ToiletLord

Newbie
Jul 30, 2021
79
267
Or you can just make constructive criticism about the things you don’t like and not be a piece of shit to anyone who may disagree with you. There’s a wide gap between “I don’t like this thing and here’s why” and “I don’t like this thing and anyone who does is a fucking idiot boot licker.”
Yeah because constructive criticism works, LMAO.
If actual logic had an impact on this community Dekarous wouldn't be making $2k a month, and I wont even mention the other duo.
This community is a collection of whiny manchildren who are so afraid to not like something they will consume literal dog shit with a smile on their face.
I mean you can't expect more from a community of self-proclaimed submissives and human rugs, but you need to learn to separate your kinks from your life and not let them affect your decision-making, lmao.

inb4 "you're a whiny manchild too", yeah, I am, but at least I only consume shit from cute girls, and not in the form of "content" from some pea-brained mongoloids larping as game devs.
 

KleinerDart

New Member
May 10, 2022
8
22
You have empirical proof that the majority of people prefer sexual content in their porn games as opposed to nonsexual content through polls, downloads, subscriptions and general comments, yet you still cave and duck and avoid taking a stance that might be "controversial" or not get you as many reddit karma f95 upvotes haha reacts. Sad.
Something something weak men create weak times something something.
Boot lickers and bitches create shit porn games.


This is a preschooler's taunt.
"You hate me so you must be obsessed with me."
Really? That's the best you got? The "self-proclaimed legendary troller of f95"? What's next, you're gonna tell me I'm jealous of your upvotes? Christ.
Even if a portion of people enjoy it, it means that there's a target audience.
Unlike you, I don't have my head so up my ass as to throw a tantrum to try and twist games to my liking.
If a game isn't for you, you move the fuck on.
 

ItzSpc

Active Member
Oct 7, 2020
667
1,051
Is a femdom game about femdom fights focused on femdom content too much to ask for these days?
Patreon has ruined people, as money usually does.
No one boots up a porn game to read epic rpg maker fantasy lore. I don't care about your persona tier school system with stats, I don't want to run around your giant ass fantasy college to get from scene to scene. I don't want to write down attack patterns and remember mechanics. I want to fucking edge myself and then blow my God damn God-forsaken load.
No amount of good writing will save your game if I have to hold down CTRL or mash X for half the experience.
A lot of these games start out good.
The reason ToT is popular is because it's first 5 floors are just that. Once "mechanics" and "lore" and "branching paths" start getting added the experience fucking falls apart like a jenga tower. The rest of ToT, and some fights before, is a mess of TL;DR. Floor 7 was a fucking joke, the definition of not just sniffing your own farts, but eating your own shit with it as well. If it takes 30 minutes to get a scene in a porn game, you have fucking failed.
Domina, same thing. First 3 are were fucking amazing. Apart from the 20 minute slog of an intro, it was just linear fights with dommy girls. Then bullshit was added, overcomplicated mechanics that break at the gust of wind, huge, giant fucking rooms that need to be "explored", constant roadblocks with random fucking skeletons that no one fights, you don't need the xp and it's faster to just surrender to them and continue. An epic "2smart4u" mary sue that you need to lose 10 times to which to this day fills the forum with spam because people have no idea how to get past the annoying green goblin woman. Fights that focus more on "epic rpg mechanics" instead of having a simple "kick to the balls" or a "slap move" or fucking hell just spit in my face woman, I don't care about your flame pillars and your water bending.
Katalist? If you can get past the 0/10 horrible intro it's a steady stream of good content, it's just not enough. Also has a lore issue.
A new life in Submission gets tossed around as being the best femdom game lately but it feels like only 20% of the content is femdom related. The rest is fucking RUNNING AROUND A GOD DAMN COLLEGE DOING GOD DAMN FUCKING ERRANDS. No. I don't fucking care. My CTRL key almost broke from playing that game, it even tells you at the start to just fucking skip the ENCYLOPEDIA OF DIALOGUE it has between every single scene. The quality of the scenes themselves is completely irrelevant if the journey to them is a horrible slog.
And what is the reason? Why does this happen? Well it's because these people make Patreon content, not games. And people on patreon love to validate whatever they give money to, it's just sunk cost fallacy. So if a game strokes your balls enough that you give the dev money for more content, chances are you're going to suck that dev's cock in the comments or in their EPIC circlejerk discord, and they'll start thinking they're an actual game fucking developer.
The final nail of proof in the coffin is of course Dekarous, who is a pea-brained mongoloid man. Just fucking look at MHC. Look at it. Look at how pathetic it is. 30 minutes in and you can barely get a scene. fucking COLLEGE SETTING. THIRTY FUCKING MINUTES BETWEEN SCENES THAT LAST 1-2 MINUTES.
Stop fucking giving these retards money. Fucking STOP you simp-brained mongoloids.
I actually get where you're coming from. There's a reason why Monster Girl Quest is seen as the golden child of femdom games. (It was also the hentai game that got me into femdom games) MGQ has a great story, interesting characters, simple game play mechanics, and it throws you into the lewd action right at the start, with plenty (and I do mean plenty) more lewd scenes on the way, and on top of that it even has a "monsterpedia" so you can refight any monster girl you defeated and rewatch any lewd scene you encountered. Overall a great femdom/monster girl experience.

