Do you think that the "market" of indie porn game is saturated?

Do you think that the "market" of indie porn game is saturated?

  • Yes

    Votes: 37 22.3%
  • No

    Votes: 92 55.4%
  • Yes but there is a lack of... (explain)

    Votes: 37 22.3%

  • Total voters
    166

Avaron1974

Resident Lesbian
Aug 22, 2018
25,167
86,180
Can somebody explain me one thing. Most of 3D games made with descent graphics accumulate around 15k per month. You can feel yourself rich starting from 4k.
1. Why there are only ~5 alive 3D indie games (WhoreCraft level) on the marked?
2. Why nobody hiring help? I know, you can't hire a professional for 500$, but for 2k It's doable.(at least in a real life)
3. Do a person who is capable of creating descent porn game, can earn more then 15k on a real job?
Those pulling in 15k are very rare. No idea where you got most from. 1k is about average.

Earning 2k on Patreon doesn't mean they get 2k. Patreon takes a cut of that. People also have bills, food, assets to buy and other shit to pay out for.

These are also amateur devs that don't work on contracts. These games are something they have a passion for even if it's just a hobby most of the time. Hiring others is a risk.

The chance of you making 15k making a game is very slim but making it in a normal job would take a specialisation and years to get to that stage.

Most of these devs also have other jobs and families. They don't take it too seriously.
 

Vitriks

Newbie
May 12, 2017
78
88
Those pulling in 15k are very rare. No idea where you got most from. 1k is about average.

Earning 2k on Patreon doesn't mean they get 2k. Patreon takes a cut of that. People also have bills, food, assets to buy and other shit to pay out for.

These are also amateur devs that don't work on contracts. These games are something they have a passion for even if it's just a hobby most of the time. Hiring others is a risk.

The chance of you making 15k making a game is very slim but making it in a normal job would take a specialisation and years to get to that stage.

Most of these devs also have other jobs and families. They don't take it too seriously.
I was talking only about people that already are capable of creating games. There are plenty of developers that create usual 3D RPG's that get buried by many other similar projects. They have a choice of working on usual job or create a project on their own or with a small team. And I understand that if you earn around 4k on usual job, you will be happy with your life. But most of indie developers don't even get that much.
 

Deleted member 167032

Alternate Existence
Donor
Game Developer
Aug 16, 2017
2,719
4,932
As always with your posts.. spot on...

Those pulling in 15k are very rare. No idea where you got most from. 1k is about average.

Earning 2k on Patreon doesn't mean they get 2k. Patreon takes a cut of that. People also have bills, food, assets to buy and other shit to pay out for.

These are also amateur devs that don't work on contracts. These games are something they have a passion for even if it's just a hobby most of the time. Hiring others is a risk.

The chance of you making 15k making a game is very slim but making it in a normal job would take a specialisation and years to get to that stage.

Most of these devs also have other jobs and families. They don't take it too seriously.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,556
Those pulling in 15k are very rare. No idea where you got most from. 1k is about average.

Earning 2k on Patreon doesn't mean they get 2k. Patreon takes a cut of that. People also have bills, food, assets to buy and other shit to pay out for.

These are also amateur devs that don't work on contracts. These games are something they have a passion for even if it's just a hobby most of the time. Hiring others is a risk.

The chance of you making 15k making a game is very slim but making it in a normal job would take a specialisation and years to get to that stage.

Most of these devs also have other jobs and families. They don't take it too seriously.
The ones taking the biggest cut is the gov, because taxman will have his. Patreon will report the income, but the creators is responsible to get the tax sorted themselves though.
 

megaplayboy10k

Well-Known Member
Apr 16, 2018
1,522
2,027
Summertime Saga makes 50k per month, which sounds impressive until you realize he's got up to 8 people working on it. Even ICSTOR has a couple coders and writers working for him while he does the renders and animations.

If you think the adult indie game market is saturated...try walking into a Gamestop and counting the number of game titles on the shelves. Or opening up Google Play and getting a sense of how many phone/tablet games are out there. There are a relative handful of "best sellers", then a bunch of modestly successful niche products, then a bunch of, well, unpopular mediocre product. The kind of console games that go from 50 bucks to 5 bucks in well under a year, for example.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,556
Summertime Saga makes 50k per month, which sounds impressive until you realize he's got up to 8 people working on it. Even ICSTOR has a couple coders and writers working for him while he does the renders and animations.

