Atherin

Well-Known Member
May 25, 2017
1,296
11,227
Wait, you can get pregnant somebody besides Emily? How does that work, or what do you have to do? Besides the obvious decision in the sex scene, of course.
You see... when a Daddy and a Side girl love each other very very much, the Daddy punches her in the baby maker and runs cuz he dun fucked up and spread his seed too far...

That's how. ^^
 

AdamJohn36

Well-Known Member
Feb 12, 2019
1,049
2,017
Wait, you can get pregnant somebody besides Emily? How does that work, or what do you have to do? Besides the obvious decision in the sex scene, of course.
Yes you can impregnate anyone in the game that you can choose to orgasm inside of a vagina. It's random but a lot of fun in my opinion to get them all pregnant. There is really no way other than the "obvious decision" to answer your question.
 
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m4dsk1llz

Engaged Member
Feb 13, 2019
2,631
17,150
I am really hoping that Dr. Lillian Amana remains a viable platform for other stories besides the current one. It would make for an interesting serial. Where she remains the one consistent character while the rest of the cast changes around her.
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
amanda platform.jpg

2019-11-13 Thank you for your concern, now piss off!

Well, it's been a crazy week so far. Those of you keeping up with my posts know that over the weekend a fan art thread developed and I threw in my full support behind it.

By offering up the "recipes" for my characters, I thought I'd be doing my part to help make the fan art some of the best of any game around. And you know what, so far, it's worked! Already I've seen some amazing stuff coming from the minds of filthy geniuses and it's great!

And while the player community has been very supportive and appreciative of this, I've actually had three, that's right, THREE developers send me messages explaining why it's a mistake to supply my assets to other people.

I'm not going into the details of those messages or relaying who sent them. I'm not posting this to sling mud and start some kind of cock waving contest. But I thought it might go a long way to explain why I'm so supportive of people pirating or making derivative works of my game.

1. People aren't stupid
Let's be real. 99% of developers are pulling their assets from the same online stores. A little digging and a bit of playing around, and people are going to figure out what's used for what. It's not rocket science and there are already entire threads devoted to people trying to discover what assets are in play for different games.

2. It amuses me
For about two years, myself and a select handful of people have been messing with the models in this game. When I first started seeing fan art pop up, it was surreal. I keep comparing it to a waking dream, familiar, but completely new. I love the characters in my story and to see them doing things that I didn't make them do, gives me something to look forward to and get excited about.

3. It's good for marketing
Games like this exist in a very niche part of the internet. We don't have national ad campaigns or television commercials. Sharing is what gets the word out. Sharing is how we build a player community. The creation and sharing of fan art draws attention to the characters and people really interested in a model might dig deeper to find the game and potentially support it. That's a big deal for a project like mine.

4. It shows love
I've been living with these characters in my head and digitally for two years. I'm in love with every one of them. Fan art shows that I'm not the only one in love with them. It's flattering that someone cares enough about my characters to sit down and spend a few hours playing with them (even when it's filthy carnal things they are doing to them =D). It's a validation of our design choices and it says that what I'm doing is worth seeing.

Those are the big Pros. And the cons pointed out to me, aren't things I worry about. One creator asked if I was worried some one would take my characters and make their own game. No. Not at all.

I mean, first, how often does that really happen? Almost never with an active game (abandoned games are another story, but doesn't apply here).

Second, you can take my characters, you can take my code, and you could make your own game. But what you can't take is my story. Others could come along and pirate everything from me and make their own game, but only one of those games will have been written by Roman Hume. And I'm confident it will always stand apart from the others.

The other thing that can be replicated but never duplicated is my visual style. Fecal preached getting away from preset poses, facial expressions and animations. I fully agree and have carried that tradition forward. For a couple of chapters now, all the poses in the game have been done from scratch.

My personal control of body language and subtle facial expressions are what make up my style. And it's always evolving. So even if myself and every other dev are using the same assets, there will probably only ever be one that has the "feel" of Roman Hume. And if it doesn't, then I need to evolve it so that it does.

Anyway, that's all I wanted to share. That and this amazing render of Amanda I did yesterday. Who's ready for a road trip!
Alright, I'll shut now and get back to work on this game.

Salute mates! And thank you for the support!


OH, and if you missed it, the fan art thread is here!
 

DarkArray

Newbie
Jul 5, 2018
51
28
Hi, after updating the game from 1.06 to this version I get an error when I try to load an save game from before:



Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/utilities/character_menu.rpy", line 13, in script call
    call cast_creation from _call_cast_creation_8
  File "game/utilities/cast_creation.rpy", line 314, in script
    if(kinks["trans"][0]):
  File "game/utilities/cast_creation.rpy", line 314, in <module>
    if(kinks["trans"][0]):
NameError: name 'kinks' is not defined
However if I create and save a new game it works fine. Any ideas?
 

goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
7,426
9,686
View attachment 459359

2019-11-13 Thank you for your concern, now piss off!