MGQ was my first ever hentai game experience and it really spoiled me because every femdom game I played since pales in comparison. There are great femdom games out there but none come close to MGQ. It's not any mystery as to why that is the case, most hentai games, especially on this site, typically only have one dev or a small team working on the project. They often don't have much of a budget to work with aswell.

So I get where you're coming from, you don't want to explore maps, you don't want a detailed combat system, and you don't want to deal with mobs, especially if they have no "lewd" interactions. I do get it. I even kind of agree with you. Don't get me wrong, I actually enjoy world building, a fun game loop and interesting characters where the players character can form a relationship with them, but... (and I do mean but) When it's done well and more often than not it's not done well. When that's the case I share your frustrated experience. I skip through dialogue, I curse when I fail yet another QTE, and I'm impatiently trying to find the lewd scenes with my fingers crossed that I'll actually enjoy the content. Which is not always the case.

The question is, what can be done about it? Well for starters, I much prefer it when the dev spends more time developing the story, fleshing out the characters and their lewd interactions over trying to develop complex game mechanics because if that's not done well, then it can quickly become a convoluted mess of code which often causes lesser devs to abandon their project from sheer frustration and burn out.

My opinion is the less bells and whistles in the femdom game the better. All the dev needs to do is nail the story and core game loop. Keep the map design simple and linear and no QTE, the game doesn't need it. If there's combat have a difficulty system, easy should be designed for people who want to rush through, normal for how it's "meant" to be played and hard for the masochists out there. I think if the devs did more of that, they'd enjoy more success and less burn out.

For the record, I'm not against bells and whistles in a game, such as world building, lore, detailed mechanics, etc. However, I often see that the devs eyes are bigger than their stomachs and beyond their means to accomplish it, so their ambitions are a time sink and/or the death of their game. That's what I was talking about. Lastly, those "bells and whistles" should be designed as optional content to add more depth in the game for the player to discover. Intentionally incorporating it into the main story often complicates and even breaks the game. It just isn't necessary.
 
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smellyz44

Member
Aug 9, 2020
393
695
damn you really have read all my post to know that much about me huh? this must be the greatest day for you to gain a reply from me congrats, but kinda weird considering you read so many of my posts so religiously while thinking i have no personality :unsure:
I do that too but i think you have a beautiful personnality UwU
 
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Reactions: Succubus Hunter

Nero the Bard

Member
Oct 15, 2020
308
176
I actually get where you're coming from. There's a reason why Monter Girl Quest is seen as the golden child of femdom games. (It was also the hentai game that got me into femdom games) MGQ has a great story, interesting characters, simple game play mechanics, and it throws you into the lewd action right at the start, with plenty (and I do mean plenty) more lewd scenes on the way, and on top of that it even has a "monsterpedia" so you can refight any monster girl you defeated and rewatch any lewd scene you encountered. Overall a great femdom/monster girl experience.

MGQ was my first ever hentai game experience and it really spoiled me because every femdom game I played since pales in comparison. There are great femdom games out there but none come close to MGQ. It's not any mystery as to why that is the case, most hentai games, especially on this site, typically only have one dev or a small team working on the project. They often don't have much of a budget to work with aswell.

