- Jun 13, 2017
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It's a dollar to sub so I'll probably post a link Nov. 1.
Oh, it's not Divine Arms. It's that wave defense prequel. Nothing interesting really. But I've seen a post that stated it's DA so I hoped he actually went back to working on what was somewhat decent and fundamentally done from mechanics perspective.Divine Arms Tech Demo v1.4:You must be registered to see the links
Plot seems to have been completely changed.
Is there any point downloading this? What kind of content is here?Divine Arms Tech Demo v1.4:You must be registered to see the links
Plot seems to have been completely changed.
Small gameover scene and many, many placeholders...Is there any point downloading this? What kind of content is here?
I must say.. his "never give up shamelessly" attitude is pretty admirable in this case. The problem I see with him wasn't just because he didn't deliver, but back then after Chris left people actually feedback it's fine for him to just use his own animations they aren't even bad or anything. But he choose the high road of dragging out months after months.I'm just gonna copy paste what Viper put on his patreon regarding Divine Arms Origin. I'm leaving some stuff out too like Viper's sketches (extremely simplistic anyway). Here's basically the full post:
"To begin, I'm sure some of you who supported for a long time from flash days about Divine Arms: Origins. To summarize, it is the adventure of Sigurd (New male protagonist) before Siggy. That one did not end well bec it was another abandonment from the animator.
At anyrate, I'm doing the animations and everything full time now. Cliché, but I guess it is true that if you want something done... better do it yourself.
So, to clear up another question, I truly insist on this storyline first because it is important for Siggy's development and at the same time, I will be borrowing a ton of code from the Godot version of Forbidden Arms. You will know once you played the demo that I have done so much in just one month's time because of the experience I have from FA and Godot.
If I pursued the top-down Divine Arms, i will lose weeks of dev time trying to learn how to do that properly in Godot. And at the same time the sprite work (also done by me) will double because of the isometric angles to animate all that.
Again, everything was fast for the demo because I used the experience from Forbidden Arms.
Siggy is in the game but is stuck inside a crystal that Sigurd will protect.
Siggy will have game over sex animations but it will be least prioritized as I would like to see if the game gets more support. If it does, Chris Armin will animate it. (with a fucking contract this time) If not, then I'll do the animations myself.
Game Mechanics:
Divine Arms: Origins will be a simple tower defense game where you can mix-match and upgrade elemental runes to protect Siggy inside the crystal. You will be roaming around in a procedurally created (hopefully wave collapsed) map that will be an endless trek.
In the overworld above, you will traverse the world with your floating island. You will encounter pirates, flying enemies, inquisitors and all other bat-shit monsters that wants to take the island and it's threatening crystal down.
There will be random event encounters as well and the farther you go, the gamestage ramps up for challenge. Later on, Sigurd can even leave the island and visit towns below.
The floating Island is your home and you will be able to manage it. Extend the length of the island, set barriers and anticipate highjacks by placing traps.
Sigurd can levitate and fly. On an already flying island. He will be super fast and target enemies better at the cost of time. Casting, After-casts, Special attacks and Super Special attacks will be much slower while flying.
Sigurd does not have a HP bar. He can be hit and get toppled anytime and will always get up. However, the time spent recovering from a fall gets enemies closer to the crystal. Crystal HP goes to zero and game over.
Prisoner Management
Originally, Sigurd will have a cupid's arrow to get the ladies for the prawn scenes, but yeah, not gonna sit well with patreon, so instead, Sigurd will get to imprison enemies.
There will be a minigame to convince prisoners to defect. Gotta get them consent lmao.
Afterwards, they will then be fuckable, get pregnant, do jobs and assist in battles and upgrades. Once the lady prison is ready, we'll of course have voting who gets animated in first.
There will be tons of upgrades as well as special summons from other NSFW game guests, so I'm very excited to get those things in.
Anyway there will be lots of stuff not implemented yet but it will get there eventually.
For now, I hope you like the demo and feedback would be greatly appreciated.
Thanks again for the support!!!"
Also heres the gifs he shared. The one with Siggy in it, I'm not sure if it's an Origins animation or not, I believe so though. The new girl is the replacement for Mahalai.
Carrot And Stick - Level 100I must say.. his "never give up shamelessly" attitude is pretty admirable in this case. The problem I see with him wasn't just because he didn't deliver, but back then after Chris left people actually feedback it's fine for him to just use his own animations they aren't even bad or anything. But he choose the high road of dragging out months after months.
Did he even "finish" that other forbidden arm game kekw
Exactly my thoughts. I mean, the very first versions of DA were actually quite good in terms of quality and could compete for what it's worth with Chris animations (which means it could be used together without too much immersion breaking).I must say.. his "never give up shamelessly" attitude is pretty admirable in this case. The problem I see with him wasn't just because he didn't deliver, but back then after Chris left people actually feedback it's fine for him to just use his own animations they aren't even bad or anything. But he choose the high road of dragging out months after months.
Did he even "finish" that other forbidden arm game kekw
Well, it kinda did. ViperV decided to kill it off after Chris jumped out (there's a huge maybe about going back to it but not for now). Focus shifted towards new projects in the same setting, like Forbidden Arms or whatever is this "new Divine Arms game that is not Divine Arms".Huh, I remember playing this long time ago... And honestly thought it died