UncleVT

Låt den rätta komma in
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Jul 2, 2017
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top: not interested in the trainer character the only one that feels too tossed in to fill space.
bottom: Amanda? she doesn't show at all with or without the snake scene. it repeats "in future updates" if you select her.
counting the doctor and the MC as characters? daughter 2 friends were the only ones in the original release or did you forget the end was literally when you dropped your shorts or not and hustled into the house. that was three characters not seven.
what stretch means is you are cycling through the characters in a way to not have much more than chats with implied relations besides the wife and according to the story you've set up the conspiratorially involved characters such as the MC and his co worker the MC would be retarded to jump into bed with her until they actually evicted their nemesis and maybe not even then since he's dealing with someone who has no qualms using secrets over their target why would he be so stupid to think she wouldn't toss his ass under the bus or set him up with a simple hidden cam to catch them humping.
I don't understand what you are criticizing. There are 7 characters of which only one was not developed. And you are free to choose anyone (except Amanda).
 
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RomanHume

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Jan 5, 2018
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top: not interested in the trainer character
Since she may not appeal to everyone, we've included the option to skip her.

the only one that feels too tossed in to fill space.
Actually if you go back to our original character releases, she was always one of the original characters.

bottom: Amanda? she doesn't show at all with or without the snake scene. it repeats "in future updates" if you select her.
We've explained numerous times (I believe we even talked about it again with the last 24 hours) why Amanda's update was delayed until a future release. So feel free to skip up four or five posts and you will see where we touch on that decision.


counting the doctor and the MC as characters? daughter 2 friends were the only ones in the original release or did you forget the end was literally when you dropped your shorts or not and hustled into the house. that was three characters not seven.
We have been very transparent, starting with that first release, regarding what content was forthcoming, what characters would be involved, the sequence of their development. I can only assume that if your assumption was that there was three characters total and that we just keep stringing you along to avoid coming back to those three characters, then you have not been following any of our conversations regarding development. If you go back and read some of the preceding conversations, you will see that we are exactly where we always promised we would be.


what stretch means is you are cycling through the characters in a way to not have much more than chats with implied relations besides the wife
We want our story to progress in a very logical fashion with good character development and sex scenes that don't rely on some macguffin or deus ex machine. I think compared to the pacing of some other games I've played, our pacing is actually quite fast, but that is just a personal opinion. If you are looking for short, fast dirty sex scenes without a story driven foundation, then I will just go ahead and tell you that our game is probably not for you.

and according to the story you've set up the conspiratorially involved characters such as the MC and his co worker the MC would be retarded to jump into bed with her until they actually evicted their nemesis and maybe not even then since he's dealing with someone who has no qualms using secrets over their target why would he be so stupid to think she wouldn't toss his ass under the bus or set him up with a simple hidden cam to catch them humping.
Which is why you have dialogue options to avoid her sexual advances entirely. If you think having sex with Nanami is a bad idea, we've allowed for you to avoid it. So I'm not sure I understand your complaint here.



Based on your criticisms, I can only surmise that you have spent zero time participating in the discussions we've had on this forum or even reading our patreon page. We have been explicit regarding our intent, our development cycle, our promises for the story and the cast of characters involved. Your entire critique seems to be based on having played the first and eighth versions without reading any of the discussion in between. So in that regard I'm afraid I cannot help you further other than to advise maybe you should read the discussions we've had here with others who've played the game.

I would also like to add, we've only been in development for about 10 weeks. I've played games *cough DMD* where I've been strung along for more than a year (willing I might add. I'm still throwing Dots Money). If you think that us taking two or three months to flesh out the storyline between meeting characters and fucking them is excruciatingly painful, then again, all I can say is that perhaps our game is not for you.

Cheers!
 

Bagger288

Active Member
Jul 11, 2017
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Something bothered me a little about the way the paths are currently set up: There is essentially a single variable that is checked (good boy/bad boy), but it is checked on every memory - sometimes multiple times. Players who are aware of this will lean heavily into a single path, while players who aren't will take a more middling route - and thereby see content that the other players don't.

To encourage people towards the middle road, I think the scale should be capped at something like previous 4 choices - that way you can switch your approach for a while and know you can still switch back. Another suggestion on the same mechanic would be to make the scale a visible UI element.

I'm not convinced this suggestion is a good one, but I am still bothered by how some dialogue will not be seen by almost anyone (perhaps randomizing the choice order instead would be a simpler way to introduce chaos).
 