So I get where you're coming from, you don't want to explore maps, you don't want a detailed combat system, and you don't want to deal with mobs, especially if they have no "lewd" interactions. I do get it. I even kind of agree with you. Don't get me wrong, I actually enjoy world building, a fun game loop and interesting characters where the players character can form a relationship with them, but... (and I do mean but) When it's done well and more often than not it's not done well. When that's the case I share your frustrated experience. I skip through dialogue, I curse when I fail yet another QTE, and I'm impatiently trying to find the lewd scenes with my fingers crossed that I'll actually enjoy the content. Which is not always the case.

The question is, what can be done about it? Well for starters, I much prefer it when the dev spends more time developing the story, fleshing out the characters and their lewd interactions over trying to develop complex game mechanics because if that's not done well, then it can quickly become a convoluted mess of code which often causes lesser devs to abandon their project from sheer frustration and burn out.

My opinion is the less bells and whistles in the femdom game the better. All the dev needs to do is nail the story and core game loop. Keep the map design simple and linear and no QTE, the game doesn't need it. If there's combat have a difficulty system, easy should be designed for people who want to rush through, normal for how it's "meant" to be played and hard for the masochists out there. I think if the devs did more of that, they'd enjoy more success and less burn out.

For the record, I'm not against bells and whistles in a game, such as world building, lore, detailed mechanics, etc. However, I often see that the devs eyes are bigger than their stomachs and beyond their means to accomplish it, so their ambitions are a time sink and/or the death of their game. That's what I was talking about. Lastly, those "bells and whistles" should be designed as optional content to add more depth in the game for the player to discover. Intentionally incorporating it into the main story often complicates and even breaks the game. It just isn't necessary.
Would you recommend some games that checks these boxes?
that sounds exactly like the game i like to play
 

ToiletLord

Newbie
Jul 30, 2021
79
267
I actually get where you're coming from. There's a reason why Monster Girl Quest is seen as the golden child of femdom games. (It was also the hentai game that got me into femdom games) MGQ has a great story, interesting characters, simple game play mechanics, and it throws you into the lewd action right at the start, with plenty (and I do mean plenty) more lewd scenes on the way, and on top of that it even has a "monsterpedia" so you can refight any monster girl you defeated and rewatch any lewd scene you encountered. Overall a great femdom/monster girl experience.
Wow someone who can apply critical thought instead of just goon-braining on this forum, very rare.
 
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Reactions: ItzSpc

262177

Well-Known Member
Oct 26, 2017
1,572
1,289
Have a lolsave to help with the atmosphere. Initially named the MC Kekarous but that's pretty cliché by now.

I'm still a bit mad Deka never credited who made all those spiffy extras he added to his game. It may be in the folder, but that doesn't mean people won't assume Deka "coded" everything by himself...
 

Metalkick

Member
Mar 22, 2020
446
1,092
Have a lolsave to help with the atmosphere. Initially named the MC Kekarous but that's pretty cliché by now.

I'm still a bit mad Deka never credited who made all those spiffy extras he added to his game. It may be in the folder, but that doesn't mean people won't assume Deka "coded" everything by himself...
Don't worry, I doubt people would ever think of combining the words "Coding" and "Dekarous" together. I think even his Patreons at this point are self-aware that he is really shit at his job and they're mostly there for the arts/CGs.
 

Arkhangelsk

New Member
Aug 3, 2022
11
19
First time posting here but I just binged the game,can anyone fill me in why the first 4? (I mean if you really want to count the 3rd Domina eh) are so fleshed out and enjoyable and stark contrast to each other and then we jump to a cannibal and Harley Quinn ? At least the Bipolar twins are fun,was looking forward to fighting Ra,especially since I got my ass handed to me a lot (Coming from ToT so its basically the masochism/femdom-content i am looking for),and Katrina,Mary (albeit by design) and the twins with insane heals,I was actually a bit dissapointed they have so little content but considering that RA's fight was easier than dealing with the annoying mummies just spamming Vengeance with Dual-Berserker it was over in idk 1:30 mins ? I am just wondering if the dev dropped the ball after Mary.
 