If you think the adult indie game market is saturated...try walking into a Gamestop and counting the number of game titles on the shelves. Or opening up Google Play and getting a sense of how many phone/tablet games are out there. There are a relative handful of "best sellers", then a bunch of modestly successful niche products, then a bunch of, well, unpopular mediocre product. The kind of console games that go from 50 bucks to 5 bucks in well under a year, for example.
According to graphtreon summertime saga clocking now at 62k., but that is before tax though. But still quite a lot. Counting titles on shelves of Gamestop probably not the best example. They cover all kinda platforms from pc to a wide range of consoles, and it's not just new games. Steam is probably a better place to look for saturation. So many bad/mediocre games get released every month, at the point it stress the more serious releases as they drown in the masses. Steam been working on address that though.

The mobile market is extreme though. People try to get the next candy crush, angry birds, whatever, but games that take off and do good, is rare and far between.

If you look at the good actors in the indie market for adult games, I don't think it's that saturated. You need to account for what niche they target, peoples fetish and so forth. Just because you create an adult game, doesn't mean everyone want to play it just because it's an adult game. There is some "popular" niches/fetish's, where some try to jump onto the bandwagon, but it doesn't matter if they can't deliver on the goods.
 

megaplayboy10k

Well-Known Member
Apr 16, 2018
1,522
2,027
According to graphtreon summertime saga clocking now at 62k., but that is before tax though. But still quite a lot. Counting titles on shelves of Gamestop probably not the best example. They cover all kinda platforms from pc to a wide range of consoles, and it's not just new games. Steam is probably a better place to look for saturation. So many bad/mediocre games get released every month, at the point it stress the more serious releases as they drown in the masses. Steam been working on address that though.

The mobile market is extreme though. People try to get the next candy crush, angry birds, whatever, but games that take off and do good, is rare and far between.

If you look at the good actors in the indie market for adult games, I don't think it's that saturated. You need to account for what niche they target, peoples fetish and so forth. Just because you create an adult game, doesn't mean everyone want to play it just because it's an adult game. There is some "popular" niches/fetish's, where some try to jump onto the bandwagon, but it doesn't matter if they can't deliver on the goods.
Yeah, I don't think there's a saturation of "high end" games(with quality art, writing, and coding) on the market.
 

Conquestus

Member
Modder
Jun 17, 2018
138
245
Hell no. Good games are very rare and only starting to get some real attention in the gaming market.
 

polywog

Forum Fanatic
May 19, 2017
4,062
6,263


If you want to do well in this business, you need to find your niche. I can't give too many details without doxing myself, but I have fans that have followed me for more than 20 years - because my work resonates with them.

Make games that you like, and you will build a fan base of others like you. If you try to please everyone, you will fail miserably. Ignore the haters, they are not, and never will be fans.

Those-who-know-me-know-me-well-Those-who-don-t-can.jpg
 

Korder

Member
Jul 12, 2017
259
215
It's not that the market is saturated, it's that it's filled with mediocre-to-subpar products. Quality always has a place when it comes to adult games.
 
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Suishy

New Member
Game Developer
Oct 9, 2019
12
76
There are many movies in the world, many mobile games in the world, and many porn videos in the world. No industry has collapsed at the moment. It seems to me that the players themselves will choose those products that are made diligently and with a soul, it has always been so. I believe in that. :)
 
Last edited:

Niteowl

Member
Game Developer
Apr 6, 2018
298
378
To be honest, I even often wait until the 5th or 6th update before even considering playing it, let alone supporting it...
Hmm, comments like this make feel that the market is saturated, or at least swamped with so many games that people feel spoiled for choice.....
I mean, fair enough, the poster has a right to do whatever he wants, no argument from me, but I do find comments like this a little bit depressing.

Thing is, just to put out a decent demo takes a lot of work. I've been working on my own game for a while now, almost ready (will release it in December after I polish it a bit and add more content).
It's statistically unlikely it will be successful, ok, but it would be nice to at least have a few people play it and provide feedback, maybe even show some appreciation for our work.
If it's gotten to the point where you have to put out 5/6 updates to even have people try it then I feel it will lead to a couple of problems:

1- less interesting projects being developed (what's the point of working hard on doing something fun and original if people won't even try it.... I mean, 5 or 6 updates, that's like possibly two years of work just to have somebody have a look at the game? Harsh). Better to just copy winning formulas then and hope for the best. Less work anyways, since it's just copy, alter and paste.

2- More interesting games being abandoned. Devs are humans....working for free is okay if we enjoy it as a hobby, but come on, it's be nice to see at least a little appreciation.

anyways, whatev, peace, will write more about my game soon (but feeling a little down now)
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,556
Hmm, comments like this make feel that the market is saturated, or at least swamped with so many games that people feel spoiled for choice.....
I mean, fair enough, the poster has a right to do whatever he wants, no argument from me, but I do find comments like this a little bit depressing.

