Aromabish

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Game Developer
Aug 4, 2017
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So Lupita is up next. Who I work on after that will be determined by a patron poll. However, when I do the patron polls for who to develop next, I limit the choices to characters who are underdeveloped. This way we don't get stuck in a rut overdeveloping two or three characters while the rest languish.

As I get into the groove of live streaming I want to start spending 3 days on next chapter, 1 day on chapter after that, and 1 day on asset development or reworking old content. This way I'm moving ahead steadily on the newest content and by the time it drops, I'm already half way to the next release which will then get 3 days a week of development time.

This is the tentative plan I want to start experimenting with.


It's simple. I try to animate in Daz and Daz is all like...
View attachment 1061253



Jokes aside. My experience with Daz as a company is:
"Hey, we should include this feature!"
They then hand the job off to an intern.
The intern comes back and says, "Ok, here's a prototype! Still has some bugs in it but it's a start."
The managers take one look at it and say "This is fucking Great! Troy, add this to the next version!...no...don't worry about it. It's good to go."
And then Troy says, "This is a pretty basic feature most 3D programs already have built in. Why don't we sell it as an add-on!"

Fucking Brilliant TROY! Selling me a poorly implemented standard feature as a fucking add-on...that probably won't work with future versions.

Used to by defaul Daz didn't have any kind of graph editor or key frame editor that came bundled with it. It might now, I don't know.

But back when I had bought those...separately. They were broken as hell. Keyframes would just disappear. Or I would highlight keyframes and they would disappear from the editor, but the values were still there. So it was like it just deleted the keyframe icon without actually deleting the key frame.

Locking joints does absolutely fuck all to help with animation, so even if you set a key frame, move ahead, and then try and use kinematics to set the final position, locked joints still slide all over the place and every automatically generated key frame between point a and b is fucked up and has to be deleted (if it still shows up in the editor) or one by one manually configured, which is stupid.

I have this issue with most Daz add-ons and built in features. They simply don't perform the functions they are designed to perform well.



I won't rule out a dream sequence or holiday special. But in the end, I use my character's personalities to guide the story. It's what makes writing the drama so easy because I "know" who they are. But with that kind of detail comes some limitations on what I can and cannot make the characters do.



*make a note*



At this time there is no Android version. Now that the new gui for v2.0.0 has been distributed and tested. I know it works well enough that I can start working on customizing it to work with mobile devices. As it is now, most of the features won't scale well to a mobile screen and so I need to build custom variants. I just didn't want to do that before I had 'finalized' the look of v2.0.0.

Admittedly my android skills are sub par to non-existent. So while I'm dedicated to working on this and making it happen, I can't give any kind of estimate on completion at this time.



You know originally there were no color coding menu choices. The whole game was meant to be played 'blind'. But then players on F95 wanted the color codes and it seemed like a good enough idea that we decided to make it something you can toggle. Same with shuffling the choices.
There is a good practice called "Agile". Read about this, it helps to manage your time and work faster.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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One question i have though: Do you have any estimation about how many chapters it will take for the pregnancies to manifest themselfes? Or is it going to be a epiloge type of thing?
I don't have a hard limit on that yet. I'm thinking four or five. I want to build up the relationship a bit more and then allow pregnancy to be part of the ongoing narrative. It will not be an epilogue thing thought. To many fun possibilities to pass up if we did that!

I think there is subtle but suitable build-up, including implied history previous to the characters' introductions in the game, letting our imaginations do some of the work. You've hit a great balance of plausible believability without excess exposition, where most VNs go way over or under in that respect. But I'm playing through this chapter having recently played through the original content, with that build-up fresh on my mind. That likely makes a big difference in some players' reactions, especially considering that the builds are split now and many haven't seen or haven't done a fresh playthrough of the old chapters.
I appreciate the detailed feedback mate!