SSDiamond

Member
Apr 20, 2020
203
365
First time posting here but I just binged the game,can anyone fill me in why the first 4? (I mean if you really want to count the 3rd Domina eh) are so fleshed out and enjoyable and stark contrast to each other and then we jump to a cannibal and Harley Quinn ? At least the Bipolar twins are fun,was looking forward to fighting Ra,especially since I got my ass handed to me a lot (Coming from ToT so its basically the masochism/femdom-content i am looking for),and Katrina,Mary (albeit by design) and the twins with insane heals,I was actually a bit dissapointed they have so little content but considering that RA's fight was easier than dealing with the annoying mummies just spamming Vengeance with Dual-Berserker it was over in idk 1:30 mins ? I am just wondering if the dev dropped the ball after Mary.
I would say the dominas starting being less than stellar after Rosita not Mary. The twins are better than Franz content wise but honestly both Franz and Raa are excellent designs that are wasted on very sub par realms. That’s why I’m hoping Hora is better than them.
 

Arkhangelsk

New Member
Aug 3, 2022
11
19
I would say the dominas starting being less than stellar after Rosita not Mary. The twins are better than Franz content wise but honestly both Franz and Raa are excellent designs that are wasted on very sub par realms. That’s why I’m hoping Hora is better than them.
I guess I didn't really manage to explain myself properly...It just felt dissapointing,especially since mentioning ToT you can replay fights,have dominas comment stats about how much you've lost etc and I mean what was that memory crystal for anyhow that we picked up from Rosita ? Isn't that the whole point of it like ??? Ok I can accept my actions being irreversable althoughts its a loophole since I can't die and all the domes hint at getting their power back from the get go despite destroying their seals,not to mention Raa whether deliberatly missleading or actually stating truth said that the invasion had begun which is odd since at this point we've hindered 8 but ok,also correct me if i am wrong but weren't there supposed to be 13 bosses (14 if the Angel actually turns out to be the one behind all of this not that the dev would actually care to build a coherent story despite the game being in a perfect spot for it without getting convoluted,and I can bet you that we won't see any more corruption skills or those which we have (I've basically gone full unhinged and corrupted) having any real impact on a "potential ending"since i can almost certainly say that it's going to be a rushed,convoluted pat on the back and the Grim Reaper is actually "God" incarnate since yk,he just keeps bringing you back and buffing you,even breaking you out of Raa's dungeon for "one last fight" which AHAHAHAHAHAHH if Hora is the end boss it's a great way to further destroy what for the first 4 chapters was an amazing game.I am honestly considering either living out my days with Madeline or just chillin with the Reaper for eternity.If this seems like a long rant I am sorry and you can skip over what I've written but so far its one of the few games besides ToT and CoC to stick with me.As to what I was meaning to say by design was that Katrina was the hurt type projecting her anger onto the world,her dialogue was fun,the art is pretty good and so was the fight,losing or submitting to her isn't all that bad either.She is also tough to fight early on (for a first playthrough at least) and beating her gave you a sense of accomplishment ?? Then you have Madeline,no real physical damage but the psychological games are hella fun,not to mention her art,I didn't submit to her on my first playtrough but I will do one just to see how far the rabbit hole goes.I went for Mary out of idk,I just like her a lot,which obv everyone will have preferences towards diff dominas.Anyhow I didn't mind the losing process so much but I was a bit shocked the way things turned out with the Angel,especially since i couldn't find a walkthrough (since it just kept on telling me to keep on losing and I wanted to know why) and alas I did.What I didn't know was that you'd have 2 undesirable outcomes,either full submission a.k.a game over or avenging angel,still boggles my mind that the 4th door is open and clearly you can rearrange the teleporter even if the combination is changed,the fucking pentagram works like bro what ?? Not to mention you have Angelic powers and can just zoom into the dungeon,carrying the seals of 8 demi-gods..Dominas I mean and being corrupted which in theory should mean you can decipher shit like that,even Ctulhu games as horrible as they are get that part right,granted you go insane but it's a small price to pay..,its funny to read the patreon describe it as a "souls-like" except it took all the wrong parts from it,broken builds,broken UI etc and implemented its own in broken RNG,you have no idea when you will crit or not even tho its just a simple stat percentage but ok...At least they could have added scythes to the game DS3 has em ffs.Anyway I've gone wayyy off topic,point was the stark contrast and interest they spark,granted I do think the more you suffer the more fucked up and resilient you become which can change or develop traits but I think I am asking too much of a dev that needed 8 months to bring a 1 min fight into the game,I guess you do what you gotta do to pay the bills.To wrap this up and why I think the first 4 at least for me is the complete package (excluding the twins here since I've already wrote a novel).The 3rd one is batshit insane and nasty,which the 6th is a copy of with alterations to her of albeit slightly more graphic,granted I enjoyed her personality but the arena was trash.So we come to Mary,a self-loving/hating dictator with a ton of hidden and some glaring mental and control issues.I think you see my point now and why I think that was the concusion and if the dev was smart he would have ended it there with you having a couple of endings depending on previous choices and current status plus obv saving the angel,surrendering or joining the Reaper to name a few and that would scale with corruption for example,having given yourself over to a domina and the likes.I don't even know if it was ambition,arrogance,an attempt to copy ToT in scale and complexity (of interactions) or just a good steady cash flow,but for me after that point not only did the Dominas change drastically both in artistic (again excluding the twins) but also in complexity both in fight (albeit that's mostly due to broken mechanics) and dialogue interaction.While the transition from Kat to Madeline was smooth,you felt reprieve for a brief moment but also intrigue from the get go.My expectation after Mary was that the next Domina would be either someone again manipulative and intriguing or a down-right sadistic destroyer,not....well what we got.I know I am new on this train and I can only emphatize with all of you who have supported this project both with heart but also money just to see it become...whatever this is...

