Indeed. And that is my point.I think most people are pretty understanding as long as they know what's going on. If most games are on a 1 month dev cycle but it takes you 6 weeks to produce the kind of upate you want to do and commit to that instead, I think fans will get used to that and accept it. It's when a dev commits to a 1 month cycle, does a few updates that sort of meet that, then the next one takes 6 weeks, then 8 weeks, then no info or update for 3 months, etc. That's the kind of thing that really gets people riled up because everyone's thinking it's been abandoned. Not talking about you specifically, just devs in general. There will always be the troublemakers and haters, gotta have a thick skin.
Focus on the majority that is supportive instead of the few that are negative. Sadly, the few are usually the loudest.
About the 1 month cycle. That was viable at the beginning due to the lower quality combined with full-timers.
Back then a simple script that could be written in a couple of days, some few ready-made poses (everyone used em and looked stiff), simple or no animation, no lighting techniques (all games looked like each other).
But the people's expectations keep evolving. Better quality, better animation, better poses, a better script and so on and on.
All this increase the productive time. Ironically enough, it is the desire for better quality from the players themselves which increased the time it takes to make an update which the players hate.
Very much agree with communication. If a dev has not been communication for months he should be abandoned.