Perfectly fair. Hoping to bring that to you as soon as possible.
Thank you for playing and offering up your feedback. I actually had a lot of fun designing Lola and wanted her to come off as a sympathetic character. From all the response I've gotten I seem to have hit the mark. There will be another scene or two with Lola/Lita later to wrap up their mini-story. So while they may not be a main love interests, hopefully people will be satisfied with what's there.
Even the most forgiving of wives may not support your decisions.
And not to criticize too harshly, but given the mediocrity in some of those first person games, I think it also shows a lack of confidence or perhaps creativity when it comes to visual composition. But who am I to judge. I'm only now learning myself.
*ahem*....I mean, I don't mean to brag, but I think you meant to say, Midlife Crisis has a similar premise to my game. After all, we released our first version 10 months before Midlife Crisis came out. We just suffer a lack of content because after a year of development we did a reboot and most recently lagged a bit due to staffing changes.
But you know, I appreciate the sentiment and thanks for the compliment on our renders. I hope they only continue to get better! Cheers mate and thanks for playing!
Very much appreciate the vote of confidence! I shall not disappoint!
Thank you for playing!
To be fair, Nanami is judging everyone, always, at all times. If she's not condescending, she's sleeping and dreaming about condescending.
You shall have your chance soon my friend!
Well then I better get to it because I can use all the support I can get. =D
Honestly the dialogue kind of writes itself. When writing I always start with the characters. I think about their past, their present and where they want to be in the future. I sort out their mannerisms, attitudes, and think about how they behave in public and in private. I contemplate how they relate to each other and what that relationship looks like. After I have a thorough understanding of who they are, they pretty much take on a life of their own.
A perfect example from this last release is the interaction between Lita and Lola in the basement by the elevator. That scene was not in the original script. But what happened was when building the renders I thought, "Well this boring, this poor guy just sitting down here by himself in a dark basement. He needs company. " Rather than create a new character I thought, well, I'll just use whichever girl the MC isn't fucking and drop her in.
But then seeing Lita and Lola in a room together, well, they just sort of started interacting on their own. Next thing I know, these two chicks are getting feisty with each other and I'm just kind of watching it play out. It was less like writing a scene and more like just recording what these two girls had to say to each other. My task at that point is to just know when to step in and make them stop.
When I intimately know who the characters are, it's easy for me to just let them go off and do their own thing. Sometimes, it leads to entirely new and unplanned scenes like the one described above. They speak in their own words, my job is to just take notes, and make sure that whatever they end up saying is relevant to the story.
She can't wait to receive it. =P
The next release will include a new "Jump Menu" that will let you go to any scene you want. I previously posted the details of that
here.
I shall endeavor to continue delivering the goods! I enjoy communicating with players, so if at any time you think the quality is slipping, by all means, let me know. It's up to you folks to keep me honest. Cheers mate!