CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
Feb 3, 2023
79
166
I have a legitimate question for those who defend this game constantly... So LoveHurts, since you're always here and brush off most of the criticism and are always as hopeful as always, may I honestly ask you, what is in Domina that makes it so good and worth investing time into for you? I'm not trying to act all smug and all, I'm genuinely asking to be provided actual arguments, so please give me an intelligible answer and avoid mentioning "Best girl", "worst girl" or other patois that honestly tend to give me a headache. I want in your words to know if you're hopeful because you really see something or you're pulling people's legs. So much love for this game is quite concerning. You're in your own rights to like the game, but I, as many others fail to see or give it all the love you seem to pour onto it.

I've mentioned often how Domina fails at every basic things it aims to be. A bad and quite boring game that is honestly directionless, a bad attempt at an RPG, a bad attempt at a porn game, porn scenes being honestly repetitive and severely outdated by today's standards as well as CGs being subpar, dialogues so copy/pasted that you'd honestly get a much more expanded vernacular just by the sounds of giving a rimjob to the Thanksgiving turkey.

I get the game tends to showcase quite a wide variety of fetishes, but despite that tiny little nugget, is there truly any gold mine hidden? I'm not taking jabs at you or any other people who tend on either defending or being hopeful or even still supporting the game. We're all allowed to like whatever. I just want to know how and why.


On an unrelated note, on his latest "Sorry for the delay, Shakie is being overwhelmed and can't complete the vast amount of CGs" is such BS to begin with. In the timeframe it took for Deka to release one barebone Domina with a dreadful realm, I want us to look at a dev doing a similar game. Teary with Katalist, released like 3 characters, continued a decent amount of the story himself, did the art himself, made the animations, upscaled the entirety amount of CGs of the game. We got a one man band blowing "Team Deka" out of the water. This isn't about "Working so hard it's exhausting" as Deka tries to pretend, it's sheer laziness. One half-baked Domina a year is by far preposterous and needs to be addressed with honesty.
But what do you mean by "severely outdated by today's standards"?

Also, Deka could have hired other artists who can mimic Shakie's artstyle considering the amount of money he gets...
 
  • Like
Reactions: homie_simpson

Tom Aspinall

Member
May 26, 2022
263
782
I have a legitimate question for those who defend this game constantly... So LoveHurts, since you're always here and brush off most of the criticism and are always as hopeful as always, may I honestly ask you, what is in Domina that makes it so good and worth investing time into for you? I'm not trying to act all smug and all, I'm genuinely asking to be provided actual arguments, so please give me an intelligible answer and avoid mentioning "Best girl", "worst girl" or other patois that honestly tend to give me a headache. I want in your words to know if you're hopeful because you really see something or you're pulling people's legs. So much love for this game is quite concerning. You're in your own rights to like the game, but I, as many others fail to see or give it all the love you seem to pour onto it.

I've mentioned often how Domina fails at every basic things it aims to be. A bad and quite boring game that is honestly directionless, a bad attempt at an RPG, a bad attempt at a porn game, porn scenes being honestly repetitive and severely outdated by today's standards as well as CGs being subpar, dialogues so copy/pasted that you'd honestly get a much more expanded vernacular just by the sounds of giving a rimjob to the Thanksgiving turkey.

I get the game tends to showcase quite a wide variety of fetishes, but despite that tiny little nugget, is there truly any gold mine hidden? I'm not taking jabs at you or any other people who tend on either defending or being hopeful or even still supporting the game. We're all allowed to like whatever. I just want to know how and why.


On an unrelated note, on his latest "Sorry for the delay, Shakie is being overwhelmed and can't complete the vast amount of CGs" is such BS to begin with. In the timeframe it took for Deka to release one barebone Domina with a dreadful realm, I want us to look at a dev doing a similar game. Teary with Katalist, released like 3 characters, continued a decent amount of the story himself, did the art himself, made the animations, upscaled the entirety amount of CGs of the game. We got a one man band blowing "Team Deka" out of the water. This isn't about "Working so hard it's exhausting" as Deka tries to pretend, it's sheer laziness. One half-baked Domina a year is by far preposterous and needs to be addressed with honesty.
Succubus Hunter has been real quiet ever since this dropped.

Ngl Teary is such a chad for adding femboys to a femdom game.
 

