Ok this robot boss is seriously tedious. You're probably meant to lower his defense or something with P, but she died a while before because the dungeon is so long. I'm whacking at it with 75 supereffective dmg, 66 from mc, with occasional Volt attack of 140dmg, and 33 from Zappa. Meanwhile it has 15k hp...
EDIT: had to forcequit because it deals very little damage itself, making the fight take ages. I'd have lost anyway because my healer did die (ran out of hp consumables and she can't heal herself). Also my mc normally does like 700 dmg with auto, so it has around 90% damage reduction. Very tedious especially when it comes at the very end after many fights and even another boss fight.
EDIT2: apparently the poorly explained mana mechanic was the issue. I tried it again, avoiding as much fight as possible to save mana and it worked.
Still the way the game works is very frustrating, if you lose someone through some rng crit, you can't get them back and in some cases the run is ruined and you have to do it all over again, including all the cutscenes.
Just happened to me with the sniper fight, after a few fights and a story cutscene you only have two characters and in the first fight the enemies struck first and one shot one, and there's no way to reset this without doing everything over again.
This game desperately needs a checkpoint system for the longer dungeons. The rewind things aren't enough because the run could be ruined way before that.
EDIT: had to forcequit because it deals very little damage itself, making the fight take ages. I'd have lost anyway because my healer did die (ran out of hp consumables and she can't heal herself). Also my mc normally does like 700 dmg with auto, so it has around 90% damage reduction. Very tedious especially when it comes at the very end after many fights and even another boss fight.
EDIT2: apparently the poorly explained mana mechanic was the issue. I tried it again, avoiding as much fight as possible to save mana and it worked.
Still the way the game works is very frustrating, if you lose someone through some rng crit, you can't get them back and in some cases the run is ruined and you have to do it all over again, including all the cutscenes.
Just happened to me with the sniper fight, after a few fights and a story cutscene you only have two characters and in the first fight the enemies struck first and one shot one, and there's no way to reset this without doing everything over again.
This game desperately needs a checkpoint system for the longer dungeons. The rewind things aren't enough because the run could be ruined way before that.
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