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Bagger288

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Jul 11, 2017
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So far it seems like Monica is the only candidate for recasting.
I agree that Monica is the worst offender, by virtue of having been in so many games (usually as a secretary). I also personally never liked her model, and don't think it's a great fit for a personal trainer (it works better in the date scene). However, since you brought it up: the wife's model is also maybe a little too trophy-ish, and I'm not sold on Amanda's yet either. But for variety's sake, I'm fine with them all.
 
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Vegeta

Newbie
Jul 11, 2017
24
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All the female characters look beautiful and are so fucking sexy! I love the work and time put in this game... its definately a worthy investment :) <3
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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Something bothered me a little about the way the paths are currently set up: There is essentially a single variable that is checked (good boy/bad boy), but it is checked on every memory - sometimes multiple times. Players who are aware of this will lean heavily into a single path, while players who aren't will take a more middling route - and thereby see content that the other players don't.
Your assessment here is absolutely spot on. We did this intentionally though with the idea that consistent behavior will lead to consistent results. This actually gives the player more control regarding which scenes they eventually experience. If you want to see all the "good boy" stuff, always choose option one. If you want all the "bad boy" stuff, choose option two. If you want to eliminate a love interest, choose option three when available. If you want a completely randomized experience, choose whatever dialogue most appeals in a situation. This at least was our intent. Simplicity in navigation for those who want it, or chaos for those who don't.

To encourage people towards the middle road, I think the scale should be capped at something like previous 4 choices
My only qualm with this is that I don't want to encourage one path over another, or to invoke chaos on those who don't want it. But you're right, people do need to be educated on how that mechanic works so that they can perhaps make a choice that better suits their desired destination.

Another suggestion on the same mechanic would be to make the scale a visible UI element.
And we've discussed this previously somewhere, either here or on another forum, and it's absolutely a great idea. We were thinking that if the dialogue choices had a consistent color scheme, like a Bioware game, then players would know which path a choices would lead them down. We have not previously discussed making the scale a visible UI element though. That is definitely worth some consideration and to your point, would help players identify when they are approaching a "point of no return" with a particular character. I'll definitely run this one by the team as I think it has some promise.

I'm not convinced this suggestion is a good one, but I am still bothered by how some dialogue will not be seen by almost anyone (perhaps randomizing the choice order instead would be a simpler way to introduce chaos).
I think for players wanting to "see it all", sticking to one path, good boy / bad boy, will cover almost all of the ground. Exceptions will be like Monica for example. If you turn her down at the gym, and later decide to call her up and ask her out, some of the opening dialogue on the date will discuss Roger's change of mind. This isn't really meaty dialogue. Just some necessary conversation to make the transition feel a little smoother and the actions more genuine. If a player goes through our game fifty times and never hears Monica say, "I'm glad you decided to call.", I don't think they are missing out on anything special.



I appreciate you taking the time to share your thoughts with us. There's some good stuff in what you're suggesting! Much of this stuff, UI changes and mechanics updates are being postponed to beta (which is why our current UI is pretty much vanilla ren'py). We are using our time in alpha to write the first draft of our story. Once we have that, we can start to build a more cohesive piece of software, both programmatically and story-wise.

Thanks again for taking the time to share with us!

Salute!
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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All the female characters look beautiful and are so fucking sexy! I love the work and time put in this game... its definately a worthy investment :) <3
I would be scared to look at how much money we've spent out of pocket on Daz assets, but when it came to the models we didn't want to cut any corners. We opted for Daz's Gen3 model set because there was such a vast library of stuff available. Lots and lots of options. But the Gen8 set is constantly growing and has some wonderful stuff to offer. So we are definitely looking to upgrade for the next game. But for now, we're happy with the choices we've made. We're glad you are too!

Thanks the strong endorsement! Salute my friend!
 

Bagger288

Active Member
Jul 11, 2017
939
610
If a player goes through our game fifty times and never hears Monica say, "I'm glad you decided to call.", I don't think they are missing out on anything special.
I was more referring to things like missing the chance to grab Nakami's butt (part of the good boy->bad boy reversal (though I can't remember what the pure bad boy path was)), telling Jane about the pool snake (part of the bad boy->good boy reversal), the two versions some scenes have (wife kitchen/shower, Jane desk/chair), and so on. Currently there is no substantial difference in content between the variations, but nonetheless there is a lot of dialogue in the middle paths. That has a development cost as well, because all that dialogue needs to be written and spellchecked and plot coverage monitored.
 