Metalkick

Member
Mar 22, 2020
448
1,106
bro if u think this is a bad game and you played better game can u share some ?
S&M games of course
just share anything you think it is like this or better
note i really don't care at all about gameplay as this is not the reason i play those game lol
the only game that i remmber had a decent gameplay and enjoyed it was Succubus prison
so anything works for me
You don't have permission to view the spoiler content. Log in or register now.


But what do you mean by "severely outdated by today's standards"?

Also, Deka could have hired other artists who can mimic Shakie's artstyle considering the amount of money he gets...
It just feels like Domina hit a massive wall. From the game's progression and work slowing to a crawl, to the lack of content becoming more and more of a concern each passing update to even the less and less amount of efforts being put in the CGs. Most of the CGs now are only consisting of one static image with like a few sound effects every once in a while. Back in early Domina, we either had some follow-up on the initial CGs, such as showing scat or different facial reaction. The more and more games of this genre come out, the more efforts are being put by other devs: Multiple CGs, animations, better dialogue, more immersion and not just a background faded to black with one static PNG.

No effort has been put on Domina in at least two years, making it outdated by today's standards. If you don't put efforts in your work, you'll quickly become outclassed by those who actually care about their craft.
 

TheNumber7

Newbie
Feb 15, 2021
76
143
Everybody is taking this game so seriously, I am just glad it still gets fart stuff in it.
The resentment for Domina doesn't come from a place of hatred, it comes from disappointment. This game used to be incredibly promising but every update has been gradually lower quality than the last for over a year. Some of the content in the game is good, but a lot of the content could be so much more, and there are a lot of games that play similar to Domina but do it better.
 

Metalkick

Member
Mar 22, 2020
448
1,106
Not forgotten, just thinking :unsure:
It is worth noting that my post was done without malice in mind towards you or others. I was genuinely asking. So hopefully nobody really sees it as some kind of vitriolic or "gotcha" kind of post. I mean it with all due respect even considering our massive differences in opinions concerning the state of the game.
 
  • Like
Reactions: Succubus Hunter

cuppet

New Member
May 2, 2021
8
5
The resentment for Domina doesn't come from a place of hatred, it comes from disappointment. This game used to be incredibly promising but every update has been gradually lower quality than the last for over a year. Some of the content in the game is good, but a lot of the content could be so much more, and there are a lot of games that play similar to Domina but do it better.
What are those games, I'd like to know. Especially if they have a good amount of fart content
 
  • Like
Reactions: robert fartman

Metalkick

Member
Mar 22, 2020
448
1,106
What are those games, I'd like to know. Especially if they have a good amount of fart content
You can see the links I posted above in spoilers. If you want fart stuff, I guess Katalist and maybe FemU Zero would probably fancy you best out of those I posted.
 

NeoKilua

Member
Mar 27, 2023
241
192
Id really appreciate it if somone can get me the latest version for android but no rar or zip it doesn't work for me but if have a full apk where i can download it i appreciate it i do spmething in return for generosity
 

SevySub

Member
Aug 17, 2019
206
355
It just feels like Domina hit a massive wall. From the game's progression and work slowing to a crawl, to the lack of content becoming more and more of a concern each passing update to even the less and less amount of efforts being put in the CGs. Most of the CGs now are only consisting of one static image with like a few sound effects every once in a while. Back in early Domina, we either had some follow-up on the initial CGs, such as showing scat or different facial reaction. The more and more games of this genre come out, the more efforts are being put by other devs: Multiple CGs, animations, better dialogue, more immersion and not just a background faded to black with one static PNG.

No effort has been put on Domina in at least two years, making it outdated by today's standards. If you don't put efforts in your work, you'll quickly become outclassed by those who actually care about their craft.
Ironically, it means that Domina is outdated by its own standards.

Narcissa and Katrina are great despite the fact it was just static images. Texts, scene effects, images changes, battle moves and the story itself gave complexity enough to make the game great (Dekarous' fanbase didn't arise for no reason).

Domina was great, at least until Mary and to extent Rosita (her slavement is quite disappointing, though). Franziska is where things began to become grayer (too few scenes, no slavement...), and after the twins, everything became content poor.
 
Feb 3, 2023
79
166
You don't have permission to view the spoiler content. Log in or register now.