Well, it's been a crazy week so far. Those of you keeping up with my posts know that over the weekend a fan art thread developed and I threw in my full support behind it.

By offering up the "recipes" for my characters, I thought I'd be doing my part to help make the fan art some of the best of any game around. And you know what, so far, it's worked! Already I've seen some amazing stuff coming from the minds of filthy geniuses and it's great!

And while the player community has been very supportive and appreciative of this, I've actually had three, that's right, THREE developers send me messages explaining why it's a mistake to supply my assets to other people.

I'm not going into the details of those messages or relaying who sent them. I'm not posting this to sling mud and start some kind of cock waving contest. But I thought it might go a long way to explain why I'm so supportive of people pirating or making derivative works of my game.

1. People aren't stupid
Let's be real. 99% of developers are pulling their assets from the same online stores. A little digging and a bit of playing around, and people are going to figure out what's used for what. It's not rocket science and there are already entire threads devoted to people trying to discover what assets are in play for different games.

2. It amuses me
For about two years, myself and a select handful of people have been messing with the models in this game. When I first started seeing fan art pop up, it was surreal. I keep comparing it to a waking dream, familiar, but completely new. I love the characters in my story and to see them doing things that I didn't make them do, gives me something to look forward to and get excited about.

3. It's good for marketing
Games like this exist in a very niche part of the internet. We don't have national ad campaigns or television commercials. Sharing is what gets the word out. Sharing is how we build a player community. The creation and sharing of fan art draws attention to the characters and people really interested in a model might dig deeper to find the game and potentially support it. That's a big deal for a project like mine.

4. It shows love
I've been living with these characters in my head and digitally for two years. I'm in love with every one of them. Fan art shows that I'm not the only one in love with them. It's flattering that someone cares enough about my characters to sit down and spend a few hours playing with them (even when it's filthy carnal things they are doing to them =D). It's a validation of our design choices and it says that what I'm doing is worth seeing.

Those are the big Pros. And the cons pointed out to me, aren't things I worry about. One creator asked if I was worried some one would take my characters and make their own game. No. Not at all.

I mean, first, how often does that really happen? Almost never with an active game (abandoned games are another story, but doesn't apply here).

Second, you can take my characters, you can take my code, and you could make your own game. But what you can't take is my story. Others could come along and pirate everything from me and make their own game, but only one of those games will have been written by Roman Hume. And I'm confident it will always stand apart from the others.

The other thing that can be replicated but never duplicated is my visual style. Fecal preached getting away from preset poses, facial expressions and animations. I fully agree and have carried that tradition forward. For a couple of chapters now, all the poses in the game have been done from scratch.

My personal control of body language and subtle facial expressions are what make up my style. And it's always evolving. So even if myself and every other dev are using the same assets, there will probably only ever be one that has the "feel" of Roman Hume. And if it doesn't, then I need to evolve it so that it does.

Anyway, that's all I wanted to share. That and this amazing render of Amanda I did yesterday. Who's ready for a road trip!
Alright, I'll shut now and get back to work on this game.

Salute mates! And thank you for the support!


OH, and if you missed it, the fan art thread is here!
Nice post.

Linking to f95zone on patreon? Dude, you got brass ones! :p
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Nice post.

Linking to f95zone on patreon? Dude, you got brass ones! :p
I release a new update. I get a new patron or three. Then the update gets onto F95, I see a dozen new patrons.

I think it's safe to say 90% of my patrons came from F95 to begin with. And those that didn't, now just have one more reason to love and want to support me. :cool:

I have a theory that I'm working on. If people know they can get my game for free but still choose to support my project, then that means they are supporting me because they like me and what I'm doing. I don't want people to throw me money just so they can get the latest release. I'd rather have fifty steady, supportive patrons who are in this with me than to have three dozen fly by nighters who are going to pull their support between releases.

If I ever want to do this full time, I need that income to be kinda steady and predictable. In my mind, the best way to do that is to cultivate a group of patrons who love the project, trust me, and know that if I go a month or two without an update, it's because I'm working on a quality release that they'll love. I want my patrons to trust that they'll be rewarded for every minute of patience they give me and that I won't let them down.

I'll take quality over quantity every time. It may take longer to build up a following that way, but at least then I'll know I can trust my patrons and they'll know they can trust me.
 

m4dsk1llz

Engaged Member
Feb 13, 2019
2,631
17,150
RomanHume I know that for myself, I love fanart and fan stories. I also agree with most everything you have written about your encounters with some other developers. In reality my own opinion is that is is short-sighted and could be considered selfish to think that any developer is the only person that can twist a few dials and come up with a character that they actually only morphed into existence. I have only created two Fanart threads and participated in only a few. When a developer thinks that it is in their best interest to hide their work, I have little interest in their artwork. Both the authors of the works I am a big fan of have participated, in varying degrees, with information pertinent to the creation of their characters.

