As implied before I agree with the general "I don't want to have to play through the same game 10X to see the content" problem, but your presented extreme solution of just stripping away any meaningful choice or more meaningful outcomes isn't ever the answer.
Or if you want to break it down in MMO terms (Everquest is better btw

), what you are basically saying there is that it somehow defeats the act of raiding period unless you are handed every single piece of BIS gear found within a single Temple of Vesehan clear, and that also absolutely has to include every uber rare drop from Vulak at the end. So like...let's just include a raiding mechanic where every boss mob drops one of everything for everybody in the raid so nobody ever has to make a choice on how to spend their dkp.
That doesn't create a meaningful raiding experience or meaningful outcome environment.
Like I noted above to me it all boils down to extremes and within the what and how much total content you choose to end up excluding. While from a development POV both understanding/acknowledging that making a choice to water down your entire game, with the all but unavoidable level of cringy writing that almost always has to go into building towards some happily ever after harem ending wrap up written in by non-writers, will ultimately never payout or matter nearly as much to anybody (including those pro harem fanatics) in comparison to what is being served up at the start/middle meat of the game. Or you know...the defining period that 100% determines whether a game ends up being successful and/or sees a large amount of varied people wanting to play it or not.
If a development approach can essentially be a win with everybody for 50%+ of it's lifespan, and which ideally is going to extend past the point where the random extremist popping into a thread complaining he won't play a game that doesn't include a "true" harem ending ever actually matters towards the game's overall successful level (but who still likely ends up playing that first 50+ anyway if it offers an extensive amount of content), that is easily the most appealing development choice on the table nowadays/imo. And if in the end that means a player doesn't end up with that one uber rare drop off Vulak, or in this case that extra story wrap up scene or 2 with a girl you already got the opportunity to score with earlier....that realistically is never nearly as big a deal as locking people out of an entire raid zone or opportunity period.