It just feels like Domina hit a massive wall. From the game's progression and work slowing to a crawl, to the lack of content becoming more and more of a concern each passing update to even the less and less amount of efforts being put in the CGs. Most of the CGs now are only consisting of one static image with like a few sound effects every once in a while. Back in early Domina, we either had some follow-up on the initial CGs, such as showing scat or different facial reaction. The more and more games of this genre come out, the more efforts are being put by other devs: Multiple CGs, animations, better dialogue, more immersion and not just a background faded to black with one static PNG.

No effort has been put on Domina in at least two years, making it outdated by today's standards. If you don't put efforts in your work, you'll quickly become outclassed by those who actually care about their craft.
But if only a small group of people are working in a collaborative project (like mine), with no money involved, what would be the bare minimum for a good sex scene?
 

Metalkick

Member
Mar 22, 2020
448
1,106
But if only a small group of people are working in a collaborative project (like mine), with no money involved, what would be the bare minimum for a good sex scene?
Decent looking visuals and actual good writing is already a great base to start with. It doesn't have to be perfect or use all the words available in a dictionary. Just avoid as many repeats as possible and cringe terms like "Sewer pipe throat" and so on. You can take a good look at Dekarous' writing and see it as a "What not to do" kind of thing. One extra thing, I think it's also a nice touch to give characters their own personalities. It helps create some diversity with the diverse characters and prevent them from becoming interchangeable. Avoiding to repeat patterns and change manners of speech from character to character is always a great way to do it. :)

Also important to remember: If you're making a porn game, the writing may not be the most important thing in the world. It helps, but as long as the scenes are hot and you can offer them in a good variety, you're very likely to succeed. As long as it's hot, everything else is a massive positive added on top of it and it will definitely bring you praises.
 

SevySub

Member
Aug 17, 2019
206
355
But if only a small group of people are working in a collaborative project (like mine), with no money involved, what would be the bare minimum for a good sex scene?
I hope this helps:

1) Decent graphics, decent plot, decent texts, decent sound effects and music, some customization and choices are handy too. But most things depends on the kind of game that you are creating.

2) You need to define who is your public. Is it femdom? Maledom? Futanaris? Then keep it consistent to that. I mean, if it is a femdom game, why bother inserting a maledom stuff like a girl giving a blowjob to a man? People who like femdom are typically not searching for that.

3) Quality is better than quantity. Take Domina as example. A lot of different Dominas out there, but let's face it: the last ones are not worth playing, they are poor in content. It doesn't mean that quantity is bad (of course we'd love to have 13 rich-content Dominas), but we could easily say that it would be a better game if Dekarous stopped creating new dominas and gave more quality to the first five ones (he could have implemented animations, more content for all of them - specially Madeline) and so on...

And you should apply quality to everything. That's how you'll achieve 1). Good testing will be your friend here - when you search for a Quality Assurance in IT, it is mostly related to that. So basically, play your game, test it, find a friend to test it as well and so on.

Also, good quality does not mean perfection. If you seek for perfection, your game will be forever stuck in development and will never see the sunlight. Make it decent, not perfect.

4) Be consistent. As a novice, people won't buy your game for what it is - they will buy it for what it might become. Dekarous is not doing this properly right now - consequences will probably come in the future if he keeps this pace, but he already made a somewhat strong community, something that a novice like you haven't. And that means you will fail if you don't work hard on your game and you do not attend your public's needs.

So, you have to show that you are working on your game. They found an annoying bug? Fix it. Show them that you have interest in complete that game, in release more content, and so on. It's not easy, but you will succeed if you learn how to please your community (Dekarous is an example: Sunny Coast College was pretty shitty, he learned his lesson and made Domina, which was great).

5) Take constructive criticism into account, but do not give a fuck to destructive ones. If someone says that your game is too glitchy, put effort to make it less glitchy.

That said, you need to learn to separate good criticism from the bad ones (even if they are constructive). For example, if you're doing a femdom game and someone comes with a sugestion to implement some maledom stuff, is it a really good criticism? If you don't have the intention to mix up things and you wanna foccus in femdom, should you listen to that?

6) Fear is your worst enemy. Don't be afraid to release your game, to open a (decent) development thread, to seek for opinions, to open your Patreon and seek support for your game (because it obviously costs you time).