Since this is an opinion piece, I will also add some fan art creators that think their own derivative work is too secret to share with others. It irks me to no end when someone is politely asked about how they may have recreated a character and then they are told that no information will be provided. That is not how you build a community, and isn't that what this place is, a community.

I am glad that there are some forward-thinking developers like RomanHume that exist and challenge the status-quo.
 

Atherin

Well-Known Member
May 25, 2017
1,296
11,227
View attachment 459359

2019-11-13 Thank you for your concern, now piss off!

Well, it's been a crazy week so far. Those of you keeping up with my posts know that over the weekend a fan art thread developed and I threw in my full support behind it.

By offering up the "recipes" for my characters, I thought I'd be doing my part to help make the fan art some of the best of any game around. And you know what, so far, it's worked! Already I've seen some amazing stuff coming from the minds of filthy geniuses and it's great!

And while the player community has been very supportive and appreciative of this, I've actually had three, that's right, THREE developers send me messages explaining why it's a mistake to supply my assets to other people.

I'm not going into the details of those messages or relaying who sent them. I'm not posting this to sling mud and start some kind of cock waving contest. But I thought it might go a long way to explain why I'm so supportive of people pirating or making derivative works of my game.

1. People aren't stupid
Let's be real. 99% of developers are pulling their assets from the same online stores. A little digging and a bit of playing around, and people are going to figure out what's used for what. It's not rocket science and there are already entire threads devoted to people trying to discover what assets are in play for different games.

2. It amuses me
For about two years, myself and a select handful of people have been messing with the models in this game. When I first started seeing fan art pop up, it was surreal. I keep comparing it to a waking dream, familiar, but completely new. I love the characters in my story and to see them doing things that I didn't make them do, gives me something to look forward to and get excited about.

3. It's good for marketing
Games like this exist in a very niche part of the internet. We don't have national ad campaigns or television commercials. Sharing is what gets the word out. Sharing is how we build a player community. The creation and sharing of fan art draws attention to the characters and people really interested in a model might dig deeper to find the game and potentially support it. That's a big deal for a project like mine.

4. It shows love
I've been living with these characters in my head and digitally for two years. I'm in love with every one of them. Fan art shows that I'm not the only one in love with them. It's flattering that someone cares enough about my characters to sit down and spend a few hours playing with them (even when it's filthy carnal things they are doing to them =D). It's a validation of our design choices and it says that what I'm doing is worth seeing.

Those are the big Pros. And the cons pointed out to me, aren't things I worry about. One creator asked if I was worried some one would take my characters and make their own game. No. Not at all.

I mean, first, how often does that really happen? Almost never with an active game (abandoned games are another story, but doesn't apply here).

Second, you can take my characters, you can take my code, and you could make your own game. But what you can't take is my story. Others could come along and pirate everything from me and make their own game, but only one of those games will have been written by Roman Hume. And I'm confident it will always stand apart from the others.

The other thing that can be replicated but never duplicated is my visual style. Fecal preached getting away from preset poses, facial expressions and animations. I fully agree and have carried that tradition forward. For a couple of chapters now, all the poses in the game have been done from scratch.

My personal control of body language and subtle facial expressions are what make up my style. And it's always evolving. So even if myself and every other dev are using the same assets, there will probably only ever be one that has the "feel" of Roman Hume. And if it doesn't, then I need to evolve it so that it does.

Anyway, that's all I wanted to share. That and this amazing render of Amanda I did yesterday. Who's ready for a road trip!
Alright, I'll shut now and get back to work on this game.

Salute mates! And thank you for the support!


OH, and if you missed it, the fan art thread is here!
Hmmmm.... yes... hmmmm... ok... But important question....
Where is Amanda going?!!! She's packed a bag! Is she leaving?!!! She cant leave!!!
She's going over to Vinland isn't she!!!


.... o.o

... .... .... ! O.O
I miss you. Fucking kill lots of Vikings.


Shit I'm gonna have to do this fat art now.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,342
Hmmmm.... yes... hmmmm... ok... But important question....
Where is Amanda going?!!! She's packed a bag! Is she leaving?!!! She cant leave!!!
She's going over to Vinland isn't she!!!


.... o.o

... .... .... ! O.O
I miss you. Fucking kill lots of Vikings.


Shit I'm gonna have to do this fat art now.
Relax dude. Her and Roger are just taking an overnight trip to visit one of her prospective colleges...you know, like they planned. Chill son. :cool:
 
4.40 star(s) 78 Votes