Thing is, just to put out a decent demo takes a lot of work. I've been working on my own game for a while now, almost ready (will release it in December after I polish it a bit and add more content).
It's statistically unlikely it will be successful, ok, but it would be nice to at least have a few people play it and provide feedback, maybe even show some appreciation for our work.
If it's gotten to the point where you have to put out 5/6 updates to even have people try it then I feel it will lead to a couple of problems:

1- less interesting projects being developed (what's the point of working hard on doing something fun and original if people won't even try it.... I mean, 5 or 6 updates, that's like possibly two years of work just to have somebody have a look at the game? Harsh). Better to just copy winning formulas then and hope for the best. Less work anyways, since it's just copy, alter and paste.

2- More interesting games being abandoned. Devs are humans....working for free is okay if we enjoy it as a hobby, but come on, it's be nice to see at least a little appreciation.

anyways, whatev, peace, will write more about my game soon (but feeling a little down now)
I think it come down to the approach and initial release. Some games gain a lot of followers and traction from start. Some people will never support, some will support for a bit and some rare ones will support for a long time. If I find a game that is good, I'm inclined to tip the jar for a few months to acknowledge the effort and time gone into it.

Those that say they will wait so so many updates before try something. I doubt they fall into the category of possible backers. Tbh sounds more like people who want to get to the "action".. Like fast forward in some porn flick to get to the money shoot.
I'm more interested in story rich stuff that touch more on reality, and would play any updates for games that fall into that category.

Don't let people on the internet shoot you down. Do your own stuff, and if it's good people will show interest. Don't fall into the "copy and paste" of a winning formula. Just because one game did do good in a niche doesn't mean the next one does, unless it hold same quality and got it's own unique story. People less inclined to watch the remake of the same over and over.
 
2

215303j

Guest
Guest
Hmm, comments like this make feel that the market is saturated, or at least swamped with so many games that people feel spoiled for choice.....
Well, to be honest (again), there are way more games than I have time to play. So you have to be picky one way or the other...
The reason why I (and I suspect a lot of people) wait until x updates to play for the first time is, that there are a lot of games which are kind of mediocre but decent enough as fap material. If you wait until update 6, then at least you'll have some content to play.
If I do spot something that I think will be awesome (like the ones in my sig), I do try to play them from the first release.

Thing is, just to put out a decent demo takes a lot of work. I've been working on my own game for a while now, almost ready (will release it in December after I polish it a bit and add more content).
It's statistically unlikely it will be successful, ok, but it would be nice to at least have a few people play it and provide feedback, maybe even show some appreciation for our work.
I appreciate that.
Good luck with your game!
If you send me a message upon release, I'd be happy to test it.
Otherwise, I'll try to keep my eyes open but I might also miss it...
 

polywog

Forum Fanatic
May 19, 2017
4,062
6,263
There's difference between being a devoted fan, and being an armchair quarterback.
Both are fans, or they wouldn't be watching the game.
One watches and can't wait to see what happens next, the other tries to call the plays.

If you support an artist through patreon, etc. do it because you like their work, not because you want them to do things that you like... If you don't like what they are doing, don't support them.
armqb_1.jpg
 
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215303j

Guest
Guest
If you support an artist through patreon, etc. do it because you like their work, not because you want them to do things that you like... If you don't like what they are doing, don't support them.
I think it's not so black and white. Many (most?) devs are just guys who are trying something. At such a stage, constructive criticism may seriously improve a game.
Some need criticism more than others.
Some welcome it more than others.
 
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SeventhVixen

Active Member
Game Developer
Jan 13, 2019
537
1,784
constructive criticism may seriously improve a game.
Well I think the thing here is the difference between "support because they like the game and also wanna point out how to make it better", as a very different thing to "support because they want the opportunity to change drastically the game via feedback or polls" Like in a very regular VN vainilla sex game, asking for NTR, Futas, or wathever personal liking that that supportter want to be added on all the games that like as base concept but would love more with his stuff.

And there's for sure that two types of supporters, beyond other ones (like the ones that would just support without giving feedback or anything.

And there are devs, more or less successful, that personally encourage the changing of the game via polls. (I guess the successful because democracy (xD), and the less trying to find his spot with the help of supporters...
 
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Oshitari Azumi

Who's the strongest Nobbu?!
Donor
May 23, 2017
973
571
I feel like this question is kinda loaded in the sense that yes there are lots of VN-style indie games (though I don't mind since I adore VN and eroge-style games), but at the same time there are lots of other styles of indie porn games, though a great deal of them are RPGs. Several I can name off the top of my head include Harem Collector, Whoremaster, Free Cities, and my personal two favorites, Playing For Keeps and Me Against the World. I do feel that certain areas of the indie porn game world are pretty loaded are there is a lot of stuff that's either garbage or incomplete, but that moment when you find a gem is something special.

Or not. Who knows, cause I certainly don't~