Okay, I see, and from my (scientific) experience there is one more problem adding to the ones you mentioned, referring my "traffic example" above: If it is only you who gets the new option, then it works. However if everybody gets it, the negative consequences to others may outweigh your personal gain, and if everybody is enticed to do as you do, there may be a large enough overall loss to completely cancel any individual gain so everybody is off worse. Which does not apply to games like these as much, there your example about too many options taking time is more relevant. And we've even seen it in practice, how many decisions in VNs have annoyed players because in effect there was no decision at all.