Aug 13, 2017
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Since she may not appeal to everyone, we've included the option to skip her.



Actually if you go back to our original character releases, she was always one of the original characters.


We've explained numerous times (I believe we even talked about it again with the last 24 hours) why Amanda's update was delayed until a future release. So feel free to skip up four or five posts and you will see where we touch on that decision.



We have been very transparent, starting with that first release, regarding what content was forthcoming, what characters would be involved, the sequence of their development. I can only assume that if your assumption was that there was three characters total and that we just keep stringing you along to avoid coming back to those three characters, then you have not been following any of our conversations regarding development. If you go back and read some of the preceding conversations, you will see that we are exactly where we always promised we would be.



We want our story to progress in a very logical fashion with good character development and sex scenes that don't rely on some macguffin or deus ex machine. I think compared to the pacing of some other games I've played, our pacing is actually quite fast, but that is just a personal opinion. If you are looking for short, fast dirty sex scenes without a story driven foundation, then I will just go ahead and tell you that our game is probably not for you.


Which is why you have dialogue options to avoid her sexual advances entirely. If you think having sex with Nanami is a bad idea, we've allowed for you to avoid it. So I'm not sure I understand your complaint here.



Based on your criticisms, I can only surmise that you have spent zero time participating in the discussions we've had on this forum or even reading our patreon page. We have been explicit regarding our intent, our development cycle, our promises for the story and the cast of characters involved. Your entire critique seems to be based on having played the first and eighth versions without reading any of the discussion in between. So in that regard I'm afraid I cannot help you further other than to advise maybe you should read the discussions we've had here with others who've played the game.

I would also like to add, we've only been in development for about 10 weeks. I've played games *cough DMD* where I've been strung along for more than a year (willing I might add. I'm still throwing Dots Money). If you think that us taking two or three months to flesh out the storyline between meeting characters and fucking them is excruciatingly painful, then again, all I can say is that perhaps our game is not for you.

Cheers!
1)to be quick and to the point you have said there were 7 characters at the original release (NOT TRUE) you released the game with three characters that was the reality of the original release. its not what was planned to come many games have very long winded plans to come which will change as time passes you knowing what you want to do is irrelevant to what was released. I pointed that out!
2) releasing a game in the Adult games genre in a way to drag out the sex aspect of the game has become the norm for patreon games "how can we get ten releases before the most popular characters which got attention to our game need to do anything with the MC?" has become the standard fair.
as for reading every post in each game I happen to follow would mean doing nothing other than reading this forum not going to happen I prefer having a life besides these games.
 

myuhinny

Devoted Member
Sep 7, 2017
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There were 7 characters they just were not introduced yet but with each new update a new character was released all the character updates were introduced pretty dang fast so there was hardly any wait at all and once they were all introduced then it went to doing their content update.
 
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moudy

Active Member
Mar 2, 2017
515
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I realize this may sound harsh but I just got to point out a few things.
1)to be quick and to the point you have said there were 7 characters at the original release (NOT TRUE) you released the game with three characters that was the reality of the original release. its not what was planned to come many games have very long winded plans to come which will change as time passes you knowing what you want to do is irrelevant to what was released. I pointed that out!
That is true, they did not plan 7 girls.... they planned 11 and later cut it down to 7:
EDIT: You can click the arrow next to the name to see where that quote came from
The intent is to cycle through all of the primary characters on a regular rotation. This way everyone at all tiers (free tier included) get something at a pretty regular interval. As we've said, there are currently 11 main characters in development each with a unique story, some with cross-overs. Right now, we are pushing through introducing all of the characters and then we'll dive deeper into developing the individual relationships.
2) releasing a game in the Adult games genre in a way to drag out the sex aspect of the game has become the norm for patreon games "how can we get ten releases before the most popular characters which got attention to our game need to do anything with the MC?" has become the standard fair.
as for reading every post in each game I happen to follow would mean doing nothing other than reading this forum not going to happen I prefer having a life besides these games.
Notice that the thread started in January this year with it being Alpha 0.1.0, so the fact that it is now at 0.8.1 says alot about how active they are. I would say they are breaking the norm quite a bit.
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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1)to be quick and to the point you have said there were 7 characters at the original release (NOT TRUE) you released the game with three characters that was the reality of the original release. its not what was planned to come many games have very long winded plans to come which will change as time passes you knowing what you want to do is irrelevant to what was released. I pointed that out!
2) releasing a game in the Adult games genre in a way to drag out the sex aspect of the game has become the norm for patreon games "how can we get ten releases before the most popular characters which got attention to our game need to do anything with the MC?" has become the standard fair.
as for reading every post in each game I happen to follow would mean doing nothing other than reading this forum not going to happen I prefer having a life besides these games.
All I can say at this point is that if you are unhappy with the story's development, don't play it. If you think we are just drawing things out and milking our patrons, don't invest in our project.