If you had read this far I honestly salute you,I am writting this out of passion and frustration which I guess is pretty clear,and to the dev if you are reading this by some miniscule chance,you've done fucked up but give props to your artist and whoever wrote the dialogue for the first 4.Also dead giveaway you aren't going to stick to your project if you leave Domina on 80% complete,meaning there will be only 10 bosses instead of 13 (14).You aren't the brighest of the bunch but I also can't say that your patrons are either,I'd say you are a dead giveaway to how your future projects would also be conducted but then again if you are getting paid for it you are doing something right.
 

robtbo

Member
Game Developer
Jan 4, 2019
280
541
I guess I didn't really manage to explain myself properly...It just felt dissapointing,especially since mentioning ToT you can replay fights,have dominas comment stats about how much you've lost etc and I mean what was that memory crystal for anyhow that we picked up from Rosita ? Isn't that the whole point of it like ??? Ok I can accept my actions being irreversable althoughts its a loophole since I can't die and all the domes hint at getting their power back from the get go despite destroying their seals,not to mention Raa whether deliberatly missleading or actually stating truth said that the invasion had begun which is odd since at this point we've hindered 8 but ok,also correct me if i am wrong but weren't there supposed to be 13 bosses (14 if the Angel actually turns out to be the one behind all of this not that the dev would actually care to build a coherent story despite the game being in a perfect spot for it without getting convoluted,and I can bet you that we won't see any more corruption skills or those which we have (I've basically gone full unhinged and corrupted) having any real impact on a "potential ending"since i can almost certainly say that it's going to be a rushed,convoluted pat on the back and the Grim Reaper is actually "God" incarnate since yk,he just keeps bringing you back and buffing you,even breaking you out of Raa's dungeon for "one last fight" which AHAHAHAHAHAHH if Hora is the end boss it's a great way to further destroy what for the first 4 chapters was an amazing game.I am honestly considering either living out my days with Madeline or just chillin with the Reaper for eternity.If this seems like a long rant I am sorry and you can skip over what I've written but so far its one of the few games besides ToT and CoC to stick with me.As to what I was meaning to say by design was that Katrina was the hurt type projecting her anger onto the world,her dialogue was fun,the art is pretty good and so was the fight,losing or submitting to her isn't all that bad either.She is also tough to fight early on (for a first playthrough at least) and beating her gave you a sense of accomplishment ?? Then you have Madeline,no real physical damage but the psychological games are hella fun,not to mention her art,I didn't submit to her on my first playtrough but I will do one just to see how far the rabbit hole goes.I went for Mary out of idk,I just like her a lot,which obv everyone will have preferences towards diff dominas.Anyhow I didn't mind the losing process so much but I was a bit shocked the way things turned out with the Angel,especially since i couldn't find a walkthrough (since it just kept on telling me to keep on losing and I wanted to know why) and alas I did.What I didn't know was that you'd have 2 undesirable outcomes,either full submission a.k.a game over or avenging angel,still boggles my mind that the 4th door is open and clearly you can rearrange the teleporter even if the combination is changed,the fucking pentagram works like bro what ?? Not to mention you have Angelic powers and can just zoom into the dungeon,carrying the seals of 8 demi-gods..Dominas I mean and being corrupted which in theory should mean you can decipher shit like that,even Ctulhu games as horrible as they are get that part right,granted you go insane but it's a small price to pay..,its funny to read the patreon describe it as a "souls-like" except it took all the wrong parts from it,broken builds,broken UI etc and implemented its own in broken RNG,you have no idea when you will crit or not even tho its just a simple stat percentage but ok...At least they could have added scythes to the game DS3 has em ffs.Anyway I've gone wayyy off topic,point was the stark contrast and interest they spark,granted I do think the more you suffer the more fucked up and resilient you become which can change or develop traits but I think I am asking too much of a dev that needed 8 months to bring a 1 min fight into the game,I guess you do what you gotta do to pay the bills.To wrap this up and why I think the first 4 at least for me is the complete package (excluding the twins here since I've already wrote a novel).The 3rd one is batshit insane and nasty,which the 6th is a copy of with alterations to her of albeit slightly more graphic,granted I enjoyed her personality but the arena was trash.So we come to Mary,a self-loving/hating dictator with a ton of hidden and some glaring mental and control issues.I think you see my point now and why I think that was the concusion and if the dev was smart he would have ended it there with you having a couple of endings depending on previous choices and current status plus obv saving the angel,surrendering or joining the Reaper to name a few and that would scale with corruption for example,having given yourself over to a domina and the likes.I don't even know if it was ambition,arrogance,an attempt to copy ToT in scale and complexity (of interactions) or just a good steady cash flow,but for me after that point not only did the Dominas change drastically both in artistic (again excluding the twins) but also in complexity both in fight (albeit that's mostly due to broken mechanics) and dialogue interaction.While the transition from Kat to Madeline was smooth,you felt reprieve for a brief moment but also intrigue from the get go.My expectation after Mary was that the next Domina would be either someone again manipulative and intriguing or a down-right sadistic destroyer,not....well what we got.I know I am new on this train and I can only emphatize with all of you who have supported this project both with heart but also money just to see it become...whatever this is...