7) Seek for improvement. Let's say that you're short on money and you're quite bad with graphic design. Things like Honey Select 2 and Koikatsu are great for beginners like you (and maybe me, eventually), but they have their limitations as well (including copyright, but let's face it, a lot of games use them and no strikes on Patreon so far).

In this case, keep in your plans to improve it. If now the game is using HS2 graphics, make a plan to make the next game to have more quality when your conditions ($$$) are be better. If you're not into graphic stuff and things like Daz3D, Illustrator or Photoshop gives you nausea, seek for someone that can make it for you.

Game designing is not just about graphics, it is a multidisciplinary work. When your conditions are better, stick to what you do great and pay someone to do what you hate or suck.
 

Metalkick

Member
Mar 22, 2020
448
1,106
I hope this helps:

1) Decent graphics, decent plot, decent texts, decent sound effects and music, some customization and choices are handy too. But most things depends on the kind of game that you are creating.

2) You need to define who is your public. Is it femdom? Maledom? Futanaris? Then keep it consistent to that. I mean, if it is a femdom game, why bother inserting a maledom stuff like a girl giving a blowjob to a man? People who like femdom are typically not searching for that.

3) Quality is better than quantity. Take Domina as example. A lot of different Dominas out there, but let's face it: the last ones are not worth playing, they are poor in content. It doesn't mean that quantity is bad (of course we'd love to have 13 rich-content Dominas), but we could easily say that it would be a better game if Dekarous stopped creating new dominas and gave more quality to the first five ones (he could have implemented animations, more content for all of them - specially Madeline) and so on...

And you should apply quality to everything. That's how you'll achieve 1). Good testing will be your friend here - when you search for a Quality Assurance in IT, it is mostly related to that. So basically, play your game, test it, find a friend to test it as well and so on.

Also, good quality does not mean perfection. If you seek for perfection, your game will be forever stuck in development and will never see the sunlight. Make it decent, not perfect.

4) Be consistent. As a novice, people won't buy your game for what it is - they will buy it for what it might become. Dekarous is not doing this properly right now - consequences will probably come in the future if he keeps this pace, but he already made a somewhat strong community, something that a novice like you haven't. And that means you will fail if you don't work hard on your game and you do not attend your public's needs.

So, you have to show that you are working on your game. They found an annoying bug? Fix it. Show them that you have interest in complete that game, in release more content, and so on. It's not easy, but you will succeed if you learn how to please your community (Dekarous is an example: Sunny Coast College was pretty shitty, he learned his lesson and made Domina, which was great).

5) Take constructive criticism into account, but do not give a fuck to destructive ones. If someone says that your game is too glitchy, put effort to make it less glitchy.

That said, you need to learn to separate good criticism from the bad ones (even if they are constructive). For example, if you're doing a femdom game and someone comes with a sugestion to implement some maledom stuff, is it a really good criticism? If you don't have the intention to mix up things and you wanna foccus in femdom, should you listen to that?

6) Fear is your worst enemy. Don't be afraid to release your game, to open a (decent) development thread, to seek for opinions, to open your Patreon and seek support for your game (because it obviously costs you time).

7) Seek for improvement. Let's say that you're short on money and you're quite bad with graphic design. Things like Honey Select 2 and Koikatsu are great for beginners like you (and maybe me, eventually), but they have their limitations as well (including copyright, but let's face it, a lot of games use them and no strikes on Patreon so far).

In this case, keep in your plans to improve it. If now the game is using HS2 graphics, make a plan to make the next game to have more quality when your conditions ($$$) are be better. If you're not into graphic stuff and things like Daz3D, Illustrator or Photoshop gives you nausea, seek for someone that can make it for you.

