Recently found this game and I like it as much as I hate it. I am not a fan of Dennis at all, but I see why he is here. I don't even think he is the main villain in the game he is just a distraction from the real villain. I don't like that some of the decisions I want to make I am forced to go against them anyways. I guess those drive the story in the direction the developer wants you to go in. I almost feel those decision points should just be removed if that is the way I have to play. I want to like the Tamara girl but every time I think I change my feelings toward her she disappoints me again and I want to just avoid her altogether. I am really looking forward to how this plays out in the long run, and when it does finally end I hope I can really pick the girl(s) I want and not be forced into something else. My biggest complaint is how long it takes to really understand how all those people died. Looking forward to more updates.
I also just found it, but I really love it. Though I agree with you that some of the forced decisions are grating.
I don't mind Dennis as an archetypical minor villain, though I do wish as MC I could be
But putting myself in the character's shoes, I also felt terribly sorry for Tamara and felt "bad" for everything "I'd" done to her, even if I could understand why I'd done it.
I know it was forced so "I" didn't choose it, but in a way, because this was forced, it felt realistic in that I was making terrible, emotional decisions.
I felt so
. And I still feel like I don't want to disappoint either Johanna or Tamara. I guess if a visual novel is creating strong and complex emotions, it is really doing its job, even if it has removed some player agency to achieve that goal.
I also really hope
. But I guess life doesn't always have neat solutions, so to keep emotion in the game, this may not either.