If you had read this far I honestly salute you,I am writting this out of passion and frustration which I guess is pretty clear,and to the dev if you are reading this by some miniscule chance,you've done fucked up but give props to your artist and whoever wrote the dialogue for the first 4.Also dead giveaway you aren't going to stick to your project if you leave Domina on 80% complete,meaning there will be only 10 bosses instead of 13 (14).You aren't the brighest of the bunch but I also can't say that your patrons are either,I'd say you are a dead giveaway to how your future projects would also be conducted but then again if you are getting paid for it you are doing something right.
It's OK to spazz.

I agree. The consequences of Mary's design urges players to grind for levels and abilities to complete your Skill Tree and try to beat her to continue. That's not how it's supposed to be.
I would have tried to put a level cap on MC (to keep from becoming so powerful that you slaughter the rest of the Dominas) and make it abundantly clear that the MC WASN'T missing anything and would NOT progress without accepting Mary's superiority and being forced to repeatedly choose to fight her (or be enslaved) anyway, KNOWING that MC was too inferior to win. A chastity cage was literally in the build...it could have easily been an EXP-limiting (and enemy drop-limiting for Arcanists) chastity cage letting the player know that no further progress could be made by fighting mobs IF he re-scripted Mary as a Domina who PREFERS to dominate in battle against unruly little men who want to defeat her rather than submissive little men who volunteer to be spit on.
As a femdom-loving afficianado of massive breasts and butts... AND someone who likes games... I was SEVERELY disappointed at how incredibly difficult it would be to NOT demolish a huge, curvy Domina like Rosita by the time I was actually able to fight her and how incredibly difficult and time-consuming it would be to allow her to defeat me.
Same for Franziska. When I could first fight her, I was far too powerful for her to shatter my skull under her glorious ass like she did to that one guy. That'd be a great way to Game Over.
So at that point, not even halfway through, Deka resorted to creating Dominas with annoying super-cheap heals and ability-restricting battle skills... but is limited to making them beatable by an even somewhat below average player to progress in the game. This does not bode well for Hora and future Dominas... plus potentially Llavanya and the Reaper.
 

