chiming in on the art feedback.
i was hoping the change in art examples of 0.09 were temporary fill, but with 0.10 its very apparent it isn't.
the art has always been the stand out feature for this creator: there are Very few artists that really make impossible bimbo art that fries the brain. i can literally name 3 that were at this level, all game creators, and know a dozen more by sight in other formats.
unfortunately, the recent art Isn't at that level: whatever the change, it lowers the result Significantly. the contrast & disconnect leave me disinterested & unsatisfied.
the previous style used to demonstrate skill in a dozen small ways: posture detail that made sense (rather than awkward or puppet positions), better expressions, overall style, transitions. once i got used to the plastic/oiled look back in Doll House, which is pretty suitable to this niche anyway, it was literally worlds ahead.
i had noticed how limits were starting to show in parts of the modelling: the waist to hip/ass transition area was getting particularly bad in the last round of "micro waist/oversize ass": and i can understand attempts to improve it.
but i Really hope these results are as disappointing to the Dev/s as it is to me: i have seen AI art that Would transition well, but this isn't it. it looks to be pulling style stock from 2d hentai & outputting a Really bad mix of 2d/3d in one render, as well as the outline techniques of 2d & 3d hentai styles.
which are a Long way away from the enhanced 3d zero outline of the prior art.
hopefully you can change enough reference art to get back to an enhanced 3d CGI or super-resolution "enhanced reality" style.
r/ai_nsfw_artwork has a great selection of excellent AI art, apparently posted by the "input designers": some of which is closer to the original game style. i hope the dev/s can find some help with getting a more familiar art style there.