost the insiration to keep it consistant.

His switching systems was an odd reset as well (although he may of just switch to GDOT for his other projects, I don't recall if this one ever got swapped). I'm glad he's still plugging away though, and not just dropping it completely.
 
1.90 star(s) 8 Votes