DarkLeechLich

Newbie
Apr 26, 2021
75
70
It's OK to spazz.

I agree. The consequences of Mary's design urges players to grind for levels and abilities to complete your Skill Tree and try to beat her to continue. That's not how it's supposed to be.
I would have tried to put a level cap on MC (to keep from becoming so powerful that you slaughter the rest of the Dominas) and make it abundantly clear that the MC WASN'T missing anything and would NOT progress without accepting Mary's superiority and being forced to repeatedly choose to fight her (or be enslaved) anyway, KNOWING that MC was too inferior to win. A chastity cage was literally in the build...it could have easily been an EXP-limiting (and enemy drop-limiting for Arcanists) chastity cage letting the player know that no further progress could be made by fighting mobs IF he re-scripted Mary as a Domina who PREFERS to dominate in battle against unruly little men who want to defeat her rather than submissive little men who volunteer to be spit on.
As a femdom-loving afficianado of massive breasts and butts... AND someone who likes games... I was SEVERELY disappointed at how incredibly difficult it would be to NOT demolish a huge, curvy Domina like Rosita by the time I was actually able to fight her and how incredibly difficult and time-consuming it would be to allow her to defeat me.
Same for Franziska. When I could first fight her, I was far too powerful for her to shatter my skull under her glorious ass like she did to that one guy. That'd be a great way to Game Over.
So at that point, not even halfway through, Deka resorted to creating Dominas with annoying super-cheap heals and ability-restricting battle skills... but is limited to making them beatable by an even somewhat below average player to progress in the game. This does not bode well for Hora and future Dominas... plus potentially Llavanya and the Reaper.
Bruh I felt op fighting Madeline, on my 8.0 playthrough I picked Arcanist, and after completing her test I became so op that even putting a slight amount of effort into the fight let me win first try.
Narcissa was a bit more difficult due to her agility, but after throwing myself at her a couple times I won, and her second fight I won quite handedly.
The point is, the games busted.
 

DarkLeechLich

Newbie
Apr 26, 2021
75
70
Apparently I submitted to Katarina even though I picked the option that I assumed was the non slave option, hell i remember explicitly picking not be a slave. I assume I "submitted" to Mary even though it's required.
Oh quick question does Mary have soul shard offering scenes because when I tried offering them it didn't work now my character has high stress?
 

Arkhangelsk

New Member
Aug 3, 2022
11
19
It's OK to spazz.

I agree. The consequences of Mary's design urges players to grind for levels and abilities to complete your Skill Tree and try to beat her to continue. That's not how it's supposed to be.
I would have tried to put a level cap on MC (to keep from becoming so powerful that you slaughter the rest of the Dominas) and make it abundantly clear that the MC WASN'T missing anything and would NOT progress without accepting Mary's superiority and being forced to repeatedly choose to fight her (or be enslaved) anyway, KNOWING that MC was too inferior to win. A chastity cage was literally in the build...it could have easily been an EXP-limiting (and enemy drop-limiting for Arcanists) chastity cage letting the player know that no further progress could be made by fighting mobs IF he re-scripted Mary as a Domina who PREFERS to dominate in battle against unruly little men who want to defeat her rather than submissive little men who volunteer to be spit on.
As a femdom-loving afficianado of massive breasts and butts... AND someone who likes games... I was SEVERELY disappointed at how incredibly difficult it would be to NOT demolish a huge, curvy Domina like Rosita by the time I was actually able to fight her and how incredibly difficult and time-consuming it would be to allow her to defeat me.
Same for Franziska. When I could first fight her, I was far too powerful for her to shatter my skull under her glorious ass like she did to that one guy. That'd be a great way to Game Over.
So at that point, not even halfway through, Deka resorted to creating Dominas with annoying super-cheap heals and ability-restricting battle skills... but is limited to making them beatable by an even somewhat below average player to progress in the game. This does not bode well for Hora and future Dominas... plus potentially Llavanya and the Reaper.
So in short it's so busted that it needs a complete revamp....I doubt that would happen saddly since on his patreon he's put the game at 80% complete which pretty much means that after Hora we might get 1 more Domina if we are lucky,so the 13 (14) idea is out of the window.I guess he just doesn't want to deal with it anymore and just get as much cash out of it as possible.A shame but I can't say it is unnexpected.
 
3.40 star(s) 53 Votes