We are very open to criticism and critiques and happily engage in productive discussions about the development of our project. But this just sounds like griping, which we can't do anything about.

Don't like it, don't play it. That's all the advice I have.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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I was more referring to things like missing the chance to grab Nakami's butt (part of the good boy->bad boy reversal (though I can't remember what the pure bad boy path was)), telling Jane about the pool snake (part of the bad boy->good boy reversal), the two versions some scenes have (wife kitchen/shower, Jane desk/chair), and so on. Currently there is no substantial difference in content between the variations, but nonetheless there is a lot of dialogue in the middle paths. That has a development cost as well, because all that dialogue needs to be written and spellchecked and plot coverage monitored.
And eventually, during beta we will draw up a walkthrough which might help with much of what you're referring to. We didn't originally plan to make one, but there have been numerous requests so since the demand is there, we will put on together. But we want to wait until the story is more definitive post-beta.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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I realize this may sound harsh but I just got to point out a few things.

That is true, they did not plan 7 girls.... they planned 11 and later cut it down to 7:
EDIT: You can click the arrow next to the name to see where that quote came from



Notice that the thread started in January this year with it being Alpha 0.1.0, so the fact that it is now at 0.8.1 says alot about how active they are. I would say they are breaking the norm quite a bit.
And in all fairness, we cut down the number of characters before our very first Patreon billing cycle to avoid the impression of a "bait and switch" to the reward system.

If our intent was to milk patrons, we would have left it at 11 and drawn the development of this thing out as long as possible. But we'll prove that to everyone by just doing it and not getting side-tracked by debate.

We appreciate you helping us prove our point though! Salute my friend!
 
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Aug 13, 2017
327
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There were 7 characters they just were not introduced yet but with each new update a new character was released all the character updates were introduced pretty dang fast so there was hardly any wait at all and once they were all introduced then it went to doing their content update.
lets simply stick to the point its an adult game spitting out X# of updates with little adult content in most of those doesn't exactly support your point.
 

myuhinny

Devoted Member
Sep 7, 2017
8,364
6,362
7 of those updates were introductions not all of them are going to be jumping on your dick when you first meet other then the wife and that's a given since the MC is married to her after the 7 updates 2 content updates later you get a big sex scene this last update I have no clue on what happened as I never downloaded it. Not sure on the next update but the next one after that might have more sex as it has to do with the wife again.
 
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Bagger288

Active Member
Jul 11, 2017
939
610
during beta we will draw up a walkthrough which might help with much of what you're referring to.
Fair enough. My comment was predicated on the idea that a walkthrough wouldn't come to be, since there is little indication currently that one is needed (aside from harem endings, perhaps) - and so I was more concerned with the game systems not reflecting the authoring loop, and in how that will assert itself; it's not that I think there's a bug to be fixed here, I just don't understand why it be like it is. Of course, much can change in a year.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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lets simply stick to the point its an adult game spitting out X# of updates with little adult content in most of those doesn't exactly support your point.
I'm not convinced you understand what my point is at all.

But again, I'm sorry our development schedule and rate of progress has disappointed you. You are at complete liberty to not play our game if it doesn't satisfy you.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
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Fair enough. My comment was predicated on the idea that a walkthrough wouldn't come to be, since there is little indication currently that one is needed (aside from harem endings, perhaps) - and so I was more concerned with the game systems not reflecting the authoring loop, and in how that will assert itself; it's not that I think there's a bug to be fixed here, I just don't understand why it be like it is. Of course, much can change in a year.
Honestly we never intended to make a walk through. The assumption being that the structure of the game wouldn't necessitate one. But the number of requests for one has been significant, so we agreed to do one when the beta drops and the story is better defined.

And to your point, who knows what developments will come in the year ahead. Plenty of room for change and evolution for sure. Cheers mate!
 
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