The talk they had after it did satisfy some of that, I just felt it was a little too absent in the giant sex scene itself. But maybe that's just another consequence of my general dislike of how you write these scenes. It felt a lot like how bad incest games handle incest, which is basically just a single variable swap and otherwise nobody dwells on it.
Fair enough.

Good writing and flow during sex scenes is important to me, so having a plug & play menu of positions that all come with samey dialogue isn't worth the tradeoff of being able to pick whatever I like 20 times in a row. I think this is a case where player choice actively hurts the narrative. If you're absolutely wedded to this way of doing things I would think about introducing some constraints that allow you to build more unique dialogue during sex scenes. Like maybe have a choice between three positions in the middle and have a more set beginning and end instead of "choice between these two" into "choice between these two" into "choice between these two and also you can have a cumshot on each of them, just keep going!" I would delete half the renders if I could get some more interesting and expressive writing, but maybe that's just me.
Again, I don't disagree. But writing sex scenes is challenging as it is. When you consider how many sex scenes are likely to be in this game by the time it's done, it really does tax the thesaurus to constantly come up with new and unique descriptions for what are essentially the same actions in 75% of the sex scenes.

I would love it if I could make every sex scene verbally unique but I also know the limits of my own power. That's why I rely so heavily on the imagery in those scenes because how many ways can you describe fucking without falling to repetition?

Right now, the dialogue and the descriptions in the sex scenes are different depending on whether you're on the blue path or the red path. I fear any more complication than that may lead to extra development on what are already the longest and most difficult scenes to develop.

Again, I certainly don't disagree with anything you're suggesting. I'm just sharing my rationale for why I made some of the creative decisions I did. I appreciate you taking the time though to deep dive this with me.

No, it correctly changes it in the "rebuild your savefile" dialogue thing with Amana, but the name is still "H...Something" in the notebook and you have to change it ingame. Just tried it again with a fresh install.
I'll definitely add this to the list of glitches to look into. Thanks for letting me know.
 
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Hysni

Engaged Member
Jan 7, 2020
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Well i Thought i with see on Episode 2 Amanda :cool: Because Episode1 Ended with Amanda FrenchKissing with MC:love:Hope Ep3 is with Amanda (y)Or 2 Sex Scenes in one Episode :giggle:
Game is Realy Good Especialy Pregnancy and Creampie :cool:(y)
 
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Cartageno

Devoted Member
Dec 1, 2019
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Decision theory would tell you that giving more choices cannot be bad. I personally don't think that is true, as we players need not be rational XD..
I don't know about the specifics of Decision Theory, even though it roughly lies in my field of expertise, however more choices can be bad. E. g. - even though it is slightly (by which I mean "completely") off topic here, you can build an additional road to relieve a congested area - but actually average travel time increases with the new road. And not talking about exterior stuff like "more people using the road" here.

So there is always a chance that an additional option may be bad. Even more so in something individual in a game. It may cause analysis catharsis in a strategic game, it may just make you lose focus, it may do any of a myriad things.
 

Ayhsel

Chocolate Vampire
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May 9, 2019
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I don't know about the specifics of Decision Theory, even though it roughly lies in my field of expertise, however more choices can be bad. E. g. - even though it is slightly (by which I mean "completely") off topic here, you can build an additional road to relieve a congested area - but actually average travel time increases with the new road. And not talking about exterior stuff like "more people using the road" here.

So there is always a chance that an additional option may be bad. Even more so in something individual in a game. It may cause analysis catharsis in a strategic game, it may just make you lose focus, it may do any of a myriad things.
The idea in decision theory is essentially that giving you a decision can only improve you as you can simply not use it.. therefore, your well being can only go up.

This fact is actually violated under some assumption in real life. First, that processing choices is costless. If I give you a thousand choices is harder for you to analyze that if I give you two and real life experiments suggest that people do stay away from very hard problem to choose, if that complexity is simply more choices.

Then, there are some ideas about dynamic decision making, when people are temporal inconsistent, so that if they know they will not be able to resist temptation later down the road, remove the choice. For example, dont buy chocolate if you are on a diet when you go to the store, if your chocolate withdrawal symptoms tend to happen at night.
 
