- Mar 27, 2018
- 53
- 48
I've been having to redo the game cause of the update glitch and Katrina seems way way way harder than the first time around. Is there any particular reason why her whip attack has to do so much more damage than any other thing she does to the point where even trying to spam defensive upgrades in't helping and I have the best armor I can possibly have at this stage and am level 8? I've got the rhythm of the fight down fine it's just like not really much I can do against that much damage output in the 2nd part of the fight with crappy medium potions for healing (and really what's the point of any other healing method when it's like a few hundred HP) and trying to guess what it's going to do and hope I can get a window in to attack. I know it's supposed to be femdom but this is just kind of downright unpleasant particularly since I already beat this boss before and it wasn't like this. I think some people are right when they say this first fight is just kind of unreasonably designed and kind of silly.
Actually to be honest I have a lot of problems with this redesign after being at it for a couple hours with the current update. First of all there's lots of buggy things about it even outside of the game save issue. I've had multiple times where I've triggered dialogue scenes I'm not supposed to and soft locked the game. Sometimes hits just randomly stop connecting entirely for both me and bosses and it's effectively a soft lock as well. The menus sometimes conflict with each other or stop functioning properly and also cause soft locks.
In terms of things that aren't soft locks. There ought to be a way to skip past some of these punishment scenes if the player is going to be there a kind of ridiculously long while grinding like this. I don't even really see why it has to be quite this intense with the grinding now because it wasn't this all over the place in damage output between attacks before which is really the biggest problem here. For example when I get an excellent hit it's like 2000-2,500 damage but a regular hit does barely 500 or so which is crap against a boss like the first one and makes all the difference. It feels like if I could get off a sequence of lucky critical hits the boss could go down super easy but that has yet to happen. Likewise the boss goes from dealing more than manageable damage to far too much after the 2nd phase kicks in. Again mostly with the whip attack, anything else is negligible honestly. Also even after breaking out of holds the boss gets an extra attack in for some reason and even breaking out of them is RNG. Also most of the abilities you get at least early on still just kind of seem completely useless or under-powered and like you're better of just kind of using your turn to attack and hoping for the best.
I don't know man I was sort of fine with how it was before but I'm just sort of not feeling this update with all the bugs it seems to have and just wild damage and ability balancing. Maybe I'll check up on things again in a year but there's just far too many buggy things about it in general right now with this update for me to get much enjoyment out of it either as a game or from a femdom perspective. Like I've seen most of these scenes already when I beat the boss in a previous update before it became like this and before the save was no longer valid with the update. I hope it's understandable why this is frustrating.
Actually to be honest I have a lot of problems with this redesign after being at it for a couple hours with the current update. First of all there's lots of buggy things about it even outside of the game save issue. I've had multiple times where I've triggered dialogue scenes I'm not supposed to and soft locked the game. Sometimes hits just randomly stop connecting entirely for both me and bosses and it's effectively a soft lock as well. The menus sometimes conflict with each other or stop functioning properly and also cause soft locks.
In terms of things that aren't soft locks. There ought to be a way to skip past some of these punishment scenes if the player is going to be there a kind of ridiculously long while grinding like this. I don't even really see why it has to be quite this intense with the grinding now because it wasn't this all over the place in damage output between attacks before which is really the biggest problem here. For example when I get an excellent hit it's like 2000-2,500 damage but a regular hit does barely 500 or so which is crap against a boss like the first one and makes all the difference. It feels like if I could get off a sequence of lucky critical hits the boss could go down super easy but that has yet to happen. Likewise the boss goes from dealing more than manageable damage to far too much after the 2nd phase kicks in. Again mostly with the whip attack, anything else is negligible honestly. Also even after breaking out of holds the boss gets an extra attack in for some reason and even breaking out of them is RNG. Also most of the abilities you get at least early on still just kind of seem completely useless or under-powered and like you're better of just kind of using your turn to attack and hoping for the best.
I don't know man I was sort of fine with how it was before but I'm just sort of not feeling this update with all the bugs it seems to have and just wild damage and ability balancing. Maybe I'll check up on things again in a year but there's just far too many buggy things about it in general right now with this update for me to get much enjoyment out of it either as a game or from a femdom perspective. Like I've seen most of these scenes already when I beat the boss in a previous update before it became like this and before the save was no longer valid with the update. I hope it's understandable why this is frustrating.
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