Game designing is not just about graphics, it is a multidisciplinary work. When your conditions are better, stick to what you do great and pay someone to do what you hate or suck.
Couldn't have said it any better.
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,162
1,825
So, you have to show that you are working on your game. They found an annoying bug? Fix it. Show them that you have interest in complete that game, in release more content, and so on. It's not easy, but you will succeed if you learn how to please your community (Dekarous is an example: Sunny Coast College was pretty shitty, he learned his lesson and made Domina, which was great).
I prefer SCC over Domina I would rather have unique characters with minimal pictures and descriptions over copy/paste doms
I also prefer the game-play of games like FemU Zero and Katalist over Domina I would honestly say Domina is a step down in every category except for visuals

Domina has artwork
SCC has unique characters
SCC has choices that changes outcomes
SCC has multiple paths
Both are incredibly buggy
Both have very basic gameplay (SCC has walking around from one event to the next, Domina has walking from one dom to the next)

But if only a small group of people are working in a collaborative project (like mine), with no money involved, what would be the bare minimum for a good sex scene?
Cute monsters and Mommy, and The Passage those are two games that I consider pretty good even though everything in them are bare bones/basic/minimal, these games are the first that came to mind for me when I think small group/project
I like visuals, but I would rather have the visuals left up to my imagination if theyre bad

for me personally I hate koikatsu, HS and Daz3D, I am the type of person that prefers artwork even if its done by AI or text based (TiTs/CoC2)

I would say you have two options when making a game, know your audience and cater to them
or
make something you personally enjoy and would like to see
 

SevySub

Member
Aug 17, 2019
206
355
I prefer SCC over Domina I would rather have unique characters with minimal pictures and descriptions over copy/paste doms
I also prefer the game-play of games like FemU Zero and Katalist over Domina I would honestly say Domina is a step down in every category except for visuals

Domina has artwork
SCC has unique characters
SCC has choices that changes outcomes
SCC has multiple paths
Both are incredibly buggy
Both have very basic gameplay (SCC has walking around from one event to the next, Domina has walking from one dom to the next)
tl,dr: I agree with you on how multipath games are great, but I would advise to avoid them while you are an inexperienced gamedev, because it will greatly increase the complexity of your project and that will raise the risk of bugs, drops of quality and abandoned projects.

For beginners, keep it simple and focus on a solid release, with well defined objectives and good fap material (that's why people want to play a porn game).

You don't have permission to view the spoiler content. Log in or register now.
 

Tom Aspinall

Member
May 26, 2022
263
782
Finally got around to playing the Hora update because you guys got me curious.

One thing that stands out to me is that Dekarous does introductions very well. A great example is the intro with Katrina, the tone is set immediately, when you compare it to ToT and Katalist it's a much better intro, Katalist only has you care about the school much later, ToT is just "Fight this chick lol". The issue is that after it ends you're left fighting ugly zombies.

The same is true for Hora, the introduction to the Lost village is pretty nice, as is the Hora introduction where you save Llavanya, but the parts afterwards are ass. The Reaper plotline also comes out of nowhere and doesn't make much sense.

Another big issue to me is the lack of detail just about everywhere, Dominas have static convos and scenes, you can barely interact with objects, the zombies walking around show no reaction. It's a bit embarassing to claim 9.0 as the biggest update when after refighting the Dominas they just turn around and go mute, even the zombie guy in the village just disappears.

This is in stark contrast to something like Katalist, where a ton of objects have flavour texts, every single NPC has something to say, Succubi change as you progress. Even an underdeveloped Succubi like Serenata has a room with newspapers and letters filled with lore.

Something that I still can't get over is the soul shard system, the game establishes them as something you can't afford to lose, how you'll turn into lost without them and only have 3, but there's no lost Edgar and the fact that you revive isn't even noticed by the Dominas until after Franziska. You're basically immortal and that takes away the intimidation factor of the "all powerful dominas".

This is in stark contrast to Katalist once again, Dilan is immortal, the Succubi he fights are surprised by his ability, Miki even surprises him by not killing him at all. One thing is that I found Katalist better at making you worry about the protagonist, be it whether or not he can regrow his limbs or escape from mind control.
You don't have permission to view the spoiler content. Log in or register now.

ToT is also really good at creating tension, with threats which are actually backed up, from Khulan dismembering you and keeping you as a trophy, to having Lady Butterfly impale you and send you to the afterlife.

Domina just has threats which are never backed up, you'll turn into lost but never do, you'll die after 3 losses but instead get stronger, Hora and Raa will trap you forever but you're out immediately.

Apologies if I was a bit too long winded, I also apologize if I brought up Katalist too much, it isn't my favorite H game for nothing and I thought it would be a good comparison to what Domina should have been. There are many things I could compare.
 
3.40 star(s) 53 Votes