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Alfius

Engaged Member
Modder
Sep 30, 2017
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Well then it's a good thing there is no incest in my game. Cause you know, if there was I'd be breaking Patreon's T's & C's and that would sink the whole project...

Or maybe the immersion occurs when you realize you're Roger telling the story to someone else and while you're telling it you're doing a really bad job at...well, relaying details that aren't details because there isn't any incest in the game...or something........fuck...what was I saying?
View attachment 1061148
Now this, is a quality response! :ROFLMAO:
 
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Ayhsel

Chocolate Vampire
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May 9, 2019
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So, my biggest issue (which is kind of small) with the update is during or after the sex scene. Before hand Cass described how safe she had been with condoms and all that with previous partners. A second later the MC and her were banging it out raw dog and in my case knocked her up. My only issue is that I would have liked some small dialogue at some point to address something that important. Such an important plot point like that felt like it deserved some additional acknowledgement. It wasn't a small thing if she knew it wasn't safe at the time yet went through with it still.
I also noticed that, but I justified it to myself like: sex ended up happening spontaneously. While she kind of planned it, it is not like she knew it would happen, she was simply testing the waters... I doubt she planned going to the pool and that. And from the point of view of diseases this is a safe guy (who might have fucked a prostitute raw and also knocked her up... mmm maybe not so safe if you think about it)

I am, however, a strong supporter that I WANT PREGNANCY TO MATTER. Imagine the beautiful problem of your baby girl coming to tell you that she is pregnant with her mother, your wife, a few meters away.... How would MC react and all that? I know it will be hard making it important, as knocking her up is not mandatory, but I would love to have that scenario
 
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RomanHume

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Game Developer
Jan 5, 2018
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So, my biggest issue (which is kind of small) with the update is during or after the sex scene.

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I actually find this observation interesting and this is the second or third time it's come up so I should probably comment on it.

At the time of writing those previous conversations, the intended context of 'safe' in the dialogue was "careful not to catch an STD". The assumption being that if she did get pregnant she'd take a morning after pill or whatever and needed less of a safe guarding from that possible outcome.

Thus when Roger's is ensuring her 'safety', she and he are both referring to the lack of sexually transmitted diseases. And since she trusts Roger, she didn't feel the need to be 'safe' with him knowing that any unintended pregnancy could be dealt with over the counter.

It never occurred to me that people would interpret 'being safe' as in, safe guarding against pregnancy. It's a fascinating observation and something I'll need to factor in when writing in the future.
 

Spfjolietjake

Conversation Conqueror
Sep 26, 2019
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I actually find this observation interesting and this is the second or third time it's come up so I should probably comment on it.

At the time of writing those previous conversations, the intended context of 'safe' in the dialogue was "careful not to catch an STD". The assumption being that if she did get pregnant she'd take a morning after pill or whatever and needed less of a safe guarding from that possible outcome.

Thus when Roger's is ensuring her 'safety', she and he are both referring to the lack of sexually transmitted diseases. And since she trusts Roger, she didn't feel the need to be 'safe' with him knowing that any unintended pregnancy could be dealt with over the counter.

It never occurred to me that people would interpret 'being safe' as in, safe guarding against pregnancy. It's a fascinating observation and something I'll need to factor in when writing in the future.
I haven't got around to the update yet. That said I wanted to let you know I appreciate you hanging with us pirates as your candid interactions have been quite entertaining:)
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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I haven't got around to the update yet. That said I wanted to let you know I appreciate you hanging with us pirates as your candid interactions have been quite entertaining:)
My pleasure!

You see I've cracked the code on this whole development thing. I've learned that happy pirates have a greater chance of one day becoming loyal patrons. A lot of devs miss that I think.

