Before I say anything I understand this game is currently in version 0.2 and this is only a demo. I would just like to point out some ideas for improvement.
Quick recommendations for this game concerning fps optimizations (use them or not I don't care, I would just like to see this game as playable on extremely low-end PCs or laptops, while adding QoL things for everyone so that they may better enjoy it):
- Mouse Sensitivity slider (My mouse is on it's lowest DPI (800-ish) and with the frames I'm getting I struggle moving the camera w/o doing a 180 by moving my mouse a mm)
- Physic calculation slider/adjustable boing-boing (I think this is one of the key issues that make my GPU max at 100% and get less than 10 fps)
- Adjustable view distance (not rendering everything at once will definitely help with processing and give more frames)
- Actually adjust the texture quality (currently, the quality setting doesn't appear to do anything for me. I've got the game running on the lowest setting on 1280 x 720 and still can't break 10 fps(For reference I've played games at 15-20 fps and have been able to do fine... I have VERY low standards))
- Toggle-able settings (i.e. Bloom, V-Sync, Anisotropic filtering, and other post-process things)
- Frame limit (One thing I see with a lot of games is that unless you limit the frame-rate to a certain amount, you will not be able to run the game at a stable frame rate and often encounter things like stutters or an extremely low frame rate.)
As I said before, idk if these are taken into account or considered. I just figured I'd put out some ideas that would allow people to play the game with better frames at any pc/laptop level while being able to better customize their settings to match their build's abilities.
Otherwise, I'm encountering the same issue of being unable to do anything after the play fight with pounce, so a fix would be nice to see. And the only audio problem I'm experiencing is a brief silence before the track loops.