- Jun 8, 2017
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Wait, you can get pregnant somebody besides Emily? How does that work, or what do you have to do? Besides the obvious decision in the sex scene, of course.My main character impregnated everyone.
Wait, you can get pregnant somebody besides Emily? How does that work, or what do you have to do? Besides the obvious decision in the sex scene, of course.My main character impregnated everyone.
You see... when a Daddy and a Side girl love each other very very much, the Daddy punches her in the baby maker and runs cuz he dun fucked up and spread his seed too far...Wait, you can get pregnant somebody besides Emily? How does that work, or what do you have to do? Besides the obvious decision in the sex scene, of course.
Yes you can impregnate anyone in the game that you can choose to orgasm inside of a vagina. It's random but a lot of fun in my opinion to get them all pregnant. There is really no way other than the "obvious decision" to answer your question.Wait, you can get pregnant somebody besides Emily? How does that work, or what do you have to do? Besides the obvious decision in the sex scene, of course.
Nope, my head cannon we all moved in together and continued making babies.Imagine the child support payments.....
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/utilities/character_menu.rpy", line 13, in script call
call cast_creation from _call_cast_creation_8
File "game/utilities/cast_creation.rpy", line 314, in script
if(kinks["trans"][0]):
File "game/utilities/cast_creation.rpy", line 314, in <module>
if(kinks["trans"][0]):
NameError: name 'kinks' is not defined
I was thinking more like this...About those new game ideas .
There are a few I would like to see, but a priest chasing choirboys and altar boys ?
it´s look like you are in the end of the versioni am stuck. What am suppose to do?
Nice post.View attachment 459359
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2019-11-13 Thank you for your concern, now piss off!
Well, it's been a crazy week so far. Those of you keeping up with my posts know that over the weekend a fan art thread developed and I threw in my full support behind it.
By offering up the "recipes" for my characters, I thought I'd be doing my part to help make the fan art some of the best of any game around. And you know what, so far, it's worked! Already I've seen some amazing stuff coming from the minds of filthy geniuses and it's great!
And while the player community has been very supportive and appreciative of this, I've actually had three, that's right, THREE developers send me messages explaining why it's a mistake to supply my assets to other people.
I'm not going into the details of those messages or relaying who sent them. I'm not posting this to sling mud and start some kind of cock waving contest. But I thought it might go a long way to explain why I'm so supportive of people pirating or making derivative works of my game.
1. People aren't stupid
Let's be real. 99% of developers are pulling their assets from the same online stores. A little digging and a bit of playing around, and people are going to figure out what's used for what. It's not rocket science and there are already entire threads devoted to people trying to discover what assets are in play for different games.
2. It amuses me
For about two years, myself and a select handful of people have been messing with the models in this game. When I first started seeing fan art pop up, it was surreal. I keep comparing it to a waking dream, familiar, but completely new. I love the characters in my story and to see them doing things that I didn't make them do, gives me something to look forward to and get excited about.
3. It's good for marketing
Games like this exist in a very niche part of the internet. We don't have national ad campaigns or television commercials. Sharing is what gets the word out. Sharing is how we build a player community. The creation and sharing of fan art draws attention to the characters and people really interested in a model might dig deeper to find the game and potentially support it. That's a big deal for a project like mine.
4. It shows love
I've been living with these characters in my head and digitally for two years. I'm in love with every one of them. Fan art shows that I'm not the only one in love with them. It's flattering that someone cares enough about my characters to sit down and spend a few hours playing with them (even when it's filthy carnal things they are doing to them =D). It's a validation of our design choices and it says that what I'm doing is worth seeing.
Those are the big Pros. And the cons pointed out to me, aren't things I worry about. One creator asked if I was worried some one would take my characters and make their own game. No. Not at all.
I mean, first, how often does that really happen? Almost never with an active game (abandoned games are another story, but doesn't apply here).
Second, you can take my characters, you can take my code, and you could make your own game. But what you can't take is my story. Others could come along and pirate everything from me and make their own game, but only one of those games will have been written by Roman Hume. And I'm confident it will always stand apart from the others.
The other thing that can be replicated but never duplicated is my visual style. Fecal preached getting away from preset poses, facial expressions and animations. I fully agree and have carried that tradition forward. For a couple of chapters now, all the poses in the game have been done from scratch.
My personal control of body language and subtle facial expressions are what make up my style. And it's always evolving. So even if myself and every other dev are using the same assets, there will probably only ever be one that has the "feel" of Roman Hume. And if it doesn't, then I need to evolve it so that it does.
Anyway, that's all I wanted to share. That and this amazing render of Amanda I did yesterday. Who's ready for a road trip!
