game is abandonedKeyboard?!
how to control the game and what buttons are assigned on the keyboard?
Hi, it's still a pretty simple demo, but the controls are WASD to move, I for inventory, E to interact, (you can assign consumables to 1-4 but there's not much of a point yet). In the sex scenes, clicking on the grid in different spots control thrust speed/depth, doubleclicking starts auto-thrust, and clicking again stop it.Keyboard?!
how to control the game and what buttons are assigned on the keyboard?
No abandoned, just slow, got to a point where I needed to learn a bunch of things to really progressgame is abandoned
How are things going how is the next update?Hi, it's still a pretty simple demo, but the controls are WASD to move, I for inventory, E to interact, (you can assign consumables to 1-4 but there's not much of a point yet). In the sex scenes, clicking on the grid in different spots control thrust speed/depth, doubleclicking starts auto-thrust, and clicking again stop it.
No abandoned, just slow, got to a point where I needed to learn a bunch of things to really progress
Well, everything seems to take orders of magnitude longer than I expect, but that's what I get for trying to make this type of game I guess I know more about blender now than I ever wanted to know, but it's still only a drop in the bucket lol.How are things going how is the next update?
Anything you want to casually discuss?Well, everything seems to take orders of magnitude longer than I expect, but that's what I get for trying to make this type of game I guess I know more about blender now than I ever wanted to know, but it's still only a drop in the bucket lol.
I wonder if sex scenes can have a different mechanism? Something like... Same grid, but with WASD/arrows? That would make the mouse free, to look where the player desire.In the sex scenes, clicking on the grid in different spots control thrust speed/depth, doubleclicking starts auto-thrust, and clicking again stop it.
Thanks for giving it a try! The version I'm working on now will have a 3rd person camera as an option, so the controls will definitely have to be tweaked a bit, probably the numpad/numeric buttons as hotkeys.I wonder if sex scenes can have a different mechanism? Something like... Same grid, but with WASD/arrows? That would make the mouse free, to look where the player desire.
Definitely, although maybe not in the next release. Hopefully performance will be improved enough that it won't be as much of an issue though.any way you could give a bit more graphics control in the options? preferably disabling shadows, lowering the render distance for the plants, etc etc?
Nice, will the next release be soon?Definitely, although maybe not in the next release. Hopefully performance will be improved enough that it won't be as much of an issue though.
I'm afraid it will still be a while. Still hacking away at it thoughNice, will the next release be soon?
The GoFile link on the main page should be updated now:Can any of you please update the GoFile link since it says: "This file doesn't exist?"
Thank you!
Both files doesn't exist, what should I do?The GoFile link on the main page should be updated now:You must be registered to see the links
Also, I just realized that I'd never posted the link to the test barn scene from last year. There's a small vid of it a few posts back. It's just a single scene and the AI has control once you sit, so it's not very interactive, but some of you might find it fun (also note, it's a bit buggy).You must be registered to see the links
The links should be updated nowBoth files doesn't exist, what should I do?
For me this links doesn't have file.The links should be updated now
This one looks like it works to me:For me this links doesn't have file.
L is for Left-Click, not L keyDuring the fight sequence, I couldn't attack. The L-key didn't seem to do anything and pressing T fixed it for some reason. After hitting T, I could then left click to smack.
After the fight, it seems like the sex sequence caused an incredible amount of system lag. Maybe a queue system for clicks and some logic to discard / garbage collect what the queue can't accommodate? I'm running a AMD 5600x and a Rtx 3080 so that isn't a low end system.
It seems as if changing the resolution or graphics quality was impossible. No attempts to change that or change into window mode seemed to stick.
Movement felt clunky. Gaining momentum on the first step felt uncomfortable and the pace felt slow, hopefully there will be a jog/walk toggle added. To feel snappy, I generally recommend that stopping occurs proportionally. Like if it takes 6 frames to reach the top of the speed limit for the PC, it should take 3 frames to drop to a dead stop. If starting is instant, stopping should be instant.
From a game developer standpoint, I would suggest you keep the vertical slice format you've got going and keep working out the nuts and bolts. Maybe a focus on sex animations like WildLife is, to draw donation revenues. Make your additional species, see if you need additional bones or facial morphs to make things work the way you want.
The story/romance is great stuff, but without pregnancy and statistics / quest flags figured out, you would get stuck in a huge loop of having to retrofit the save system and fix old story content to respect new systems.
Think about saving now and start designing towards it, otherwise it will be hours upon hours of revisiting your old work.
Now for the praise: I like your attention to detail. That your characters in both cases actually undressed themselves is very promising. I feel like the characters will look and feel organic. That's much better than a bunch of fade-to-black segments strung together... Or two people warping into sex positions after a dialogue exit. Keep up the good work on transitory animations and this will have a strong relationship/romance vibe.