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Divine Dawn 0.26 is finally done! Before we get to the changelog, I would like to thank you all for being so patient, and I hope that the sheer volume of new stuff will be well worth the wait!
I'd also like to thank everyone who helped beta test the update; there are probably still some typos and bugs, but the vast majority have been found despite many major backend changes. Too many people contributed for my senile old brain to keep track, but special shoutouts to Dunnask, Kronos, Grim, and Nobody for each sending in dozens or even hundreds of reports and suggestions over the last two months.
Now, the changelog;
- A new area, the Deepwoods Heart. Chock full of plot, new art, and music, it will be a true test of your your abilities and your beliefs, with heavily divergent endings depending on your final choices.
- Sarah gets a wholesome new CG and sex scene (night) as well as another talk (evening), both requiring high affection.
- Celica gets a new Affection 12 scene pushing the relationship forward, as well as a shared hangout with Sam (evening).
- Metatron gets a new conversation that starts off focused on abs and eventually segues into massive spoilers about exactly how thicc or bricc various angels are. Trust me, it's relevant to the plot.
- Aspasia gets a new 6 Trust scene as your bond with her begins to grow and she gets a little bit snarkier.
- Ashley gets a new conversation with Maya as oil and water mix into a big fucking problem. She also gets a followup conversation discussing her worldview.
- Trait and now Ability dictionaries exist in the right-click menus, with better use of icons and separation to make 'em a bit easier to peruse. Hopefully helps for making new builds.
- Your channels and reactions now display on the left when active, so you know what you have going on at a glance.
- Chesed completely revamped into 7 new spells, while Malkuth got quite a few spellsword-oriented spells as well. Binah and Geburah got a few new spells apiece.
- Cryomancy and Malkuth have new spells that automatically follow up melee attacks with a minor magical strike, to try to widen spell's options.
- For some godawful reason a lot of active Charisma abilities didn't actually let you master them, which is now fixed.
- A metric assload of new traits; Charisma gets a bunch that let you buff your allies passively, while healing magic (mostly Aether and Water) get a variety of specialized as well as generalized traits. Pyromancy got some love as well.
- The Athame weapon gained several new elemental skills and traits, hopefully making it a strong option for a more dexterity-focused spellsword rather than a stat stick. Oh, and you can bleed yourself horribly for a short magic buff.
- New stat icons! Also rearranged the display a bit. No functional changes.
- Several existing characters now have new music; Maya's default, Sarah during her lewd scene, etc.
- Several new themes for the Heart; there's a lot of new boss music to say the least!
- Minor channel balancing; each active channel increases the activation cost of the next. More thorough work will be done with them when I revisit the mana system, this is somewhat experimental.
- I know everyone hates the 'assorted bugfixes' thing every damn changelog has but bruh I'm not even going to try to type them out, there are hundreds. Shoutout to everyone who reported them!
Since 0.26 is now out for supporters/buyers, 0.25 is now free for everyone! It's not quite as chonky, but sets up Sarah romance and more. You can download it for free on itch/patreon or directly from
this mega link.
0.25 Changelog;
- Sarah affection 8/10
- Celica trust 8
- Sam affection 10
- Ashley affection 8
- Metatron conversation 5
- Charles gets 3 new worldbuilding conversations
- 7? new armors, with unique stat combinations
- 30-odd new armor traits
- 10? new Charisma traits
- Traits to unlock critical heals
- Elements and armors all have fancy new icons, courtesy of TheWiseHedgehog!
I'm going to take a few days off/lowkey on the game so I don't fucking die from stress, but after that I'll get back to work, and I'm gonna TRY to do an actual roadmap for the next few updates when I feel up to it. As usual, no promises on exact dates and you should probably expect each update to be 3 days after I say they'll hit.