Gigachad and Chadette Modes, very based.
Bugs/Notes:
How does potency work? I don't think it does anything to my abilities/skills.
Evasion is a hidden stat? Different from Glancing Hit?
How does Accuracy stat from Eyes of Drakira work? Is it negating Evasion or Glancing Hit?
Do skills like Demoralize not have a 100% chance of inflicting the debuff, or is it because I was using it on the Deepwoods boss?
There's an error that occurs with Panacea in combat menu
- Click on any Multi Target spell
- Hover over Panacea, but do not click
- Try to click on "All Enemies"
Line spacing cramps for the abilities/traits that take two lines. Or decreasing the text size like "Flaming Greatsword"
Epione is Heal, but better.
Eileithyia is Heal, but better.
Eileithyia's description also is missing a space.
- "The aspect of life at its purest; embodying both aspects of healing and restoration, Eileithyiaseeks to restore its target through the unrestrained application of Chesed."
I also looked at enemy files. Siphon Strike α's (the upgrade that steals 1 mana) feels pretty useless, since a lot of enemies don't rely on mana to fight and the ones that do have abilities that cost 0.5~1 and manaRegen at 2. The ones with 2 mana cost spells have 3 manaRegen. Right now, it's only useful at disrupting allies with poor mana management during spar, which only happens at low levels because it's useless after they grab the Winds of Magic/Arcane Efficiency trait.
- Az has the same issue.
- For the same reason, Metacorrosion is pointless. If Metacorrosion destroys 0.2 mana per hit (which it isn't), there's a six hit Binah spell that could remove 1.2 mana, but the extra 0.2 isn't worth much more.
- If enemies had mana restoration abilities because they should suffer the same mana management issues I have that'd be great :')
The system that tracks buffs needs to be reworked to track each (de)buff independently.
- Applying a 999-turn (de)buff and then a temporary one with higher percentages results in a 999-turn (de)buff with higher stats.
- It also means if the 999-turn (de)buff is removed, the all of the same (de)buff is removed.
- It also happens when you have two 999-turn (de)buffs that target the same stat and deactivate one of them.
Megatron Prime Divine (best girl 69/10) should have Geburah, Netzach, and Malkuth traits because she doesn't have access to those Aether spells.
Ashley doesn't have the Akem Manah trait or its abilities even though you learn it from her.
Ashley and Metatron don't gain new other traits.
It will be less confusing if you include the abbreviations to the stats page (STR, DEX, MAG, RES, etc).
Arcane Efficiency does not affect the upfront cost of channeling abilities, unless the minimum cost is supposed to be 0.5.
I'm not allowed to stack more than 4 (5 with harp) channels, rip dream of autocasting every channel spell I learn :''')
- It also locks me out of swapping between the 0-cost harp channels because at 4 channels, it requires 4.5 mana to click on anything new. Not autocasting avoids this issue on turn 1, but not turn 2.
- I was forced to drop it to 3 (4 with harp) channels because it drops my mana to 2/10 at the start of every fight.
- Without the Reserves trait, 3 (4 with harp) channels sets your mana to 1/10.
Who's Alicia?