Alright, I'll shut now and get back to work on this game.
Salute mates! And thank you for the support!
OH, and if you missed it, the fan art thread is here!
I release a new update. I get a new patron or three. Then the update gets onto F95, I see a dozen new patrons.Nice post.
Linking to f95zone on patreon? Dude, you got brass ones!
Hmmmm.... yes... hmmmm... ok... But important question....View attachment 459359
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2019-11-13 Thank you for your concern, now piss off!
Well, it's been a crazy week so far. Those of you keeping up with my posts know that over the weekend a fan art thread developed and I threw in my full support behind it.
By offering up the "recipes" for my characters, I thought I'd be doing my part to help make the fan art some of the best of any game around. And you know what, so far, it's worked! Already I've seen some amazing stuff coming from the minds of filthy geniuses and it's great!
And while the player community has been very supportive and appreciative of this, I've actually had three, that's right, THREE developers send me messages explaining why it's a mistake to supply my assets to other people.
I'm not going into the details of those messages or relaying who sent them. I'm not posting this to sling mud and start some kind of cock waving contest. But I thought it might go a long way to explain why I'm so supportive of people pirating or making derivative works of my game.
1. People aren't stupid
Let's be real. 99% of developers are pulling their assets from the same online stores. A little digging and a bit of playing around, and people are going to figure out what's used for what. It's not rocket science and there are already entire threads devoted to people trying to discover what assets are in play for different games.
2. It amuses me
For about two years, myself and a select handful of people have been messing with the models in this game. When I first started seeing fan art pop up, it was surreal. I keep comparing it to a waking dream, familiar, but completely new. I love the characters in my story and to see them doing things that I didn't make them do, gives me something to look forward to and get excited about.
3. It's good for marketing
Games like this exist in a very niche part of the internet. We don't have national ad campaigns or television commercials. Sharing is what gets the word out. Sharing is how we build a player community. The creation and sharing of fan art draws attention to the characters and people really interested in a model might dig deeper to find the game and potentially support it. That's a big deal for a project like mine.
4. It shows love
I've been living with these characters in my head and digitally for two years. I'm in love with every one of them. Fan art shows that I'm not the only one in love with them. It's flattering that someone cares enough about my characters to sit down and spend a few hours playing with them (even when it's filthy carnal things they are doing to them =D). It's a validation of our design choices and it says that what I'm doing is worth seeing.
Those are the big Pros. And the cons pointed out to me, aren't things I worry about. One creator asked if I was worried some one would take my characters and make their own game. No. Not at all.
I mean, first, how often does that really happen? Almost never with an active game (abandoned games are another story, but doesn't apply here).
Second, you can take my characters, you can take my code, and you could make your own game. But what you can't take is my story. Others could come along and pirate everything from me and make their own game, but only one of those games will have been written by Roman Hume. And I'm confident it will always stand apart from the others.
The other thing that can be replicated but never duplicated is my visual style. Fecal preached getting away from preset poses, facial expressions and animations. I fully agree and have carried that tradition forward. For a couple of chapters now, all the poses in the game have been done from scratch.
My personal control of body language and subtle facial expressions are what make up my style. And it's always evolving. So even if myself and every other dev are using the same assets, there will probably only ever be one that has the "feel" of Roman Hume. And if it doesn't, then I need to evolve it so that it does.
Anyway, that's all I wanted to share. That and this amazing render of Amanda I did yesterday. Who's ready for a road trip!
Alright, I'll shut now and get back to work on this game.
Salute mates! And thank you for the support!
OH, and if you missed it, the fan art thread is here!
Relax dude. Her and Roger are just taking an overnight trip to visit one of her prospective colleges...you know, like they planned. Chill son.Hmmmm.... yes... hmmmm... ok... But important question....
Where is Amanda going?!!! She's packed a bag! Is she leaving?!!! She cant leave!!!
She's going over to Vinland isn't she!!!
.... o.o
... .... .... ! O.O
I miss you. Fucking killlots of Vikings.
Shit I'm gonna have to do this fat art now.
She's still gonna get Vinland cross over fan art. -.-Relax dude. Her and Roger are just taking an overnight trip to visit one of her prospective colleges...you know, like they planned. Chill son.
So Roger can corrupt her some more...Relax dude. Her and Roger are just taking an overnight trip to visit one of her prospective colleges...you know, like they planned. Chill son.
You watch your goddamned mouth! Roger is just helping this shy young lady blossom into a confident young woman. There is nothing perverse about it! His sexual endeavors with Amanda are purely academic and for her psychological benefit! Fuck anyone who says otherwise!So Roger can corrupt her some more...