Plus being 100% accessible and completely open about my process and progress gets me way ahead of the rumor mill. There's never any question what I'm up to as a developer or what progress is actually being made. Hence I avoid hundreds of pages of speculation and false rumor that plagues other developers.

I won't lie. Talking to fans, getting all the feedback (the good and the bad), and occasionally berating lazy people, it's fun. :D


I learned very early on that some of the project's biggest patron boosts came AFTER an F95 leak. And I like to think I maintain a pretty good relationship with the mods and staffers. So much so that they only delete my posts when I'm feeding trolls.

No doubt. This is a good place and I love it!

(Newest version of the game even has F95 links on the main menu and buried in it because I get tired of assholes on other sites charging people for access to my game. I'd rather people find their way back here and steal it for free than pay some shit head for my hard work)
 

Cartageno

Devoted Member
Dec 1, 2019
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The idea in decision theory is essentially that giving you a decision can only improve you as you can simply not use it.. therefore, your well being can only go up.
Okay, I see, and from my (scientific) experience there is one more problem adding to the ones you mentioned, referring my "traffic example" above: If it is only you who gets the new option, then it works. However if everybody gets it, the negative consequences to others may outweigh your personal gain, and if everybody is enticed to do as you do, there may be a large enough overall loss to completely cancel any individual gain so everybody is off worse. Which does not apply to games like these as much, there your example about too many options taking time is more relevant. And we've even seen it in practice, how many decisions in VNs have annoyed players because in effect there was no decision at all.
 

fitgirlbestgirl

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Jul 27, 2017
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I would love it if I could make every sex scene verbally unique but I also know the limits of my own power. That's why I rely so heavily on the imagery in those scenes because how many ways can you describe fucking without falling to repetition?
It's not so much your way of "describing the fucking" I'm finding fault with, but rather the overabundance of fucking without any additional meaning, the lack of natural buildup and crescendo.

And it's a problem I don't recall ever seeing in your game before. Maybe it's intensified because it is what feels like 20 PIV scenes chained together, maybe it's the nature of the encounter as a "heat of the moment" thing, maybe it's the lack of satisfying incest-related dialogue or maybe it's just that Cassie was never one of my favorite characters to begin with, but the scene just rang incredibly hollow to me, at least after the first two or three fucks.

I liked what was built around it and your renders are great, but I hope you're not going to handle future sex scenes this way.

Anyways, looking forward to what's next and thanks for being so responsive.
 
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Ayhsel

Chocolate Vampire
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May 9, 2019
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Okay, I see, and from my (scientific) experience there is one more problem adding to the ones you mentioned, referring my "traffic example" above: If it is only you who gets the new option, then it works. However if everybody gets it, the negative consequences to others may outweigh your personal gain, and if everybody is enticed to do as you do, there may be a large enough overall loss to completely cancel any individual gain so everybody is off worse. Which does not apply to games like these as much, there your example about too many options taking time is more relevant. And we've even seen it in practice, how many decisions in VNs have annoyed players because in effect there was no decision at all.
still can't react

Ohh absolutely. The analysis was simply for pure single agent decision. For games behavior, nothing works directly, as you need to take into account the responses of each agent. The simplest case is the prisoner's dilemma, where having the option to confess is worse for all and if you wanted you would prefer to remove the option.

But yeah, not applicable to single player games.
 
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Cartageno

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still can't react

Ohh absolutely. The analysis was simply for pure single agent decision. For games behavior, nothing works directly, as you need to take into account the responses of each agent. The simplest case is the prisoner's dilemma, where having the option to confess is worse for all and if you wanted you would prefer to remove the option.

But yeah, not applicable to single player games.
This is annoying to me, since the Prisoner's Dilemma would have been a way better example to underscore my point than what I did, expecially if anybody wanted to follow my line of reasoning. ;)
 
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AL.d

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Sep 26, 2016
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Having finished this update I think that this is one of those cases where "step-taboo" fits the story better than regular. The scene came too fast and having it being actual "i" makes the setting way less grounded.
 
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